flan/runtime/flan_dyn.c
Joseph Ferano 7d4bec521e A value carries its own type, and the heap under it collects
Milestone 1 of dynamic-by-default, the runtime half: NaN-boxed values in one
machine word, a mark-sweep heap, and the operations over them.

A double is itself, which is what a language with a physics loop and a float
calculator in its corpus wants; everything else hides in the quiet-NaN space,
three tag bits and a 48-bit payload that is exactly an x86-64 user pointer.
The negative-NaN collision is answered by canonicalising every NaN on the way
in, which flan_rt.c had already decided was the right thing to print. An i64
past the payload goes on the heap rather than becoming a 48-bit integer with a
64-bit name.

The collector is mark-sweep and nothing else -- no generation, no barrier, no
free list -- because the answer to wanting it faster is to type the program.
Roots are pushed, not scanned: NaN-boxing makes a conservative guess wrong in
both directions, and flan_dev.c's frame chain is the precedent. A fixed ring
of the last sixty-four allocations is marked unconditionally, which closes the
window where an expression with two constructors in it can collect its own
first result before the compiler has rooted either.

A type mismatch traps rather than aborting, through a flan_trap exported from
flan_rt.c so it takes the same path the six existing traps take: parked for
inspection in a dev session, dead where it stands otherwise. The sentence
names the operation, both tags as words, and both values.

flan_dyn.c is its own translation unit and nothing in the release runtime
names a symbol in it, so a program with no dyn operation links no collector
and --no-gc can be file-level selection rather than an argument with the
linker.

docs/SPIKE-DYNAMIC.md carries the argument. test/dyn_ops.c drives every
operation and all twenty-four refusals from C, the way dev_limits.c does,
including a million allocations against a hundred live and the control that
says an unrooted object really is reclaimed.
2026-09-19 05:52:47 +07:00

1066 lines
43 KiB
C

/* flan_dyn — tagged values, a mark-sweep heap, and the operations over them.
*
* Milestone 1 of dynamic-by-default: code nobody annotated computes with
* values that carry their type at run time, code that is fully annotated
* compiles to exactly what it compiled to before, and a build that asks for
* neither a collector nor a tag can be told that it has one.
*
* The argument for every decision in here — why NaN-boxing rather than low-bit
* tagging, why mark-sweep rather than anything cleverer, why the roots are
* pushed rather than found — is docs/SPIKE-DYNAMIC.md. This file carries the
* parts of it a reader needs *while reading the code*, and points at the doc
* for the rest.
*
* ── What this file may depend on ──────────────────────────────────────
*
* flan_rt.c, and nothing else in the tree. The dependency does not run the
* other way: no line of flan_rt.c or flan_dev.c names anything defined here.
* That is the whole of what makes a `--no-gc` build possible — a program that
* calls no dyn operation references no symbol in this translation unit, so the
* object contributes nothing but its own size, and the compiler lane is free
* to refuse to link it at all. A single back-reference from the release
* runtime would make the collector unconditional and the refusal a lie. See
* the doc's "Dropping the collector".
*
* ── Threads ───────────────────────────────────────────────────────────
*
* There are none, and the globals below are plain globals for the reason the
* handler stack, the restart stack and the frame chain in the other two files
* are: one thread runs Flan. The dev agent's listener thread runs C and the
* loader and never enters a Flan body, so it never allocates and never marks.
* If the language grows threads, the heap needs a lock and the roots need to
* be thread-local, and that is one change in two places rather than a rewrite.
