Key members are :key-r, :key-space, :key-left-shift; MouseButton members are :mouse-left through :mouse-back — mouse- over button- because gamepads have buttons too. Bare members collided across enums and with user code. The bindings enum directive grew an optional third column declaring the Flan-side member prefix, stripped before the C prefix is applied, so key-r checks against KEY_R rather than KEY_KEY_R; a member that does not carry the declared prefix is reported, not checked under a guessed name. The enum-member error grew a did-you-mean: one edit away, or the bare name of a prefixed member, so :r suggests :key-r. sand.flan is the author's live WIP and is deliberately not touched; its three keywords (lines 161-166) leave test_session and sand-headless red until he moves them. Everything else that calls the two enums moved.
61 lines
2.5 KiB
Plaintext
61 lines
2.5 KiB
Plaintext
;;;; raylib [core] example - input mouse
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;;;;
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;;;; examples/core/core_input_mouse.c. Needed three new bindings — show-cursor,
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;;;; hide-cursor and cursor-hidden? — which are now in vendor/raylib.
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;;;;
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;;;; The C's `else if` chain over the seven mouse buttons is a `cond` here.
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;;;; That is not a workaround: `cond` is what Flan has and it is the same
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;;;; first-match-wins shape, with `:else` where C falls off the end. The order
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;;;; matters in both — two buttons pressed on the same frame give the earlier
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;;;; one, which is the C's behaviour and not an accident of the port.
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;;;;
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;;;; The colour has to be a `defvar` rather than a `let`, for the reason
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;;;; core-input-keys' position does: it is state between frames.
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(import rl "vendor:raylib")
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(defconst screen-width 800)
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(defconst screen-height 450)
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(defvar ball-color rl/Color)
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(defn main [] ()
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(rl/init-window screen-width screen-height
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"raylib [core] example - input mouse")
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(defer (rl/close-window))
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;; The C also initialises the ball's POSITION, to {-100,-100} so it starts
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;; off-screen. That is dead there and is not here: the first thing the loop
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;; does is overwrite it with get-mouse-position, before anything is drawn.
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(set ball-color rl/darkblue)
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(rl/set-target-fps 60)
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(until (rl/window-should-close?)
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;; Update
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(when (rl/key-pressed? :key-h)
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(if (rl/cursor-hidden?) (rl/show-cursor) (rl/hide-cursor)))
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(let [ball (rl/get-mouse-position)]
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(set ball-color
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(cond
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(rl/mouse-button-pressed? :mouse-left) rl/maroon
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(rl/mouse-button-pressed? :mouse-middle) rl/lime
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(rl/mouse-button-pressed? :mouse-right) rl/darkblue
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(rl/mouse-button-pressed? :mouse-side) rl/purple
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(rl/mouse-button-pressed? :mouse-extra) rl/yellow
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(rl/mouse-button-pressed? :mouse-forward) rl/orange
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(rl/mouse-button-pressed? :mouse-back) rl/beige
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:else ball-color))
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;; Draw
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(rl/with-drawing
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(rl/clear-background rl/raywhite)
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(rl/draw-circle-v ball 40.0 ball-color)
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(rl/draw-text "move ball with mouse and click mouse button to change color"
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10 10 20 rl/darkgray)
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(rl/draw-text "Press 'H' to toggle cursor visibility" 10 30 20 rl/darkgray)
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(if (rl/cursor-hidden?)
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(rl/draw-text "CURSOR HIDDEN" 20 60 20 rl/red)
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(rl/draw-text "CURSOR VISIBLE" 20 60 20 rl/lime))))))
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