flan/lib/render.ml
Joseph Ferano cb757868b4 Keep the printed struct a colon; it is a wire format Emacs reads back
render.ml's output is parsed by emacs/flan-inspect.el, which hard-codes
the colon when it reads a field out of a rendered struct. Moving the
printer on its own would break inspection in the dev loop without
breaking a test that says so, so the printer waits and moves with its
reader, in the Emacs lane.

The sweep could not tell a rendered *expectation* from a Flan *source*
snippet -- both are strings in a test -- so it converted both. The suite
named every one it got wrong, and those are back.

emacs/test-flan-dev.el:415 is the one edit inside emacs/: Flan source sent
to the daemon for eval, which the parser now refuses in the old spelling.
One label, in a fixture.
2026-09-12 14:55:47 +07:00

214 lines
9.6 KiB
OCaml

(** The structural printer: a compile-time walk over a [Tast] type that emits
the calls which print a value of it.
It lives apart from its two callers because there are two, and they differ
in exactly one thing: where the pieces go. The REPL sends them to
[flan_dev_emit] ([session.ml]); [println] sends them to stdout
([check.ml]). Everything else — which arm a type takes, how an enum
recovers its member names, the depth and span caps — has to be the same in
both, and the way to make it the same is to have one copy.
Why the walk is at compile time at all: a Flan value carries no header, so
nothing at run time could say what it is. The compiler knows the type and
renders it there. And why it emits piecewise rather than building a string:
a struct is its fields with punctuation between them, and concatenating
that would need an allocator the language does not have.
The emitter is five functions rather than five names because the two sides
are not both extern calls. The REPL's are ([flan_dev_emit_i64] takes an
i64); stdout's compose a conversion with a write — [(write-stdout
(i64->bytes x))] — and a name alone cannot say that. *)
(* Each takes a value of the type its field is named for and returns a Unit
expression that prints it. [estr] is handed a [u8] slice and is expected to
quote and escape it: it is the *nested* string case, the one inside a struct
or an array, where an unquoted run of bytes could not be told from the
punctuation around it. A caller that wants a string printed raw does not go
through the walk at all. *)
type emitter = {
ebytes : Tast.expr -> Tast.expr; (* [u8], verbatim: punctuation and literals *)
estr : Tast.expr -> Tast.expr; (* [u8], quoted and escaped *)
ei64 : Tast.expr -> Tast.expr;
eu64 : Tast.expr -> Tast.expr;
ef64 : Tast.expr -> Tast.expr;
}
type ctx = {
structs : Tast.structure list;
enums : (string * (string * int64) list) list;
emit : emitter;
(* A slot in the *caller's* frame. Only the slice arm needs one, and it needs
two: the slice itself, so the expression it came from is evaluated once
rather than once per element, and the loop counter. Who owns the frame
differs — the REPL's is a thunk it is building, [println]'s is the user
function being checked — so allocating one is the caller's to do. *)
alloc : Types.t -> int;
}
(* Two separate limits, easily conflated. [depth] and [span] bound the *walk*,
so a big fixed array or a self-containing struct cannot turn one expression
into a module with ten thousand render sites in it. How much text actually
comes out is bounded in the runtime instead, once, for every renderer. *)
let max_depth = 4
let max_span = 8
let fail = Loc.fail
let rec render c depth (e : Tast.expr) : Tast.expr list =
let loc = e.Tast.loc in
let unit_ e = { Tast.e; ty = Types.Unit; loc } in
let cast t x = { Tast.e = Tast.Prim (Tast.Cast t, [ x ]); ty = t; loc } in
let bytes_of s =
{ Tast.e = Tast.Prim (Tast.Bytes, [ { Tast.e = Tast.Str s; ty = Types.String; loc } ]);
ty = Types.Slice (Types.Int Types.U8); loc }
in
let lit s = c.emit.ebytes (bytes_of s) in
let int64 n = { Tast.e = Tast.Int (n, Types.I64); ty = Types.Int Types.I64; loc } in
let i32 n =
{ Tast.e = Tast.Int (Int64.of_int n, Types.I32); ty = Types.Int Types.I32; loc }
in
let do_ xs = unit_ (Tast.Do xs) in
if depth > max_depth then [ lit "..." ]
else
match e.Tast.ty with
| Types.Int Types.U64 -> [ c.emit.eu64 e ]
| Types.Int _ -> [ c.emit.ei64 (cast (Types.Int Types.I64) e) ]
| Types.Float _ -> [ c.emit.ef64 (cast (Types.Float Types.F64) e) ]
| Types.Bool ->
[ unit_ (Tast.If (e, lit "true", lit "false")) ]
(* Evaluated *and then* reported. A Unit expression is almost always a call
made for its effect — (println "x") is the REPL's most ordinary