*/
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* ── What we borrow from flan_rt.c ─────────────────────────────────────
*
* Declared rather than included: the build hands clang each runtime .c on its
* own with no include path (see [Build.compile_c]), so a #include of
* flan_dyn.h would not resolve. runtime/flan_dyn.h says the same things a
* second time and test/dyn_ops.c includes it, which is what keeps the two
* copies honest. */
void flan_write_stdout(const uint8_t *p, int64_t n);
/* The one non-local exit a dyn operation can take. flan_rt.c's [rt_trap] is
* static, and re-implementing what it does — the break-loop hook, the flush,
* the socket, [_exit(134)] — would be a second answer to "how does a Flan
* program die where it stands", which that file went to some trouble to have
* only one of. So flan_rt.c exports a thin wrapper and this calls it. */
_Noreturn void flan_trap(const uint8_t *name, int64_t namelen);
/* ── The representation ────────────────────────────────────────────────
*
* NaN-boxed, in a word. A double is *itself*: the 2^64 minus a NaN's worth of
* bit patterns that are not quiet NaNs are read straight back as f64, at no
* cost, which is what a language where f64 is first class and where sand.flan
* runs a physics loop wants. Everything else hides inside the quiet-NaN space.
*
* The box is sign bit + all-ones exponent + quiet bit, which is
* 0xFFF8000000000000. Bits 50..48 are three tag bits; bits 47..0 are the
* payload, which is exactly the width of an x86-64 user-space pointer.
*
* 63 62..52 51 50..48 47..0
* 1 1...1 1 tag payload
*
* The collision this scheme always has to answer for is a real f64 that is
* already a *negative* quiet NaN: those bits are indistinguishable from a box.
* [flan_dyn_from_f64] answers it by canonicalising every NaN to the positive
* quiet NaN on the way in. That is not a new rule invented here — flan_rt.c's
* [flan_f64_to_bytes] already renders every NaN as "nan" with no sign, and
* carries three paragraphs on why the sign bit of a NaN is not a fact about
* the arithmetic and should not be shown. A dyn value takes the same line one
* step further and does not *store* it. Nothing observable changes: NaN is not
* equal to itself, so no comparison can see which NaN it is, and the printer
* was already refusing to say.
*
* Integers. i64 is first class here and 48 bits is not 64, so an int that fits
* the payload is inline and one that does not is a heap box. The inline range
* is ±2^47, which is every array index, every counter and every timestamp in
* milliseconds until the year 6429; the box is what keeps the other end of the
* type honest rather than quietly wrapping. See the doc.
*
* Tags 6 and 7 are unspoken for, and that is where a typed handle goes when
* interop arrives — a (Vec i64) crossing into dyn without being copied. Again,
* the doc. */
typedef uint64_t flan_dyn;
#define DYN_QNAN 0xFFF8000000000000ULL
#define DYN_TAGMASK 0x0007000000000000ULL
#define DYN_PAYMASK 0x0000FFFFFFFFFFFFULL
#define DYN_TAGSHIFT 48
/* The four box tags. Not the same numbers as FLAN_DYN_TAG_* in the header:
* those are what a *reader* is told (float and int are two answers), these are
* how the word is laid out (a float is not boxed at all, and a big int is a
* pointer). [flan_dyn_tag] is the translation. */
#define BOX_NIL 0u
#define BOX_BOOL 1u
#define BOX_INT 2u
#define BOX_OBJ 3u
/* Spelled as a negated positive rather than as a shift of -1: shifting a
* negative value left is undefined, and this file is swept by UBSan. */
#define DYN_INT_MAX (((int64_t)1 << 47) - 1)
#define DYN_INT_MIN (-DYN_INT_MAX - 1)
static inline int dyn_boxed(flan_dyn v) { return (v & DYN_QNAN) == DYN_QNAN; }
static inline unsigned dyn_box(flan_dyn v) {
return (unsigned)((v & DYN_TAGMASK) >> DYN_TAGSHIFT);
}
static inline uint64_t dyn_payload(flan_dyn v) { return v & DYN_PAYMASK; }
static inline flan_dyn dyn_make(unsigned tag, uint64_t payload) {
return DYN_QNAN | ((uint64_t)tag << DYN_TAGSHIFT) | (payload & DYN_PAYMASK);
}
/* ── The heap ──────────────────────────────────────────────────────────
*
* One header, three kinds, and a singly-linked list of everything ever
* allocated. The list is the sweep's; there is no other index, no free list
* and no size class, because the collector's stated job is to be small enough
* to read in one sitting. A heap that wants to be faster than this wants the
* program to be typed instead.
