;;;; raylib [text] example - text writing anim ;;;; ;;;; examples/text/text_writing_anim.c. Sixty lines of C whose whole substance ;;;; is one call this package cannot bind: ;;;; ;;;; DrawText(TextSubtext(message, 0, framesCounter/10), ...) ;;;; ;;;; TextSubtext is in raylib.h and is not in the bindings, on the rule ;;;; raylib.flan states for the whole Text* family: it answers a `char *` into ;;;; a rotating static buffer, and declare-c refuses a returned pointer to ;;;; memory the caller does not own. There is no missing line to add — the ;;;; binding would be wrong at any signature. ;;;; ;;;; And it does not matter, because Flan has the operation as a primitive. ;;;; `(slice a lo hi)` takes a view of an array, `(string b)` reinterprets the ;;;; bytes as a string at no cost, and `(string (slice message 0 n))` is ;;;; TextSubtext with the static buffer removed — no copy, no shared state, no ;;;; rotation to run out of. Porting the example is therefore how the gap gets ;;;; *closed* rather than reported: the C's workaround for not having slices ;;;; is the thing Flan did not need. ;;;; ;;;; The one place they differ, and it is why the clamp below is here rather ;;;; than in the C: TextSubtext clips its length to the string, so the C can ;;;; pass a counter that runs past the end for ever and see nothing happen. ;;;; `slice` does not clip — an out-of-range bound is an error, and a bound ;;;; computed at run time is checked at run time — so the length has to be ;;;; brought inside the string before the call. That is a better failure than ;;;; the C's, and it costs one `min`. ;;;; ;;;; The message is a `[u8]` and not a `string` because `slice` takes an array ;;;; or a slice; `(bytes "…")` is the bridge in the other direction from ;;;; `(string …)` and costs nothing either. The embedded newline is written as ;;;; an escape, and raylib's draw-text breaks the line on it. (import rl "vendor:raylib") (defconst screen-width 800) (defconst screen-height 450) (defconst message "This sample illustrates a text writing\nanimation effect! Check it out! ;)") (defvar frames-counter i32) (defn main [] () (rl/init-window screen-width screen-height "raylib [text] example - text writing anim") (defer (rl/close-window)) (set frames-counter 0) (rl/set-target-fps 60) (until (rl/window-should-close?) ;; Update. Holding space runs the counter eight times faster; enter starts ;; it over. (if (rl/key-down? :space) (set frames-counter (+ frames-counter 8)) (set frames-counter (+ frames-counter 1))) (when (rl/key-pressed? :enter) (set frames-counter 0)) ;; Draw (rl/with-drawing (rl/clear-background rl/raywhite) ;; One character every ten frames. The clamp is the whole difference from ;; the C — see the header comment. (let [b (bytes message) n (min (i32 (len b)) (/ frames-counter 10))] (rl/draw-text (string (slice b 0 n)) 210 160 20 rl/maroon)) (rl/draw-text "PRESS [ENTER] to RESTART!" 240 260 20 rl/lightgray) (rl/draw-text "HOLD [SPACE] to SPEED UP!" 239 300 20 rl/lightgray))))