flan/vendor/rlgl/rlgl.fln

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;;;; rlgl's matrix stack, declared for Flan. (import rlgl "vendor:rlgl")
;;;; qualifies it as rlgl/…
;;;;
;;;; rlgl is raylib's layer over OpenGL, and every raylib draw goes through
;;;; it. The stack is how a draw is moved without moving its arguments: push,
;;;; transform, draw, pop, and everything drawn in between is transformed.
;;;; raylib's own begin-mode-2d and begin-mode-3d load a matrix onto the same
;;;; stack.
;;;;
;;;; Each call needs a window and a GL context, so none of this runs headless.
;;;;
;;;; The names drop rlgl's `rl` prefix, which the package alias already says,
;;;; and the `f` suffix, which says the arguments are floats — the signature
;;;; says that.
;; Save the current matrix, so the transforms after it can be undone.
declare-c(push-matrix, [], "rlPushMatrix")
;; Restore the matrix the last push-matrix saved.
declare-c(pop-matrix, [], "rlPopMatrix")
;; Replace the current matrix with the identity.
declare-c(load-identity, [], "rlLoadIdentity")
;; Multiply the current matrix by a translation.
declare-c(translate, [x f32 y f32 z f32], "rlTranslatef")
;; Multiply the current matrix by a rotation of `angle` degrees about the axis
;; (x, y, z).
declare-c(rotate, [angle f32 x f32 y f32 z f32], "rlRotatef")
;; Multiply the current matrix by a scale along each axis.
declare-c(scale, [x f32 y f32 z f32], "rlScalef")