(Ptr Enemy) already says Enemy, at compile time, in the walk. What the renderer lacked was any way to know whether the storage at the far end is still there — and an allocation registry is exactly a record of which addresses it is still true to read. So the inspector follows a live one and renders the pointee by the same walk as anything else, and names what died at a dead one. println does not, and the split is not squeamishness: spec-memory.md fixes what a printed Ptr prints, a printed line belongs to the program and has to read the same in a release build, and a release build has no registry to ask. The two callers already differ in an emitter record; they differ in one more. No address appears in the text. An address is not stable across two runs, so printing one would make a rendering depend on where the heap landed — the rule Render already follows for an allocator. What a reader wants from a dangling pointer is what died. registry.flan is one program read twice: a dev build answers for an address at the heap, arena and pool tiers, and a release build answers 0 to all of it. The arena row is the free-all Valgrind cannot see — this does not make memcheck report it, it makes the same read answerable.
67 lines
2.9 KiB
Plaintext
67 lines
2.9 KiB
Plaintext
;;;; The allocation registry — NEXT.md, "a dev-build allocation registry".
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;;;;
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;;;; A Flan struct is exactly its C layout with no header and no tag word, so
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;;;; nothing at run time can say what is at an address. The registry sidesteps
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;;;; that: the allocator's *caller* knew the type, and a dev build writes it
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;;;; down. What is asserted here is the consequence a program can see without
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;;;; an inspector — whether an address is still live — and the three ways
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;;;; storage dies underneath one.
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;;;;
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;;;; This program is deliberately readable in a release build too, and prints
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;;;; a different and equally correct answer there: nothing is recorded, so
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;;;; every question about an address comes back 0. The two expectations sit
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;;;; side by side in the acceptance table, which is the honest way to assert
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;;;; "a release build carries none of it".
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(declare-c reg-on [] i32 "flan_dev_reg_enabled")
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(declare-c reg-live [p (Ptr i32)] i32 "flan_dev_reg_live")
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(declare-c reg-count [live i32] i64 "flan_dev_reg_count")
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(defvar frame Allocator)
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(defn main [] i32
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;; Armed by a constructor in a dev build and never in a release one.
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(println (reg-on))
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;; 1. The heap tier. A pointer into a Vec's storage is live while the Vec is,
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;; and the free that releases it is seen — which is the whole of "use
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;; after free that names what died", minus the naming, which needs the
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;; inspector to read it back.
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(let [v (vec-new i32)]
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(push v 7)
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(push v 8)
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(let [p (addr (at v 1))]
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(println (reg-live p)) ; dev: 1
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(free v)
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(println (reg-live p)))) ; 0 either way
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;; 2. The arena tier, and the hole test_valgrind.ml measures. free-all is
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;; retain-capacity: the pages stay mapped and the bytes stay readable, so
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;; memcheck is never told anything died and a later read of stale bytes
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;; goes unnoticed. This does not tell memcheck. It tells the registry, so
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;; that the same read is at least *answerable*.
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(set frame (arena-new 4096))
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(let [w (vec-new i32 frame)]
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(push w 3)
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(let [q (addr (at w 0))]
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(println (reg-live q)) ; dev: 1
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(free-all frame)
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(println (reg-live q)))) ; 0 either way
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;; 3. And the pool, whose storage is the one place a (Ptr T) is handed to a
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;; program by name: (resolve p h) points into the middle of the items
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;; array, never at its base. Nothing but a containment lookup can answer
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;; for it.
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(let [pool (pool-new i32)]
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(let [h (insert pool 5)]
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(match (resolve pool h)
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(Some ip) (println (reg-live ip)) ; dev: 1
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None (println -1))
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(free pool)))
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;; Nothing is live by now except whatever the arena's own destroy leaves, so
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;; the count is a statement about the table rather than about one address.
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(arena-destroy frame)
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(println (reg-count 1)) ; 0 either way
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0)
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