The author edited (def colors [4 u32] [...]) in his running game, pressed
C-c C-c, and the colours did not change — the same complaint def was built
to answer, one step further in.
The reading behind it was that a re-evaluated def is a promise about the
next re-run, so the session republished the lifted global/<n> and stopped;
nothing called it. That is wrong for the reason the form is named after: def
is Common Lisp's defparameter, and evaluating a defparameter assigns. The
difference from defvar is not "one takes effect at restart", it is "one
takes effect, the other does not touch the value at all".
So a def now does both. The storage takes the new value at the next frame
boundary, carried by the thunk a redefinition module already has — one
Set per re-evaluated def, in the same flan_reload_call the class
registrations use, run after the bodies are published and on the game
thread. And the lifted initialiser is still republished, so the next re-run
runs the edited one; dev-rerun.flan pins that half unchanged.
A brand-new def gets its initialiser run too, which needed one thing from
each backend: a lifted global/<n> asked for by name is neither a sibling nor
one of the target's own lifted clauses, so it had no cell, and a dev call
goes through a cell. Both now give an unknown one a slot of the module's
own, filled from the registry by the installer.
An initialiser that signals leaves the old value alone — the value is
computed whole before it is stored — and offers abandon-evaluation like any
other thunk. A retype is refused first, by the pass that names both types.
defonce is untouched, which is its whole contract; defconst was already the
immediate one, through consts.