flan/.gitignore
Joseph Ferano 826c62a1e9 Bind the parts of raylib a game needs and this one refused
Audio, render textures, fonts, gamepads, touch and gestures were all
absent, and a game cannot ship without the first of them. Fonts were
refused by name last time because a Font drags in two more aggregates
and two owned arrays with nothing headless to check them against; the
generator takes all of it unchanged now, and the check turned out to
exist — raylib measures text with pure CPU arithmetic over every field.

SetGamepadVibration stays unbound for two reasons at once: its arity
differs between the 5.1 and 6.1 headers with no 5.5 header to settle
it, and the symbol in libraylib.so.550 disassembles to a TraceLog stub
that touches no motor.
2026-09-12 03:39:10 +07:00

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*.annot
*.cmo
*.cma
*.cmi
*.a
*.o
*.cmx
*.cmxs
*.cmxa
# ocamlbuild working directory
_build/
# ocamlbuild targets
*.byte
*.native
# oasis generated files
setup.data
setup.log
# Merlin configuring file for Vim and Emacs
.merlin
# Dune generated files
*.install
# Local OPAM switch
_opam/
# VSCode settings folder
.vscode
# Emitted LLVM IR, from `flan emit` or a kept build
*.ll
# The pre-rewrite menhir/ocamllex frontend: reference only, excluded from the
# build by the root dune file. Its contents are in git history at 2c232dd.
old-ocaml/
# Built executables from `flan build`
/calc-me
/sand
/conditions-play
.claude/
probe
probe.c