flan/test/programs/agent.flan

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;;;; The agent, end to end: a running program takes a redefinition over a
;;;; socket and installs it between "frames".
;;;;
;;;; [tick] is the function that gets redefined. It is called once before any
;;;; reload and once after each of two of them, and nothing else in this file
;;;; changes, so the three numbers are the whole result. Two reloads and not
;;;; one because that is the daemon's actual loop: a second module built from
;;;; the same session, reading state the first one introduced.
;;;;
;;;; It waits rather than polling on a timer because a test that races the
;;;; frame rate is a test that fails on a loaded machine. A game loop calls
;;;; poll at the top of the frame and ignores the answer; the split is in
;;;; vendor/agent/agent.flan.
(import agent "vendor:agent")
(defonce ticks i64)
(defn tick [] i64
(set ticks (+ ticks 1))
ticks)
(defn main [args [str]] i32
(if (< (length args) 2)
(do (println "usage: agent <socket>") 2)
(do
(if (< (agent/start (at args 1)) 0)
(do (println "cannot listen") 1)
(do
(print (tick)) (println "")
(while (= (agent/wait 100) 0) 0)
(print (tick)) (println "")
(while (= (agent/wait 100) 0) 0)
(print (tick)) (println "")
0)))))