flan/lib/dev.ml
Joseph Ferano 7ce1d09900 C-x C-e: an expression, evaluated inside the running program
A different primitive from redefining a name. There is no name to install a
body into, so the expression is wrapped in a function with nowhere to be called
from; the module exports flan_reload_call to say "run this once", and the agent
calls it after the install - on the game thread, at a frame boundary, so an
expression that reads the program's state sees a point the program agrees is
consistent.

Nothing is marshalled back because nothing could be. A Flan value carries no
header, so no code at run time can say what it is; the compiler knows the type
and renders it there, in the thunk. That is the layout decision's bill, and it
is why the printer set is the scalars rather than everything.

The rendering does not go through stdout. Stdout belongs to the program, it is
in the hot path for anything that prints, and a dev-only feature must not put a
branch in it - so flan_rt.c is untouched and the value goes to flan_dev_result,
read back over the agent's socket. Safe without a handshake because the
generation counter is bumped last: the daemon waits for it to move rather than
assuming the program has reached a frame boundary.

u64 refuses by name, because i64->bytes is signed and anything past 2^63 would
come back negative. Everything without a derived printer refuses the same way.
A number that is quietly wrong is the failure this whole thing exists to
prevent.

An evaluation is not a declaration: the thunk is built against the program and
never spliced into it, so describe does not fill up with an eval/N for every
expression ever typed.

The test that matters is the same expression twice. The fixture increments
ticks every frame, so two evaluations must disagree - a value computed in the
compiler, or read from a copy of the program's state, would not.
2026-09-11 07:00:58 +07:00