*
* [mark] is a byte and not a bit in a side table for the same reason. A side
* table is the right answer when the sweep is the cost, and the sweep is never
* going to be the cost here.
*
* A vec's elements live in a plain malloc block hanging off the header rather
* than in a GC object of their own. Two reasons: a growth is then a [realloc]
* and not a copy this file writes, and the elements are never reachable except
* through their vec, so giving them an identity would buy nothing and cost a
* header. Their bytes are counted in [gc_bytes] and freed when the vec is
* swept, which is the whole of their lifetime. */
#define OBJ_TEXT 0
#define OBJ_VEC 1
#define OBJ_INT 2 /* an i64 too wide for the payload */
typedef struct flan_obj {
struct flan_obj *next; /* every object ever allocated, newest first */
uint8_t kind;
uint8_t mark;
int64_t len; /* bytes of a text, elements of a vec */
union {
int64_t i; /* OBJ_INT */
struct { flan_dyn *items; int64_t cap; } v; /* OBJ_VEC */
/* OBJ_TEXT's bytes trail the header; see [obj_text_bytes]. */
} u;
} flan_obj;
static inline uint8_t *obj_text_bytes(flan_obj *o) { return (uint8_t *)(o + 1); }
static flan_obj *gc_all; /* the sweep list */
static int64_t gc_bytes; /* what the live objects hold, headers included */
static int64_t gc_count;
static int64_t gc_next; /* collect when an allocation would pass this */
static int64_t gc_floor = 1 << 20;
static int gc_ready;
/* ── Roots ─────────────────────────────────────────────────────────────
*
* Addresses of slots, pushed by the code that owns them. Not a conservative
* scan of the C stack, and the reason is worth stating once here rather than
* only in the doc: a conservative scan has to decide whether an arbitrary word
* is a pointer, and NaN-boxing makes that decision *wrong* in both directions
* — a live double is bit-identical to a boxed pointer often enough to retain
* garbage, and a payload with the box stripped is not the pointer the scanner
* would look for. Precision here is cheaper than the arguments about it.
*
* Growable, because a deep recursion over dyn locals is an ordinary program
* and a fixed table would be a limit nobody could predict. The array holds
* [flan_dyn *], so growing it moves the array and not the slots. */
static flan_dyn **roots;
static int64_t roots_n, roots_cap;
/* ── The temporaries ring ──────────────────────────────────────────────
*
* The hazard this exists for, plainly: mark-sweep frees what is unreachable,
* and a freshly allocated object is unreachable until somebody roots it. So
*
* flan_dyn_push(v, flan_dyn_add(flan_dyn_from_bytes(p, n), ...));
*
* — or any expression with two allocating calls in it — can have the second
* allocation collect the result of the first, in the window before the
* compiler has stored either into a rooted slot. C's argument evaluation order
* is unspecified, so this is not even a window a careful emitter could close
* by ordering its calls.
*
* The answer is the smallest one that does not need the other lane to have
* read a document: every object this file allocates is written into a fixed
* ring, and the marker roots the whole ring unconditionally. Any expression
* making at most RING allocations before rooting its result is then safe, with
* no ABI change and no contract for anybody to get wrong. The cost is a store
* and a masked increment per allocation, and up to RING objects' worth of
* float in the heap — which the trigger absorbs, because the trigger is a
* fraction of live bytes and not a count.
