;;;; raylib [core] example - input multitouch ;;;; ;;;; examples/core/core_input_multitouch.c. No new bindings: the whole touch ;;;; surface was already there for sand.flan's read-out. ;;;; ;;;; The C keeps `Vector2 touchPositions[MAX_TOUCH_POINTS]`, and this is the ;;;; first example that needs a fixed array whose element type is a STRUCT ;;;; rather than a number. That works — `[10 rl/Vector2]` is ten Vector2s laid ;;;; out flat, no headers, and `(at touch-positions i)` is a place that can be ;;;; assigned a whole struct. Nothing in the repository used one before, so it ;;;; is worth saying that it does. ;;;; ;;;; It is a top-level `defvar` and not a local, which is NOT a stylistic ;;;; choice. A `let` binding takes no type annotation, so the only way to make ;;;; a fixed array inside a function is to initialise it from a literal with ;;;; every element written out — ten `(rl/Vector2 {.x 0.0 .y 0.0})`s here, and ;;;; thirty-two in the gestures testbed. A zeroed local array of a given type ;;;; cannot be spelled. Static storage is what the C's `= { 0 }` gets anyway. ;;;; ;;;; On a desktop with no touchscreen get-touch-point-count is 0 and this draws ;;;; nothing at all, which is correct and is also what the C does. The window ;;;; opening and the help text appearing is the whole of what can be checked ;;;; without hardware. (import rl "vendor:raylib") (defconst screen-width 800) (defconst screen-height 450) (defconst max-touch-points 10) (defvar touch-positions [max-touch-points rl/Vector2]) (defn main [] () (rl/init-window screen-width screen-height "raylib [core] example - input multitouch") (defer (rl/close-window)) (rl/set-target-fps 60) (until (rl/window-should-close?) ;; Update (let [count (min max-touch-points (rl/get-touch-point-count))] (dotimes [i count] (set (at touch-positions i) (rl/get-touch-position i))) ;; Draw (rl/with-drawing (rl/clear-background rl/raywhite) (dotimes [i count] (let [p (at touch-positions i)] ;; raylib reports (0,0) for a slot that is not being touched, so the ;; C filters on it and so does this. It means a real touch in the ;; very top-left corner is dropped; that is raylib's ambiguity, not ;; something the port introduced. (when (and (> (.x p) 0.0) (> (.y p) 0.0)) (rl/draw-circle-v p 34.0 rl/orange) ;; The C's TextFormat("%d", i). This used to need examples/digits.flan ;; and a table of one-character strings; (string b) makes the ;; number a string with no instructions, so it is one draw-text and ;; this file imports nothing but raylib. (rl/draw-text (string (i64->bytes (i64 i))) (- (i32 (.x p)) 10) (- (i32 (.y p)) 70) 40 rl/black)))) (rl/draw-text "touch the screen at multiple locations to get multiple balls" 10 10 20 rl/darkgray)))))