299 lines
12 KiB
OCaml

(** [flan dev]: one long-lived session, the program it belongs to running
beside it, and a socket an editor talks to.
This is the piece between an editor and everything else. What it adds over
[flan reload] is that the session *persists*: a [defvar] added by one
evaluation is part of the program the next one is checked against, and the
set of names the running process was built with is the one from the build
this daemon actually made. A CLI that rebuilds its session from source each
time cannot have either.
It owns the build, which is what makes its layout rules mean anything: a
session's struct layouts and global types describe the memory of a process
only if it is the session that compiled it. So the daemon launches the
program rather than attaching to one. *)
type t = {
session : Session.t;
child : int; (* the running program *)
agent : string; (* where it listens for modules *)
dir : string; (* modules are built here, one per eval *)
mutable n : int; (* dlopen caches by path: never reuse one *)
}
let await ?(ms = 5000) f =
let rec go ms =
if f () then true
else if ms <= 0 then false
else begin ignore (Unix.select [] [] [] 0.005); go (ms - 5) end
in
go ms
(* ── Delivery ──────────────────────────────────────────────────────── *)
(* The agent answers "ok" when it has queued a module, and anything else is a
refusal with a reason. Reporting that back rather than swallowing it is what
keeps a failed delivery from looking like a successful evaluation — the
whole class of bug this socket makes possible. *)
let deliver t path =
let s = Unix.socket Unix.PF_UNIX Unix.SOCK_STREAM 0 in
Fun.protect
~finally:(fun () -> try Unix.close s with Unix.Unix_error _ -> ())
(fun () ->
Unix.connect s (Unix.ADDR_UNIX t.agent);
let msg = path ^ "\n" in
ignore (Unix.write_substring s msg 0 (String.length msg));
let b = Bytes.create 1024 in
let buf = Buffer.create 64 in
let rec drain () =
match Unix.read s b 0 1024 with
| 0 -> ()
| n -> Buffer.add_subbytes buf b 0 n; drain ()
| exception Unix.Unix_error _ -> ()
in
drain ();
String.trim (Buffer.contents buf))
(* Read back the value of the last expression evaluated, with the counter that
says whether it is a new one. The thunk runs on the game thread whenever the
program next reaches a frame boundary, which is not a moment the daemon gets
to know about, so this waits for the counter to move rather than assuming it
has. *)
let result t =
let s = Unix.socket Unix.PF_UNIX Unix.SOCK_STREAM 0 in
Fun.protect
~finally:(fun () -> try Unix.close s with Unix.Unix_error _ -> ())
(fun () ->
Unix.connect s (Unix.ADDR_UNIX t.agent);
ignore (Unix.write_substring s "result\n" 0 7);
let b = Bytes.create 4096 in
let buf = Buffer.create 256 in
let rec drain () =
match Unix.read s b 0 4096 with
| 0 -> ()
| n -> Buffer.add_subbytes buf b 0 n; drain ()
| exception Unix.Unix_error _ -> ()
in
drain ();
let text = Buffer.contents buf in
match String.index_opt text '\n' with
| None -> None
| Some i ->
let header = String.sub text 0 i in
let body = String.sub text (i + 1) (String.length text - i - 1) in
(match String.split_on_char ' ' header with
| [ g; _ ] ->
(match Int64.of_string_opt g with
| Some g -> Some (g, body)
| None -> None)
| _ -> None))
let alive t =
match Unix.waitpid [ Unix.WNOHANG ] t.child with
| 0, _ -> true
| _ -> false
| exception Unix.Unix_error _ -> false
(* ── Ops ───────────────────────────────────────────────────────────── *)
(* Every reply is a plist with a :status, so an editor can dispatch on one key
and never has to guess whether a missing field means failure. *)
let ok fields =
"(:status \"ok\"" ^ String.concat "" (List.map (fun f -> " " ^ f) fields) ^ ")"
let error ?loc msg =
"(:status \"error\" :message " ^ Wire.quote msg
^ (match loc with None -> "" | Some l -> " :loc " ^ Wire.quote l)
^ ")"
let eval t ~code ~origin =
if not (alive t) then error "the program exited; restart flan dev"
else
match Session.eval ~origin t.session code with
| c when not c.Session.installs ->
(* Accepted into the session and nothing to send: a declaration the
program already has, with no body and no new storage. Saying "ok" and
shipping an empty module would report success for a change that cannot
have taken effect. *)
ok
[ ":names " ^ Wire.strings c.Session.names; ":fns ()";
":note " ^ Wire.quote "nothing to install" ]
| c ->
t.n <- t.n + 1;
let out = Filename.concat t.dir (Printf.sprintf "m%d.so" t.n) in
(match Build.shared ~opts:{ Build.default with Build.dev = true }
~ir:c.Session.ir ~out () with
| timing ->
(match deliver t out with
| "ok" ->
ok
[ ":names " ^ Wire.strings c.Session.names;
":fns " ^ Wire.strings c.Session.fns;
Printf.sprintf ":ms %.1f"
(timing.Build.llc_ms +. timing.Build.link_ms) ]
| reply -> error ("the program refused the module: " ^ reply)
| exception Unix.Unix_error (e, _, _) ->
error
("cannot reach the program on " ^ t.agent ^ ": "
^ Unix.error_message e))
| exception Failure m -> error m)
| exception Loc.Error (l, msg) -> error ~loc:(Loc.to_string l) msg
(* Redefining a name installs a body; evaluating an expression has no name to
install into, so the module carries a thunk the agent runs once. The value
comes back through the runtime rather than through this reply, because the
frame boundary it runs at is the program's to choose. *)