*
* 64 slots. An expression with 65 allocating calls in it and no intervening
* root would be a single Flan form with 65 constructors in it, which is not a
* form anybody writes; if it ever is, the compiler roots its intermediates and
* this ring is belt on top of braces. */
#define RING 64
static flan_obj *ring[RING];
static unsigned ring_at;
/* ── Tag words ─────────────────────────────────────────────────────────
*
* One table. The trap messages below and [flan_dyn_tag_name] read it, so a
* sentence a program dies with and a name an inspector shows cannot drift
* apart. Words and never numbers: "cannot add int and text" is a sentence
* somebody can act on and "tag 2 and tag 4" is a puzzle. */
static const char *const tag_words[] = { "nil", "bool", "int", "float",
"text", "vec" };
#define FLAN_DYN_TAG_NIL 0
#define FLAN_DYN_TAG_BOOL 1
#define FLAN_DYN_TAG_INT 2
#define FLAN_DYN_TAG_FLOAT 3
#define FLAN_DYN_TAG_TEXT 4
#define FLAN_DYN_TAG_VEC 5
static inline flan_obj *dyn_obj(flan_dyn v) {
return (flan_obj *)(uintptr_t)dyn_payload(v);
}
int32_t flan_dyn_tag(flan_dyn v) {
if (!dyn_boxed(v)) return FLAN_DYN_TAG_FLOAT;
switch (dyn_box(v)) {
case BOX_NIL: return FLAN_DYN_TAG_NIL;
case BOX_BOOL: return FLAN_DYN_TAG_BOOL;
case BOX_INT: return FLAN_DYN_TAG_INT;
default: {
flan_obj *o = dyn_obj(v);
if (o == NULL) return FLAN_DYN_TAG_NIL;
switch (o->kind) {
case OBJ_TEXT: return FLAN_DYN_TAG_TEXT;
case OBJ_VEC: return FLAN_DYN_TAG_VEC;
default: return FLAN_DYN_TAG_INT;
}
}
}
}
const char *flan_dyn_tag_name(int32_t tag) {
if (tag < 0 || tag > FLAN_DYN_TAG_VEC) return "?";
return tag_words[tag];
}
static inline const char *tag_of(flan_dyn v) {
return flan_dyn_tag_name(flan_dyn_tag(v));
}
/* ── Rendering, for messages and for print ─────────────────────────────
*
* One walk, two callers. [flan_dyn_print] writes to stdout through
* [flan_write_stdout], so a dyn print and a typed print interleave correctly
* in the one buffer; a trap message renders into a small buffer and puts the
* values in the sentence.
*
* What it renders, per tag, is what typed [print] renders for the
* corresponding type — captured from a running program rather than read off
* lib/render.ml, because that file is the REPL's inspector and not necessarily
* println's expansion:
*
* int %lld 42
* float %g, and "nan" unsigned 3.5, 1, nan
* bool the word true / false
* text bare at the top level, hi / "a b"
* quoted and escaped inside
* vec a slice's spelling [ 1 2 3]
*
* The leading space before every element is not a slip: it is what
* lib/render.ml's slice loop emits and what a Flan program prints today, and
* an acceptance test comparing the two would notice a tidier answer.
*
* nil is the one tag with no typed counterpart, and it renders as `nil`.
*
* A typed Vec prints as `<vec>` rather than structurally, and a dyn vec does
* not: it prints the way a *slice* does. That is deliberate and is argued in
* the doc — the typed refusal is about borrowing storage the printer does not
* own, and a dyn vec's storage is the collector's, so there is nothing to
* borrow and nobody to ask.
