A different primitive from redefining a name. There is no name to install a body into, so the expression is wrapped in a function with nowhere to be called from; the module exports flan_reload_call to say "run this once", and the agent calls it after the install - on the game thread, at a frame boundary, so an expression that reads the program's state sees a point the program agrees is consistent. Nothing is marshalled back because nothing could be. A Flan value carries no header, so no code at run time can say what it is; the compiler knows the type and renders it there, in the thunk. That is the layout decision's bill, and it is why the printer set is the scalars rather than everything. The rendering does not go through stdout. Stdout belongs to the program, it is in the hot path for anything that prints, and a dev-only feature must not put a branch in it - so flan_rt.c is untouched and the value goes to flan_dev_result, read back over the agent's socket. Safe without a handshake because the generation counter is bumped last: the daemon waits for it to move rather than assuming the program has reached a frame boundary. u64 refuses by name, because i64->bytes is signed and anything past 2^63 would come back negative. Everything without a derived printer refuses the same way. A number that is quietly wrong is the failure this whole thing exists to prevent. An evaluation is not a declaration: the thunk is built against the program and never spliced into it, so describe does not fill up with an eval/N for every expression ever typed. The test that matters is the same expression twice. The fixture increments ticks every frame, so two evaluations must disagree - a value computed in the compiler, or read from a copy of the program's state, would not.
137 lines
5.5 KiB
C
137 lines
5.5 KiB
C
/* flan_dev — the part of the host ABI that only a dev build has.
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*
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* A redefinition module reaches the host's functions and globals through
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* symbols the host already exports: a cell for each function, the storage for
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* each global. That covers everything the program was *built* with. It does
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* not cover a name the module introduces — a defn or a defvar typed into the
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* REPL after the process started — because there is no symbol in the host to
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* bind to and ELF cannot grow one.
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*
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* So a name that is new at run time is keyed by string instead. This file is
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* the two lookups that make that work, and deliberately nothing else:
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*
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* flan_dev_cell(name) the cell a new function lives in
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* flan_dev_global(name, size, init) the storage a new global lives in
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* flan_dev_result(bytes, len) where an evaluated expression's rendering
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* goes, for the daemon to read back
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*
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* Both are idempotent: the second module to mention a name gets what the first
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* one got. That is the whole point. Two modules that each define their own
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* copy of a new function would each call their own, and redefining it would
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* update one of them.
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*
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* The table never moves. A module holds the address of a cell for as long as
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* it is loaded, so a growable table would leave those addresses pointing into
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* a freed allocation. Fixed capacity and a loud failure instead.
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*
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* Never dlclose a module. A cell holds an address inside that module's text,
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* and unloading it leaves every call site pointing at unmapped memory. There
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* is no unload path here on purpose.
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*/
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#define FLAN_DEV_MAX 4096
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typedef struct {
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const char *name; /* strdup'd: the module that passed it may go away */
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void *cell; /* a function's cell, or a global's storage */
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size_t size; /* a global's size; 0 for a function */
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} entry;
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static entry table[FLAN_DEV_MAX];
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static size_t used;
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static void die(const char *what, const char *name) {
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fprintf(stderr, "flan_dev: %s: %s\n", what, name);
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fflush(stderr);
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abort();
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}
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static entry *find(const char *name) {
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for (size_t i = 0; i < used; i++)
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if (strcmp(table[i].name, name) == 0) return &table[i];
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return NULL;
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}
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static entry *intern(const char *name) {
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if (used == FLAN_DEV_MAX) die("out of dev name slots", name);
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entry *e = &table[used++];
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e->name = strdup(name);
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if (e->name == NULL) die("out of memory", name);
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e->cell = NULL;
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e->size = 0;
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return e;
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}
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/* The cell a run-time-introduced function is called through. One indirection
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* more than a function the host was built with, whose cell is a symbol the
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* module can name directly — the compiler picks per name, so the common case
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* stays a single load. */
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void **flan_dev_cell(const char *name) {
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entry *e = find(name);
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if (e == NULL) e = intern(name);
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return &e->cell;
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}
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/* Storage for a run-time-introduced global, allocated once.
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*
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* [init] is its declared initial value, or NULL for all-zero. It is copied on
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* the allocation and ignored on every call after it, which is where "a reload
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* must not reset the program's state" lives: the second module to mention this
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* name is a redefinition, and re-running an initialiser would throw away
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* exactly what the reload exists to preserve. Doing it here rather than by a
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* branch in the caller means the rule cannot be got wrong at one call site.
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*
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* A size mismatch is the layout-drift failure, caught at its first chance: the
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* running process has already laid this memory out, and handing back the old
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* allocation for a differently shaped type means the new body reads fields at
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* the wrong offsets and nothing ever says so. Retyping a var needs a restart. */
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void *flan_dev_global(const char *name, uint64_t size, const void *init) {
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entry *e = find(name);
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if (e == NULL) {
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e = intern(name);
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e->cell = calloc(1, size ? (size_t)size : 1);
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if (e->cell == NULL) die("out of memory", name);
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e->size = (size_t)size;
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if (init != NULL && size > 0) memcpy(e->cell, init, (size_t)size);
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return e->cell;
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}
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if (e->size != (size_t)size) die("size changed; restart to retype", name);
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return e->cell;
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}
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/* ── The value of an evaluated expression ──────────────────────────── */
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/* C-x C-e compiles a thunk that renders one expression and calls this with the
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* text. It is not written to stdout: stdout belongs to the program, it is in
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* the hot path for anything that prints, and a dev-only feature must not put a
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* branch in it. The daemon reads this back over the agent's socket instead.
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*
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* [generation] is what makes the read safe without a handshake. The thunk runs
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* on the game thread at a frame boundary, whenever that happens to be; the
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* daemon waits for the counter to move rather than guessing it has. */
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#define RESULT_MAX 4096
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static char result[RESULT_MAX];
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static size_t result_len;
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static uint64_t generation;
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void flan_dev_result(const uint8_t *bytes, int64_t len) {
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size_t n = len < 0 ? 0 : (size_t)len;
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if (n > RESULT_MAX) n = RESULT_MAX;
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memcpy(result, bytes, n);
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result_len = n;
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/* Last, so a reader that sees the new generation sees the whole value. */
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__atomic_store_n(&generation, generation + 1, __ATOMIC_RELEASE);
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}
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const char *flan_dev_result_get(uint64_t *gen, uint64_t *len) {
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*gen = __atomic_load_n(&generation, __ATOMIC_ACQUIRE);
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*len = (uint64_t)result_len;
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return result;
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}
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