;;;; raylib [core] example - window should close ;;;; ;;;; examples/core/core_window_should_close.c. Needed set-exit-key, and one ;;;; enum member to go with it: raylib.flan's `Key` now has `null 0`, read off ;;;; KEY_NULL in raylib.h. The binding is hand-written rather than taken from ;;;; the generated half because the Flan face differs — raylib declares ;;;; `void SetExitKey(int key)` and the generated line therefore takes an i32, ;;;; where this one takes a Key, so `(rl/set-exit-key :null)` is checked ;;;; against the enum and `:nul` is a compile error instead of a 0. ;;;; ;;;; The whole example is about what window-should-close? means. It is not a ;;;; flag raylib latches: it is "the close button was clicked, or the exit key ;;;; is down", recomputed each frame, and it goes back to false on its own. ;;;; That is what lets this program ask for confirmation and then carry on — ;;;; and it is also why the loop is driven by a `defvar` of its own rather ;;;; than by the predicate, which is the one structural difference from every ;;;; other example in this directory. ;;;; ;;;; `(set-exit-key :null)` takes ESC away from raylib so the program can read ;;;; it itself. The window's X button still works and is still what ;;;; window-should-close? reports. (import rl "vendor:raylib") (defconst screen-width 800) (defconst screen-height 450) (defvar exit-requested bool) (defvar exiting bool) (defn main [] () (rl/init-window screen-width screen-height "raylib [core] example - window should close") (defer (rl/close-window)) ;; No key closes the window any more. ESC is an ordinary key from here on. (rl/set-exit-key :null) (rl/set-target-fps 60) (until exiting ;; Update. Either way of asking to leave raises the question; only Y and N ;; answer it. window-should-close? is false again on the next frame, so ;; the request has to be remembered in a variable. (when (or (rl/window-should-close?) (rl/key-pressed? :escape)) (set exit-requested true)) ;; The C's `if (Y) ... else if (N) ...`, which is an `if` with a `when` ;; in its else and not a `cond`: a `cond` needs an `:else` arm and there ;; is nothing to do when neither key was pressed. (when exit-requested (if (rl/key-pressed? :y) (set exiting true) (when (rl/key-pressed? :n) (set exit-requested false)))) ;; Draw (rl/begin-drawing) (rl/clear-background rl/raywhite) (if exit-requested (do (rl/draw-rectangle 0 100 screen-width 200 rl/black) (rl/draw-text "Are you sure you want to exit program? [Y/N]" 40 180 30 rl/white)) (rl/draw-text "Try to close the window to get confirmation message!" 120 200 20 rl/lightgray)) (rl/end-drawing)))