core-2d-camera, core-scissor-test, core-window-flags, core-world-screen
and core-window-should-close, ported from raylib 5.5's examples/core.
What each one asked of vendor/raylib:
2d-camera nothing. A whole Camera2D by value, per frame, into the
call that actually draws with it — the layout the
acceptance table pins through arithmetic, now going
through the path it was bound for.
scissor-test begin-scissor-mode / end-scissor-mode, hand-written.
window-flags twelve more ConfigFlags constants; raylib.flan carried
the four sand.flan sets and this reads eleven.
world-screen the 3D surface did not exist: no Vector3, no Camera3D,
and the importer refused every 3D function in raylib.h
by name for want of them. Two defstructs, two defenums,
begin/end-mode-3d, update-camera, get-world-to-screen,
draw-cube, draw-cube-wires, draw-grid — and 24 more 3D
lines the importer can generate now that the types are
described.
window-should-close set-exit-key, and Key/null to pass it.
The hand-written/generated line, written down in vendor/raylib/bindings:
a drawing pair inside a frame is hand-written, and so is anything whose
Flan face is not the C signature — set-exit-key takes a Key, update-camera
takes a (Ptr Camera3D) and a CameraMode. The window-state family and
get-mouse-x/y stay generated: plain scalars in and bool out, with nothing
for a hand-written line to add.
Camera3D's projection field stays i32, because the header says int and the
layout check holds this file to that; rl/camera-projection is the
conversion, and still takes a keyword.
117 lines
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117 lines
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Plaintext
# How the generated bindings in generated.flan are shaped. One directive per
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# line, `#` comments, blank lines ignored. A line that is neither directive is
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# an error rather than a line quietly skipped.
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#
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# exclude <C symbol or pattern> do not generate a binding for this
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# name <C symbol> <flan-name> call it this instead of the kebab rule's
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#
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# `*` in an exclude pattern stands for any run of characters, and nothing else
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# does anything.
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#
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# Why this file exists. generated.flan is committed, so it is not a build
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# artefact anybody can hand-correct: the next `flan generate-c vendor/raylib`
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# overwrites it, and an edit made there is destroyed without anybody being
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# told. This file is read *while* those lines are made, so it is the edit that
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# survives regeneration. A postprocessing pass over the generated text was the
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# alternative and was rejected — a second program to understand, applied to
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# output the generator had already committed to.
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#
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# What does NOT belong here. Anything neither directive can express is a
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# hand-written `declare-c` in raylib.flan, which wins over the generated file
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# and is left alone by the importer. That is the escape hatch for a signature
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# the importer gets wrong and for a Flan face the header cannot describe —
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# load-font-ex-raw and load-image-from-memory-raw are both that, each wrapped
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# by a Flan defn of the same name without the suffix.
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# ── raylib's allocator ──────────────────────────────────────────────
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#
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# raylib exports malloc, realloc and free under its own names. Flan's memory
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# model is explicit — plan.org's rule is that an operation never falls back to
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# a hidden allocator — so binding these would put a second, untracked heap
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# behind three innocuous-looking Flan names, and a pointer from one freed by
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# the other is the kind of bug that does not point at itself. Nothing in the
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# package needs them: raylib's own Load*/Unload* pairs own everything raylib
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# allocates.
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exclude MemAlloc
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exclude MemRealloc
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exclude MemFree
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# ── Predicates read as questions ────────────────────────────────────
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#
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# The kebab rule gives `is-window-ready`, which is C's phrasing wearing Flan's
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# punctuation. The hand-written bindings in raylib.flan settled the convention
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# years of Lisp settled first — a predicate ends in `?` and does not begin with
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# `is` — and these are the generated half of the same set, so they follow it.
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# key-pressed? and window-ready? being spelled differently would be the split
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# this whole change exists to remove.
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#
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# The C symbol is kept verbatim in the declaration either way, so nothing here
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# is lost: the name is the Flan face and `IsWindowReady` is still what is
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# called and still what the check compares against.
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name IsWindowReady window-ready?
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name IsWindowFullscreen window-fullscreen?
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name IsWindowHidden window-hidden?
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name IsWindowMinimized window-minimized?
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name IsWindowMaximized window-maximized?
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name IsWindowFocused window-focused?
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name IsWindowResized window-resized?
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name IsWindowState window-state?
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name IsCursorOnScreen cursor-on-screen?
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name IsKeyUp key-up?
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name IsKeyPressedRepeat key-pressed-repeat?
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name IsMouseButtonUp mouse-button-up?
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name IsFileDropped file-dropped?
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name IsFileExtension file-extension?
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name IsFileNameValid file-name-valid?
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name IsPathFile path-file?
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name IsAudioStreamValid audio-stream-valid?
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name IsAudioStreamPlaying audio-stream-playing?
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name IsAudioStreamProcessed audio-stream-processed?
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# Hand-written in raylib.flan, so excluded here: a second declare-c for one C
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# symbol is refused for the whole program. These three are on a game's
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# per-frame path (PORTING.md), and a hand-written line is what the signature
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# check has to compare against -- generated output agrees with the header by
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# construction, so it can only check the hand-written half.
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exclude DrawTexturePro
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exclude ImageFromImage
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exclude IsWindowReady
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# The scissor pair and the 3D surface the ported examples in examples/ draw
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# through, excluded here for the same two reasons in different proportions.
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#
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# - BeginScissorMode/EndScissorMode, BeginMode3D/EndMode3D, DrawCube,
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# DrawCubeWires, DrawGrid are inside a frame. The rule above is about the
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# per-frame path, and a begin/end pair is taken together: hand-writing one
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# half and generating the other is the asymmetry that reads as a mistake.
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# - SetExitKey, UpdateCamera and GetWorldToScreen are excluded because their
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# Flan face is not the C signature. SetExitKey takes a Key and not an int,
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# UpdateCamera takes a CameraMode, and both of those refuse a typo the
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# generated i32 would take. GetWorldToScreen goes with BeginMode3D
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# because they read the same camera.
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#
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# What this line splits, and deliberately: draw-cube is here and draw-cube-v
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# is generated, get-world-to-screen is here and get-world-to-screen-ex is
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# generated, update-camera is here and update-camera-pro is generated. Every
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# other family in raylib.flan — the texture draws, the circle draws — sits
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# together, so the split is worth naming: what is hand-written is what the
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# ported examples call, and hand-writing the variants as well would widen the
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# half that has to be maintained by hand for nothing the examples ask for.
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#
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# What is deliberately NOT here: the window-state family (IsWindowState,
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# SetWindowState, ClearWindowState, ToggleFullscreen, Minimize/Maximize/
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# RestoreWindow), GetMouseX/GetMouseY and GetRandomValue. Those are called
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# per frame by the examples too, but their Flan face IS the C one — plain
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# scalars, nothing an enum or a pointer improves — and generated.flan is
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# committed, so the default build has them with no header set either way.
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exclude BeginScissorMode
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exclude EndScissorMode
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exclude BeginMode3D
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exclude EndMode3D
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exclude DrawCube
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exclude DrawCubeWires
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exclude DrawGrid
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exclude SetExitKey
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exclude UpdateCamera
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exclude GetWorldToScreen
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