131 lines
5.7 KiB
Plaintext
131 lines
5.7 KiB
Plaintext
;;;; Drawing a number, now that the language can make one into a string.
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;;;;
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;;;; This file used to be the workaround for a gap: five of the ten ported
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;;;; examples call raylib's `TextFormat` to put a number on the screen, and
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;;;; nothing in Flan could reach `draw-text` with one — `i64->bytes` answered a
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;;;; `[u8]`, `draw-text` wanted a `string`, and there was no bridge and no
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;;;; allocator to build one in. So a number was drawn one glyph at a time out
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;;;; of a `[10 string]` table.
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;;;;
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;;;; `string(b)` closed that. It is the mirror of `bytes-view(s)` and costs no
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;;;; instructions — a `string` and a `[u8]` are the same 16-byte %slice — so
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;;;; `string(i64->bytes(n))` draws in one call and the table, the per-glyph
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;;;; pen and the digit arithmetic behind them are gone.
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;;;;
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;;;; What is left is the part `string(...)` does not answer, which is
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;;;; *formatting*: `i64->bytes` has no field width, so "%03i" still has to be
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;;;; assembled, and `f64->bytes` is `%g` and not "%.02f", so a fixed number of
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;;;; decimal places still has to be split and drawn in two pieces. Those two
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;;;; are why the file survives at all, and the three signatures are unchanged
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;;;; so the five callers did not have to move.
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;;;;
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;;;; `TextFormat` itself is still not bindable, and not because of the FFI
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;;;; rules: it is variadic, so its signature is not a signature, and it returns
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;;;; a `char *` into a rotating static buffer, which `declare-c` refuses by
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;;;; name anyway.
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;;;;
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;;;; `i64->bytes` and `f64->bytes` put their text in the temp allocator, where
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;;;; it lasts until the next `free-temp()`. A program drawing these every frame
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;;;; calls `free-temp()` once per frame, after drawing, and clones any text it
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;;;; keeps longer.
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;;;;
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;;;; Everything here needs a window: `measure-text` answers 0 for every string
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;;;; until init-window has loaded the default font, and a zero advance would
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;;;; stack every piece on top of the first.
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import rl "vendor:raylib"
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;; Padding is drawn from a literal, one zero at a time. This is the last of the
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;; old glyph table and it is here only because there is no field width.
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const zero-glyph = "0"
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;; One piece of text, and how far the pen moved. raylib's default font is not
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;; monospaced — "1" is narrower than "8" — so the advance is measured rather
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;; than assumed.
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;;
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;; Nothing may be formatted between the draw and the measure: `s` may be a view
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;; of the shared buffer, and both calls have to see the same bytes.
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fn draw-piece(s: str, x: i32, y: i32, size: i32, color: rl/Color) -> i32
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rl/draw-text(s, x, y, size, color)
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rl/measure-text(s, size)
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;; How many decimal digits `n` has, for n >= 0. 0 has one. Only the padded
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;; forms need it now — it is how many zeroes go in front.
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fn digit-count(n: i32) -> i32
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let d = 1
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r = n / 10
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while r > 0
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d += 1
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r /= 10
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d
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fn pow10(e: i32) -> i32
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let p = 1
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for i in range(e)
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p *= 10
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p
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;; The whole number, in one draw-text. Answers the width drawn, so a caller can
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;; put something after it — which is how the `TextFormat("%s: %i", ...)` shapes
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;; in the C are reassembled here: draw the literal part with draw-text, then
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;; this at x plus its width.
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;;
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;; The sign comes free now: i64->bytes renders "-7" itself, which also retires
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;; the old note about i32's most negative value — it is widened to i64 before
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;; formatting, so there is no negation to wrap.
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fn draw-int(n: i32, x: i32, y: i32, size: i32, color: rl/Color) -> i32
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draw-piece(str(i64->bytes(i64(n))), x, y, size, color)
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;; The same with a fixed minimum number of digits — the C's "%03i". A number
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;; wider than `width` is drawn in full rather than truncated, which is what
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;; printf does too.
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;;
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;; The zeroes are drawn first and the number after, so the one formatted value
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;; is still live when it is drawn. A sign goes in front of the padding, as
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;; printf's "%03i" does for -7 → "-07"; hence the magnitude is what gets
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;; counted and the minus is drawn separately.
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fn draw-int-padded(n: i32, width: i32, x: i32, y: i32, size: i32, color: rl/Color) -> i32
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let cx = x
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v = n
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if v < 0
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cx += draw-piece("-", cx, y, size, color)
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v = 0 - v
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let pad = width - digit-count(v)
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for i in range(pad)
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cx += draw-piece(zero-glyph, cx, y, size, color)
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cx += draw-int(v, cx, y, size, color)
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cx - x
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;; "%.02f" and friends. `places` digits after the point, rounded by adding a
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;; half at that scale before the split — so 0.999 at two places is "1.00" and
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;; not "0.99", which is what the C's printf would have done and what a reader
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;; comparing the two screens would expect.
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;;
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;; f32 and not f64 deliberately: every number this draws comes out of raylib,
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;; and raylib's are floats. Widening them here would suggest a precision the
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;; value does not have.
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;;
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;; `f64->bytes` is not used at all — it is "%g", which would print 0.5 for a
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;; value asked for at three places and 1e+06 for a large one. The split into
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;; two integers is what buys the fixed width, and it also keeps every formatted
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;; value drawn before the next one is made.
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fn draw-f32(v: f32, places: i32, x: i32, y: i32, size: i32, color: rl/Color) -> i32
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let cx = x
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av = v
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if av < 0.0
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cx += draw-piece("-", cx, y, size, color)
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av = 0.0 - av
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let scale = pow10(places)
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;; The rounding and the split happen in one integer so the two halves
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;; cannot disagree: rounding them separately is how "0.999" becomes
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;; "0.100" — the fraction carries and the whole part does not hear
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;; about it.
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total = i32(av * f32(scale) + 0.5)
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whole = total / scale
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frac = total % scale
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cx += draw-int(whole, cx, y, size, color)
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if places > 0
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cx += draw-piece(".", cx, y, size, color)
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cx += draw-int-padded(frac, places, cx, y, size, color)
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cx - x
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