*
* DEPTH is a cycle stop and nothing else. A typed value cannot contain itself,
* so the typed printer needs no run-time cap; [flan_dyn_set_at] makes a dyn
* vec that can, so this one does. Past the cap it prints render.ml's "...",
* which is the same mark that file uses for the same idea. */
#define PRINT_DEPTH 16
static void emit(const char *s) {
flan_write_stdout((const uint8_t *)s, (int64_t)strlen(s));
}
static void emit_n(const uint8_t *p, int64_t n) { flan_write_stdout(p, n); }
/* A text inside a structure, quoted and escaped. The same table as
* flan_rt.c's [flan_escape_bytes] and flan_dev.c's [flan_dev_emit_str], and
* for the same reason those two are the same as each other: three printers
* that disagree about what a string looks like is three wire formats. If that
* table changes, change this one. Streamed rather than built, so there is no
* buffer to overrun and no length to cap. */
static void emit_escaped(const uint8_t *p, int64_t n) {
int64_t i;
emit("\"");
for (i = 0; i < n; i++) {
unsigned char c = p[i];
switch (c) {
case '"': emit("\\\""); break;
case '\\': emit("\\\\"); break;
case '\n': emit("\\n"); break;
case '\t': emit("\\t"); break;
case '\r': emit("\\r"); break;
default:
if (c < 0x20) {
char b[5];
snprintf(b, sizeof b, "\\x%02x", c);
emit(b);
} else {
emit_n(&c, 1);
}
}
}
emit("\"");
}
static int64_t dyn_int_value(flan_dyn v); /* forward: both int shapes */
static double dyn_num_value(flan_dyn v);
static void render(flan_dyn v, int depth, int nested) {
char buf[64];
int32_t t = flan_dyn_tag(v);
if (depth > PRINT_DEPTH) { emit("..."); return; }
switch (t) {
case FLAN_DYN_TAG_NIL:
emit("nil");
return;
case FLAN_DYN_TAG_BOOL:
emit(dyn_payload(v) ? "true" : "false");
return;
case FLAN_DYN_TAG_INT:
snprintf(buf, sizeof buf, "%lld", (long long)dyn_int_value(v));
emit(buf);
return;
case FLAN_DYN_TAG_FLOAT: {
double d;
memcpy(&d, &v, sizeof d);
/* x != x rather than isnan, which keeps math.h out of this file and is
* the comparison flan_rt.c and the prelude both use. */
if (d != d) snprintf(buf, sizeof buf, "nan");
else snprintf(buf, sizeof buf, "%g", d);
emit(buf);
return;
}
case FLAN_DYN_TAG_TEXT: {
flan_obj *o = dyn_obj(v);
if (nested) emit_escaped(obj_text_bytes(o), o->len);
else emit_n(obj_text_bytes(o), o->len);
return;
}
default: {
flan_obj *o = dyn_obj(v);
int64_t i;
emit("[");
for (i = 0; i < o->len; i++) {
emit(" ");
render(o->u.v.items[i], depth + 1, 1);
}
emit("]");
return;
}
}
}
void flan_dyn_print(flan_dyn v) { render(v, 0, 0); }
/* The same walk into a buffer, for a trap's sentence. Bounded and truncated
* rather than allocating: a trap is the one moment when allocating would be a
* second thing to go wrong, and the message's job is to name the value, not to
* reproduce it. The depth is 2 rather than PRINT_DEPTH for the same reason. */
#define SAY_MAX 96
typedef struct { char *p; int64_t n, cap; } sayer;
static void say_puts(sayer *s, const char *t) {
while (*t && s->n < s->cap - 1) s->p[s->n++] = *t++;
s->p[s->n] = '\0';
}
static void say_render(sayer *s, flan_dyn v, int depth) {
char buf[64];
int32_t t = flan_dyn_tag(v);
if (s->n >= s->cap - 4) return;
switch (t) {
case FLAN_DYN_TAG_NIL: say_puts(s, "nil"); return;
case FLAN_DYN_TAG_BOOL: say_puts(s, dyn_payload(v) ? "true" : "false"); return;
case FLAN_DYN_TAG_INT:
snprintf(buf, sizeof buf, "%lld", (long long)dyn_int_value(v));
say_puts(s, buf);
return;
case FLAN_DYN_TAG_FLOAT: {
double d;
memcpy(&d, &v, sizeof d);
if (d != d) snprintf(buf, sizeof buf, "nan");
else snprintf(buf, sizeof buf, "%g", d);
say_puts(s, buf);
return;
}
case FLAN_DYN_TAG_TEXT: {
flan_obj *o = dyn_obj(v);
int64_t i;
say_puts(s, "\"");
for (i = 0; i < o->len && s->n < s->cap - 6; i++) {
char c[2];
uint8_t b = obj_text_bytes(o)[i];
c[0] = b >= 0x20 ? (char)b : '.';
c[1] = '\0';
say_puts(s, c);
}
say_puts(s, i < o->len ? "...\"" : "\"");
return;
}
default: {
flan_obj *o = dyn_obj(v);
int64_t i;
if (depth >= 2) { say_puts(s, "[...]"); return; }
say_puts(s, "[");
for (i = 0; i < o->len && s->n < s->cap - 8; i++) {
say_puts(s, " ");
say_render(s, o->u.v.items[i], depth + 1);
}
say_puts(s, i < o->len ? " ...]" : "]");
return;
}
}
}
static void say(char *buf, int64_t cap, flan_dyn v) {
sayer s;
s.p = buf;
s.n = 0;
s.cap = cap;
buf[0] = '\0';
say_render(&s, v, 0);
}
/* ── Traps ─────────────────────────────────────────────────────────────
*
* The shape of every message: the operation, then what was wrong in words,
* then the call as it would have been written. So a program that adds a number
* to a string stops with
*
* dyn +: int and text, and + wants two numbers — (+ 3 "hi")
*
* which names the operation, both tags, and both values, in that order,
* because that is the order somebody reads it in. [flan_trap] then parks the
* program in a dev session and ends it standing up in a standalone build; the
* sentence is the same either way, which is the point of routing through the
* hook rather than calling abort here.
