flan/examples/core-scissor-test.fln

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;;;; raylib [core] example - scissor test
;;;;
;;;; examples/core/core_scissor_test.c. Needed begin-scissor-mode and
;;;; end-scissor-mode, now hand-written in vendor/raylib/raylib.fln: they are
;;;; a begin/end pair inside a frame, which is the class docs/PORTING.md §1 says
;;;; belongs in the hand-written half and not in the importer's. get-mouse-x
;;;; and get-mouse-y come from the generated half — their Flan face is the C
;;;; one, two plain i32s, and there is nothing for a hand-written line to say
;;;; about them that the header does not already say.
;;;;
;;;; The scissor rectangle is a Rectangle of floats in the C and stays one
;;;; here, even though every use of it casts back to i32, because the one call
;;;; that takes it whole — draw-rectangle-lines-ex — wants a Rectangle. That
;;;; is also why the mouse is read through get-mouse-x/get-mouse-y rather than
;;;; get-mouse-position: the C does the arithmetic in floats from integer
;;;; readings, and doing it the other way round would round differently on the
;;;; odd pixel.
;;;;
;;;; What this example is really a test of, and what no headless case could
;;;; be: raylib's scissor rectangle is in screen pixels with y growing DOWN,
;;;; and the GL call underneath measures from the bottom. raylib flips it. If
;;;; the binding or the flip were wrong the clip would appear mirrored about
;;;; the middle of the window — a perfectly plausible picture, in the wrong
;;;; place — so the only check is the outline drawn around it afterwards
;;;; landing on the revealed patch.
import rl "vendor:raylib"
const screen-width = 800
const screen-height = 450
once scissor: rl/Rectangle
once scissor-mode: bool
fn main() -> ()
rl/init-window(screen-width, screen-height,
"raylib [core] example - scissor test")
defer rl/close-window()
scissor = rl/Rectangle{.x 0.0 .y 0.0 .width 300.0 .height 300.0}
scissor-mode = true
rl/set-target-fps(60)
until rl/window-should-close()
;; Update
if rl/is-key-pressed(:key-s)
scissor-mode = not scissor-mode
;; Centre the scissor area on the mouse.
scissor.x = f32(rl/get-mouse-x()) - scissor.width / 2.0
scissor.y = f32(rl/get-mouse-y()) - scissor.height / 2.0
;; Draw
rl/with-drawing:
rl/clear-background(rl/raywhite)
if scissor-mode
rl/begin-scissor-mode(i32(scissor.x), i32(scissor.y),
i32(scissor.width), i32(scissor.height))
;; A full-screen rectangle and a line of text. Only the part inside the
;; scissor rectangle reaches the framebuffer, which is the whole example.
rl/draw-rectangle(0, 0, rl/get-screen-width(), rl/get-screen-height(),
rl/red)
rl/draw-text("Move the mouse around to reveal this text!", 190, 200, 20,
rl/lightgray)
if scissor-mode
rl/end-scissor-mode()
rl/draw-rectangle-lines-ex(scissor, 1.0, rl/black)
rl/draw-text("Press S to toggle scissor test", 10, 10, 20, rl/black)