;;;; (edn/read bytes) over the file it was built for, plus the two properties ;;;; that are only claims until something runs them. ;;;; ;;;; assets/edn/tileset.edn is the real thing, copied out of the editor that ;;;; writes it: a map of :texture-path to a string and :selected-cells to a set ;;;; of 54 integer pairs. Nothing here declares a type for it — the point. ;;;; ;;;; It is in a subdirectory of assets/ rather than in it, because programs/ ;;;; embed.flan holds (embed-dir "assets") in a [3 EmbedFile] and a fourth file ;;;; beside the other three is a type error in a program that has nothing to do ;;;; with this one. embed-dir does not descend, which is what makes a ;;;; subdirectory the answer rather than a second assets directory. ;;;; The hand-written struct reader in programs/edn.flan is the other route and ;;;; needs a defstruct per file; this one needs nothing and reads a file whose ;;;; keys it has never heard of. ;;;; ;;;; The two properties: ;;;; ;;;; * a set holds each value once, by *structure*. #{[0 0] [0 0]} is one ;;;; element, and a dedup written with `=` would make it two — two Vec ;;;; headers over two blocks are never the same header. ;;;; ;;;; * a Value owns its strings. The last case reads a document out of a ;;;; buffer and then overwrites every byte of that buffer in place. A ;;;; reader holding views prints the overwriting bytes; one holding copies ;;;; prints what was in the file. The buffer is written rather than freed ;;;; because a freed buffer is a read of released memory, which can pass by ;;;; luck; overwriting it cannot. (import edn "vendor:edn") (defvar frame Allocator) ;; The document, read at compile time. An embed is bytes in the binary, so ;; there is no file open here and no path to get wrong at run time. (defconst tileset (embed "assets/edn/tileset.edn")) ;; [a b] as a Value, so a membership test can be written against a pair this ;; program made rather than one it found. Building a Value from outside the ;; package is the same two forms as building one inside it. (defn pair [a i64 b i64] edn/Value (let [items (vec-new edn/Value)] (push items (edn/Value.Int {.n a})) (push items (edn/Value.Int {.n b})) (edn/Value.List {.items items}))) (defn field [v edn/Value k string] edn/Value (match v (Table entries) (match (get entries k) (Some x) x None edn/Value.Nil) _ edn/Value.Nil)) (defn show-tileset [] () (match (edn/read tileset) (Some doc) (do (match (field doc "texture-path") (Text s) (println s) _ (println "no texture path")) (match (field doc "selected-cells") (Set cells) (do (println (len cells)) ;; Two cells that are in the file and one that is not. A reader ;; that flattened the pairs into 108 integers would still have ;; the right count of *something*, and would miss both of these. (println (edn/member? cells (pair (i64 4) (i64 3)))) (println (edn/member? cells (pair (i64 0) (i64 0)))) (println (edn/member? cells (pair (i64 3) (i64 4)))) (println (edn/member? cells (pair (i64 9) (i64 9))))) _ (println "no cells"))) None (println "malformed"))) ;; The size of a set after the dedup, which is the whole of what the dedup can ;; be asked for. (defn set-size [src string] () (match (edn/read (bytes src)) (Some v) (match v (Set items) (println (len items)) _ (println "not a set")) None (println "malformed"))) ;; A document in a buffer this program owns and can write to. (bytes "literal") ;; is not that — a literal is constant data behind a writable-looking slice — ;; so the source is built with append! and the write goes through as-slice. (defn survives-its-buffer [] () (let [buf (vec-new u8)] (append! (addr buf) (bytes "{:name \"level-1\" :xs [1 2]}")) (let [src (as-slice buf) v (edn/read src)] (dotimes [i (len src)] (set (at src i) \x)) (match v (Some doc) (match (field doc "name") (Text s) (println s) _ (println "no name")) None (println "malformed"))))) (defn main [] i32 (set frame (arena-new 262144)) (with-allocator frame (do (show-tileset) (println "") ;; Dedup, on each kind of element a set can hold. The nested pair is the ;; one a structural compare is needed for; the nested *set* is the one ;; that also needs the compare to ignore order, or #{1 2} and #{2 1} ;; would be two elements. (set-size "#{}") (set-size "#{1 1 2}") (set-size "#{[0 0] [0 0] [0 1]}") (set-size "#{\"a\" \"a\" :a :a}") (set-size "#{#{1 2} #{2 1}}") (set-size "#{{:a 1} {:a 1} {:a 2}}") (set-size "#{1 1.0}") ; an int and a float are two values (set-size "#{true false true}") (println "") (survives-its-buffer) ;; And the refusal, which has to be distinguishable from the document ;; that is literally nil. (match (edn/read (bytes "#{1 2")) (Some _v) (println "read") None (println "malformed")) (match (edn/read (bytes "nil")) (Some _v) (println "read") None (println "malformed")))) (free-all frame) (arena-destroy frame) 0)