*
* The trap *name* — what the break loop shows and what a `layout` op will say
* it cannot place — is "DynType" for a tag that was not what the operation
* wanted, "DynRange" for an index outside a vec or a text, "DynArith" for a
* division by zero or the one quotient that overflows, and "DynHeap" for an
* allocation the host refused. Four names rather than one because they are
* four different mistakes and a person stopped in one of them wants to know
* which without reading the sentence twice — and because the break loop lists
* them by name. */
static _Noreturn void trap2(const char *name, int64_t namelen, const char *op,
const char *why, flan_dyn a, flan_dyn b) {
char sa[SAY_MAX], sb[SAY_MAX];
say(sa, SAY_MAX, a);
say(sb, SAY_MAX, b);
fflush(stdout);
fprintf(stderr, "dyn %s: %s and %s, and %s — (%s %s %s)\n", op, tag_of(a),
tag_of(b), why, op, sa, sb);
flan_trap((const uint8_t *)name, namelen);
}
static _Noreturn void trap1(const char *name, int64_t namelen, const char *op,
const char *why, flan_dyn a) {
char sa[SAY_MAX];
say(sa, SAY_MAX, a);
fflush(stdout);
fprintf(stderr, "dyn %s: %s, and %s — (%s %s)\n", op, tag_of(a), why, op, sa);
flan_trap((const uint8_t *)name, namelen);
}
#define TYPE_TRAP "DynType", 7
#define ARITH_TRAP "DynArith", 8
static _Noreturn void trap_range(const char *op, flan_dyn v, int64_t i,
int64_t len) {
char sv[SAY_MAX];
say(sv, SAY_MAX, v);
fflush(stdout);
fprintf(stderr,
"dyn %s: index %lld is out of bounds for %s of length %lld — %s\n",
op, (long long)i, tag_of(v), (long long)len, sv);
flan_trap((const uint8_t *)"DynRange", 8);
}
/* ── Allocation and collection ─────────────────────────────────────────
*
* Collection happens here and nowhere else, which is the fact the roots
* contract rests on: between two allocations nothing is swept, so a
* temporary living only in a C local survives the operation it was made in.
* A growing vec's element array is a [realloc] and not an allocation in this
* sense — it cannot collect, because the value being pushed may not be rooted
* yet. That means a program that only ever pushes can hold more than the
* trigger says before the next real allocation catches up, which is fine: what
* it is holding is the vec, and the vec is live.
*
* The trigger is the plainest one that works: collect when this allocation
* would carry the heap past a limit, then set the limit to twice what survived
* — with a floor, so a program with a tiny live set does not collect on every
* other allocation. That gives amortised O(1) collections per byte allocated
* and a heap bounded at twice the live set plus the floor, which is the
* property the million-allocation test asserts.