let eval_expr t ~code ~origin =
if not (alive t) then error "the program exited; restart flan dev"
else
match Session.eval_expr ~origin t.session code with
| c ->
let before = match result t with Some (g, _) -> g | None -> 0L in
t.n <- t.n + 1;
let out = Filename.concat t.dir (Printf.sprintf "e%d.so" t.n) in
(match Build.shared ~opts:{ Build.default with Build.dev = true }
~ir:c.Session.ir ~out () with
| _ ->
(match deliver t out with
| "ok" ->
let rec wait ms =
match result t with
| Some (g, v) when Int64.compare g before > 0 -> Some v
| _ when ms <= 0 -> None
| _ ->
ignore (Unix.select [] [] [] 0.005);
if alive t then wait (ms - 5) else None
in
(match wait 5000 with
| Some v -> ok [ ":value " ^ Wire.quote v ]
| None ->
error
"the program did not reach a frame boundary; is it calling \
(agent/poll)?")
| reply -> error ("the program refused the module: " ^ reply)
| exception Unix.Unix_error (e, _, _) ->
error ("cannot reach the program: " ^ Unix.error_message e))
| exception Failure m -> error m)
| exception Loc.Error (l, msg) -> error ~loc:(Loc.to_string l) msg
let describe t =
ok
[ ":fns "
^ Wire.strings
(List.map (fun (f : Tast.fn) -> f.Tast.name)
t.session.Session.program.Tast.fns);
":globals "
^ Wire.strings
(List.map (fun (g : Tast.global) -> g.Tast.gname)
t.session.Session.program.Tast.globals);
":alive " ^ (if alive t then "t" else "nil") ]
let handle t req =
match Wire.string_field req "op" with
| Some "eval" ->
(match Wire.string_field req "code" with
| Some code ->
let origin =
match Wire.string_field req "file" with Some f -> f | None -> "<editor>"
in
eval t ~code ~origin
| None -> error "eval needs :code")
| Some "eval-expr" ->
(match Wire.string_field req "code" with
| Some code ->
let origin =
match Wire.string_field req "file" with Some f -> f | None -> "<editor>"
in
eval_expr t ~code ~origin
| None -> error "eval-expr needs :code")
| Some "describe" -> describe t
| Some "close" -> ok []
| Some op -> error ("unknown op: " ^ op)
| None -> error "no :op"
(* ── The loop ──────────────────────────────────────────────────────── *)
(* One connection at a time. An editor is one client, evaluations are
sequential by nature — each one is checked against the program the last one
left behind — and a second concurrent evaluation would be racing for the
same session anyway. *)
(* Returns whether the client asked to end the session. One editor per daemon,
so [close] shuts the whole thing down rather than waiting for another
connection nobody is going to make. *)
let serve t fd =
let rec go () =
match Wire.recv fd with
| src ->
let op, reply =
match Wire.parse src with
| req -> (Wire.string_field req "op", handle t req)
| exception Loc.Error (_, m) -> (None, error ("bad request: " ^ m))
in
Wire.send fd reply;
if op = Some "close" then true else go ()
| exception Wire.Closed -> false
| exception Unix.Unix_error _ -> false
in
go ()
let start ~file ~sock =
let t0 = Unix.gettimeofday () in
let session, l = Session.create ~file in
let dir =
Filename.concat (Filename.get_temp_dir_name ())
(Printf.sprintf "flan-dev-%d" (Unix.getpid ()))
in
(try Unix.mkdir dir 0o700 with Unix.Unix_error (Unix.EEXIST, _, _) -> ());
let exe = Filename.concat dir "program" in
ignore
(Build.executable ~opts:{ Build.default with Build.dev = true }
~csrcs:l.Load.csrcs ~lflags:l.Load.lflags session.Session.host ~out:exe);
let agent = Filename.concat dir "agent.sock" in
(* The program's source names some socket path; the daemon is the one that
knows where it wants to talk to it, so it overrides through the
environment. Guessing instead would fail silently — everything compiles,
the module is built, and nothing ever receives it. *)
Unix.putenv "FLAN_AGENT_SOCKET" agent;
let child = Unix.create_process exe [| exe |] Unix.stdin Unix.stdout Unix.stderr in
(* Wait for it to bind before accepting an evaluation. One that arrives first
would fail for a reason that reads like a compiler bug. *)
if not (await (fun () -> Sys.file_exists agent)) then begin
(try Unix.kill child Sys.sigterm with Unix.Unix_error _ -> ());
failwith
("the program never listened on " ^ agent
^ " — does it call (agent/start ...)?")
end;
let t = { session; child; agent; dir; n = 0 } in
(try Unix.unlink sock with Unix.Unix_error _ -> ());
let ls = Unix.socket Unix.PF_UNIX Unix.SOCK_STREAM 0 in
Unix.bind ls (Unix.ADDR_UNIX sock);
Unix.listen ls 4;
Printf.eprintf "flan dev: %s ready on %s (%.0fms)\n%!" file sock
((Unix.gettimeofday () -. t0) *. 1000.);
(* [accept] would block past the program's own exit, so it is waited on with
a timeout and the child checked each time round: a daemon whose program
has finished has nothing left to do, and an editor waiting on it would
wait forever. *)
let rec accept_loop () =
if alive t then
match Unix.select [ ls ] [] [] 0.2 with
| [], _, _ -> accept_loop ()
| _ ->
(match Unix.accept ls with
| fd, _ ->
let closed = serve t fd in
(try Unix.close fd with Unix.Unix_error _ -> ());
if not closed then accept_loop ()
| exception Unix.Unix_error (Unix.EINTR, _, _) -> accept_loop ())
| exception Unix.Unix_error (Unix.EINTR, _, _) -> accept_loop ()
in
Fun.protect
~finally:(fun () ->
(try Unix.kill child Sys.sigterm with Unix.Unix_error _ -> ());
(try Unix.close ls with Unix.Unix_error _ -> ());
(try Unix.unlink sock with Unix.Unix_error _ -> ()))
accept_loop