flan/examples/core-input-keys.flan
Joseph Ferano 49ec1651ae raylib enum keywords carry their enum's prefix
Key members are :key-r, :key-space, :key-left-shift; MouseButton members
are :mouse-left through :mouse-back — mouse- over button- because gamepads
have buttons too. Bare members collided across enums and with user code.

The bindings enum directive grew an optional third column declaring the
Flan-side member prefix, stripped before the C prefix is applied, so key-r
checks against KEY_R rather than KEY_KEY_R; a member that does not carry
the declared prefix is reported, not checked under a guessed name. The
enum-member error grew a did-you-mean: one edit away, or the bare name of
a prefixed member, so :r suggests :key-r.

sand.flan is the author's live WIP and is deliberately not touched; its
three keywords (lines 161-166) leave test_session and sand-headless red
until he moves them. Everything else that calls the two enums moved.
2026-09-20 21:49:11 +07:00

47 lines
1.8 KiB
Plaintext

;;;; raylib [core] example - input keys
;;;;
;;;; examples/core/core_input_keys.c. Faithful, and the only thing worth noting
;;;; is a Flan rule rather than a raylib one.
;;;;
;;;; The C moves the ball by writing `ballPosition.x += 2.0f` on a local
;;;; struct. Flan has the same thing — a local IS an assignable place
;;;; (spec-memory.md) — but the local has to be a `defvar` here rather than a
;;;; `let` inside the loop, because a `let` binding is rebound every iteration
;;;; and the position has to survive between frames. The C's variable is
;;;; outside its while loop for the same reason; this is that, spelled with the
;;;; storage the language has.
;;;;
;;;; `(set (.x ball) ...)` works on a struct field of a global: a field of an
;;;; assignable place is itself one.
(import rl "vendor:raylib")
(defconst screen-width 800)
(defconst screen-height 450)
(defvar ball rl/Vector2)
(defn main [] ()
(rl/init-window screen-width screen-height
"raylib [core] example - input keys")
(defer (rl/close-window))
(set ball (rl/Vector2 {.x (f32 (/ screen-width 2))
.y (f32 (/ screen-height 2))}))
(rl/set-target-fps 60)
(until (rl/window-should-close?)
;; Update. key-down? and not key-pressed?: this is meant to repeat for as
;; long as the key is held, which is the whole difference between the two.
(when (rl/key-down? :key-right) (set (.x ball) (+ (.x ball) 2.0)))
(when (rl/key-down? :key-left) (set (.x ball) (- (.x ball) 2.0)))
(when (rl/key-down? :key-up) (set (.y ball) (- (.y ball) 2.0)))
(when (rl/key-down? :key-down) (set (.y ball) (+ (.y ball) 2.0)))
;; Draw
(rl/with-drawing
(rl/clear-background rl/raywhite)
(rl/draw-text "move the ball with arrow keys" 10 10 20 rl/darkgray)
(rl/draw-circle-v ball 50.0 rl/maroon))))