*
* "The answer to 'I need more performance' will never be a faster GC, it will
* be to type the whole program" — so there is no generation, no card table, no
* incremental phase, and no free list. */
static void gc_mark_all(void);
static void gc_sweep(void);
void flan_gc_init(void) {
if (gc_ready) return;
gc_ready = 1;
gc_all = NULL;
gc_bytes = 0;
gc_count = 0;
gc_next = gc_floor;
}
/* The trigger is recomputed from the new floor by the same formula the sweep
* uses, rather than only being raised to meet it. Raising alone left a heap
* that had been given a *lower* floor still running to the old one — the first
* collection then happened a megabyte in, and a test that had asked for 64K
* measured a megabyte. */
void flan_gc_set_floor(int64_t bytes) {
gc_floor = bytes > 0 ? bytes : (1 << 20);
gc_next = gc_bytes * 2;
if (gc_next < gc_floor) gc_next = gc_floor;
}
int64_t flan_gc_live_bytes(void) { return gc_bytes; }
int64_t flan_gc_count(void) { return gc_count; }
void flan_gc_collect(void) {
gc_mark_all();
gc_sweep();
gc_next = gc_bytes * 2;
if (gc_next < gc_floor) gc_next = gc_floor;
}
/* Out of memory is the one failure in here that is not the program's fault and
* not recoverable by anything this file can do. It takes the trap path like
* everything else, so a dev session parks on it and can be read, rather than
* the allocation quietly answering NULL and every caller below growing a null
* check for a case none of them can handle. */
static _Noreturn void trap_oom(int64_t want) {
fflush(stdout);
fprintf(stderr,
"dyn heap: %lld bytes could not be allocated, with %lld live\n",
(long long)want, (long long)gc_bytes);
flan_trap((const uint8_t *)"DynHeap", 7);
}
static flan_obj *gc_alloc(uint8_t kind, int64_t extra) {
int64_t need = (int64_t)sizeof(flan_obj) + extra;
flan_obj *o;
if (!gc_ready) flan_gc_init();
if (gc_bytes + need > gc_next) flan_gc_collect();
o = (flan_obj *)malloc((size_t)need);
if (o == NULL) trap_oom(need);
o->next = gc_all;
o->kind = kind;
o->mark = 0;
o->len = 0;
memset(&o->u, 0, sizeof o->u);
gc_all = o;
gc_bytes += need;
gc_count++;
/* Into the ring before anything else can allocate. See the ring's comment:
* this is the one line that makes an expression with two constructors in it
* safe without the other lane having agreed to anything. */
ring[ring_at] = o;
ring_at = (ring_at + 1) % RING;
return o;
}
/* The mark stack. Explicit rather than recursive, because a vec of a vec of a
* vec is an ordinary dyn value and its depth is the program's, not this
* file's: a recursive marker would put the heap's depth on the C stack and a
* long enough chain would overflow it during a collection, which is the worst
* possible moment. Grown on demand and kept between collections, so a steady
* program stops paying for it after the first one. */
static flan_obj **mstack;
static int64_t mstack_n, mstack_cap;
static void mark_push(flan_obj *o) {
if (o == NULL || o->mark) return;
o->mark = 1;
/* Only a vec has anything to trace. A text and a boxed int are leaves, and
* marking them is the whole of their visit. */
if (o->kind != OBJ_VEC) return;
if (mstack_n == mstack_cap) {
int64_t cap = mstack_cap ? mstack_cap * 2 : 64;
flan_obj **m = (flan_obj **)realloc(mstack, (size_t)cap * sizeof *m);
if (m == NULL) trap_oom(cap * (int64_t)sizeof *m);
mstack = m;
mstack_cap = cap;
}
mstack[mstack_n++] = o;
}
static void mark_value(flan_dyn v) {