input — so emitting the literal without running it would make the prompt
answer () while nothing happened. *)
| Types.Unit -> [ e; lit "()" ]
| Types.String ->
[ c.emit.estr
{ Tast.e = Tast.Prim (Tast.Bytes, [ e ]);
ty = Types.Slice (Types.Int Types.U8); loc } ]
(* Bytes are almost always text, and escaping makes the case where they are
not readable rather than a mess. *)
| Types.Slice (Types.Int Types.U8) -> [ c.emit.estr e ]
(* An enum's members are erased to i32 before the backend sees them, so the
name has to be recovered here, from the checker's table, as a chain of
comparisons. Falling through to the number is not a failure: a value
outside the declared members is exactly what you would want to see. *)
| Types.Enum n ->
let members = try List.assoc n c.enums with Not_found -> [] in
let number = c.emit.ei64 (cast (Types.Int Types.I64) e) in
List.fold_left
(fun otherwise (name, v) ->
let is =
{ Tast.e =
Tast.Prim (Tast.Eq,
[ cast (Types.Int Types.I64) e; int64 v ]);
ty = Types.Bool; loc }
in
unit_ (Tast.If (is, lit (":" ^ name), otherwise)))
number members
|> fun x -> [ x ]
(* A pointer is rendered as its shape and never followed: it is the only
thing that could make this walk cycle, and dereferencing one a REPL was
handed is not a safe thing to do on someone's behalf. *)
| Types.Ptr _ -> [ lit "<ptr>" ]
(* Opaque on purpose, and for the same reason: its contents are the
runtime's, its address is not stable across runs, and printing either
would make an acceptance test's output depend on the heap. *)
| Types.Alloc -> [ lit "<allocator>" ]
(* Printing a Vec structurally would be a walk over storage this function
does not own, and the walk is what [as-slice] is for: (print (as-slice
v)) prints the elements and says at the call site that it borrowed. *)
| Types.Vec _ -> [ lit "<vec>" ]
| Types.Option t ->
let tag = { Tast.e = Tast.Field (e, 0); ty = Types.Int Types.I8; loc } in
let some = { Tast.e = Tast.Field (e, 1); ty = t; loc } in
let is_some =
{ Tast.e =
Tast.Prim (Tast.Ne,
[ tag; { Tast.e = Tast.Int (0L, Types.I8);
ty = Types.Int Types.I8; loc } ]);
ty = Types.Bool; loc }
in
[ unit_
(Tast.If (is_some,
do_ ((lit "(some " :: render c (depth + 1) some) @ [ lit ")" ]),
lit "none")) ]
| Types.Named n ->
(match
List.find_opt (fun (s : Tast.structure) -> String.equal s.Tast.sname n)
c.structs
with
| None -> [ lit ("<" ^ n ^ ">") ]
| Some st ->
let fields = st.Tast.fields in
let shown = List.filteri (fun i _ -> i < max_span) fields in
let parts =
List.concat
(List.mapi
(fun i (f : Tast.field) ->
let v = { Tast.e = Tast.Field (e, i); ty = f.Tast.fty; loc } in
(if i = 0 then [] else [ lit " " ])
(* Still a colon, deliberately. This printed form is a wire
format: emacs/flan-inspect.el parses it back, and it
hard-codes the colon. Moving the printer to the dot has
to land with that reader, in the Emacs lane. *)
@ [ lit (":" ^ f.Tast.fname ^ " ") ]
@ render c (depth + 1) v)
shown)
in
[ do_ ((lit ("(" ^ n ^ " {") :: parts)
@ (if List.length fields > max_span then [ lit " ..." ] else [])
@ [ lit "})" ]) ])
(* A fixed array's length is in its type, so it unrolls — capped, because
sand's grid is [100 [100 u32]] and unrolling that is ten thousand render
sites in one module. *)
| Types.Array (n, t) ->
let shown = min (Int64.to_int n) max_span in
let parts =
List.concat
(List.init shown (fun i ->
let v =
{ Tast.e = Tast.Prim (Tast.At, [ e; i32 i ]); ty = t; loc }
in
lit " " :: render c (depth + 1) v))
in
[ do_ ((lit "[" :: parts)
@ (if Int64.to_int n > shown then [ lit " ..." ] else [])
@ [ lit "]" ]) ]
(* A slice's length is not known until it runs, so this is the one case
that needs a loop. The slice goes into a slot first: the expression it
came from must not be evaluated once per element. *)
| Types.Slice t ->
let sv = c.alloc e.Tast.ty and iv = c.alloc (Types.Int Types.I32) in
let local i ty = { Tast.e = Tast.Local i; ty; loc } in
let len =
{ Tast.e = Tast.Prim (Tast.Len, [ local sv e.Tast.ty ]);
ty = Types.Int Types.I32; loc }
in
let cond =
{ Tast.e = Tast.Prim (Tast.Lt, [ local iv (Types.Int Types.I32); len ]);
ty = Types.Bool; loc }
in
let elem =
{ Tast.e =
Tast.Prim (Tast.At, [ local sv e.Tast.ty; local iv (Types.Int Types.I32) ]);
ty = t; loc }
in
let step =
unit_
(Tast.Set
(Tast.Plocal iv,
{ Tast.e =
Tast.Prim (Tast.Add, [ local iv (Types.Int Types.I32); i32 1 ]);
ty = Types.Int Types.I32; loc }))
in
[ unit_
(Tast.Let
([ (sv, e); (iv, i32 0) ],
[ lit "[";
unit_
(Tast.While
(cond, (lit " " :: render c (depth + 1) elem) @ [ step ]));
lit "]" ])) ]
| t ->
fail loc "no printer for %s" (Types.to_string t)