;;;; raylib [core] example - world to screen ;;;; ;;;; examples/core/core_world_screen.c, and the first thing in this directory ;;;; to draw in 3D at all. That is why it is here: before it, vendor/raylib ;;;; described no Vector3, no Camera3D and not one call that takes either, so ;;;; the importer refused every 3D function in raylib.h by name — "Vector3 is ;;;; a struct the package does not describe". Two defstructs later it refuses ;;;; none of them, and the generated half grew the cubes, spheres, cylinders ;;;; and billboards along with the eight lines this example needs. ;;;; ;;;; Hand-written in raylib.fln rather than generated, and why each: ;;;; ;;;; begin-mode-3d / end-mode-3d a begin/end pair inside a frame, the ;;;; class docs/PORTING.md §1 names, and taken ;;;; together the way begin-mode-2d is ;;;; draw-cube / draw-cube-wires / draw-grid drawn every frame ;;;; update-camera the Flan face differs: (Ptr Camera3D), ;;;; because it mutates, and a CameraMode ;;;; rather than the header's int ;;;; get-world-to-screen it reads the same camera as the mode ;;;; ;;;; What is NOT pinned by anything, and cannot be: Camera3D's first three ;;;; fields are all Vector3, so every permutation of position, target and up ;;;; has the identical layout and no computed test can tell them apart. A ;;;; camera looking from the wrong place is a picture, not a number. The same ;;;; is true of Vector3's own x, y and z. Only the screen catches those. ;;;; ;;;; update-camera in :camera-third-person mode also takes the mouse, which ;;;; is why the C calls DisableCursor: the cursor is locked to the window and ;;;; its movement becomes camera rotation rather than a pointer. disable-cursor ;;;; comes from the generated half — it is called once, before the loop. ;;;; ;;;; The C's two TextFormats go through examples/digits.fln, as in the other ;;;; ports, because Flan has no TextFormat and i64->bytes has no field width. import rl "vendor:raylib" import d "digits.fln" const screen-width = 800 const screen-height = 450 once camera: rl/Camera3D once cube: rl/Vector3 fn main() -> () rl/init-window(screen-width, screen-height, "raylib [core] example - core world screen") defer rl/close-window() ;; `projection` is a CameraProjection, so the keyword resolves against the ;; enum's members right here and a misspelt projection is a compile error ;; rather than a 0. raylib's field is `int` and the layout is unchanged — ;; an enum is four bytes either way. camera = rl/Camera3D{.position rl/Vector3{.x 10.0 .y 10.0 .z 10.0} .target rl/Vector3{.x 0.0 .y 0.0 .z 0.0} .up rl/Vector3{.x 0.0 .y 1.0 .z 0.0} .fovy 45.0 .projection :projection-perspective} cube = rl/Vector3{.x 0.0 .y 0.0 .z 0.0} ;; The mouse becomes the camera's, not a pointer's. rl/disable-cursor() rl/set-target-fps(60) until rl/window-should-close() ;; Update. The camera is passed by address because update-camera writes ;; to it — a global is an assignable place, so it has an address to take. rl/update-camera(addr(camera), :camera-third-person) ;; Where the point 2.5 units above the cube lands on the screen. This is ;; the whole example: the same transform raylib is about to draw with, ;; asked in advance, so a label can be put on a thing in the world. let label-pos = rl/get-world-to-screen(rl/Vector3{.x cube.x, .y cube.y + 2.5, .z cube.z}, camera) ;; Draw rl/with-drawing: rl/clear-background(rl/raywhite) rl/with-mode-3d(camera): rl/draw-cube(cube, 2.0, 2.0, 2.0, rl/red) rl/draw-cube-wires(cube, 2.0, 2.0, 2.0, rl/maroon) rl/draw-grid(10, 1.0) ;; And the 2D half, drawn after end-mode-3d and therefore on top of the ;; cube whatever the depth buffer says — which is the second half of ;; what the example demonstrates. rl/draw-text("Enemy: 100 / 100", i32(label-pos.x) - rl/measure-text("Enemy: 100/100", 20) / 2, i32(label-pos.y), 20, rl/black) let x = 10 rl/draw-text("Cube position in screen space coordinates: [", x, 10, 20, rl/lime) x += rl/measure-text("Cube position in screen space coordinates: [", 20) x += d/draw-int(i32(label-pos.x), x, 10, 20, rl/lime) rl/draw-text(", ", x, 10, 20, rl/lime) x += rl/measure-text(", ", 20) x += d/draw-int(i32(label-pos.y), x, 10, 20, rl/lime) rl/draw-text("]", x, 10, 20, rl/lime) rl/draw-text("Text 2d should be always on top of the cube", 10, 40, 20, rl/gray)