if (dyn_boxed(v) && dyn_box(v) == BOX_OBJ) mark_push(dyn_obj(v));
}
static void gc_mark_all(void) {
int64_t i;
unsigned k;
for (i = 0; i < roots_n; i++) mark_value(*roots[i]);
for (k = 0; k < RING; k++) mark_push(ring[k]);
while (mstack_n > 0) {
flan_obj *o = mstack[--mstack_n];
for (i = 0; i < o->len; i++) mark_value(o->u.v.items[i]);
}
}
static void gc_sweep(void) {
flan_obj **link = &gc_all;
flan_obj *o = gc_all;
while (o != NULL) {
flan_obj *next = o->next;
if (o->mark) {
o->mark = 0;
link = &o->next;
} else {
int64_t held = (int64_t)sizeof(flan_obj);
if (o->kind == OBJ_TEXT) held += o->len;
if (o->kind == OBJ_VEC) {
held += o->u.v.cap * (int64_t)sizeof(flan_dyn);
free(o->u.v.items);
}
gc_bytes -= held;
gc_count--;
*link = next;
free(o);
}
o = next;
}
}
void flan_dyn_root_push(flan_dyn *slot) {
if (roots_n == roots_cap) {
int64_t cap = roots_cap ? roots_cap * 2 : 64;
flan_dyn **r = (flan_dyn **)realloc(roots, (size_t)cap * sizeof *r);
if (r == NULL) trap_oom(cap * (int64_t)sizeof *r);
roots = r;
roots_cap = cap;
}
roots[roots_n++] = slot;
}
/* Clamped at empty rather than refused. A pop that outruns its pushes means
* the frame machinery is already out of step, and the useful thing at that
* point is a heap that still collects, not a second failure on top of the
* first. flan_rt.c's [flan_handler_pop] takes the same line for the same
* reason, by frame rather than by count. */
void flan_dyn_root_pop(int64_t n) {
if (n <= 0) return;
roots_n = n < roots_n ? roots_n - n : 0;
}
void flan_dyn_root_reset(void) { roots_n = 0; }
/* ── Constructors ──────────────────────────────────────────────────────*/
flan_dyn flan_dyn_nil(void) { return dyn_make(BOX_NIL, 0); }
flan_dyn flan_dyn_from_bool(uint8_t b) {
return dyn_make(BOX_BOOL, b ? 1u : 0u);
}
flan_dyn flan_dyn_from_i64(int64_t x) {
flan_obj *o;
if (x >= DYN_INT_MIN && x <= DYN_INT_MAX)
return dyn_make(BOX_INT, (uint64_t)x);
/* Wider than the payload, so it goes on the heap. Rare by construction —
* see the representation note — and it is the case that keeps i64 an i64
* rather than a 48-bit integer with a different name. */
o = gc_alloc(OBJ_INT, 0);
o->u.i = x;
return dyn_make(BOX_OBJ, (uint64_t)(uintptr_t)o);
}
flan_dyn flan_dyn_from_f64(double x) {
flan_dyn v;
/* Every NaN becomes the one positive quiet NaN, which is what keeps a
* negative quiet NaN from being read back as a box. The argument that this
* loses nothing is in the representation note above and in flan_rt.c's
* [flan_f64_to_bytes]. */
if (x != x) return 0x7FF8000000000000ULL;
memcpy(&v, &x, sizeof v);
return v;
}
flan_dyn flan_dyn_from_bytes(const uint8_t *p, int64_t n) {
flan_obj *o;
if (n < 0) n = 0;
o = gc_alloc(OBJ_TEXT, n);
o->len = n;
if (n > 0) memcpy(obj_text_bytes(o), p, (size_t)n);
return dyn_make(BOX_OBJ, (uint64_t)(uintptr_t)o);
}
flan_dyn flan_dyn_vec_new(void) {
flan_obj *o = gc_alloc(OBJ_VEC, 0);
o->len = 0;
o->u.v.items = NULL;
o->u.v.cap = 0;
return dyn_make(BOX_OBJ, (uint64_t)(uintptr_t)o);
}
/* ── Reading a value back ──────────────────────────────────────────────*/
static int64_t dyn_int_value(flan_dyn v) {
if (dyn_box(v) == BOX_INT) {
/* Sign-extend from 48 bits. The shift pair is the portable spelling; a
* bitfield would be one line shorter and implementation-defined. */
uint64_t p = dyn_payload(v);
return (int64_t)(p << 16) >> 16;
}
return dyn_obj(v)->u.i;
}
static double dyn_num_value(flan_dyn v) {
double d;
if (flan_dyn_tag(v) == FLAN_DYN_TAG_INT) return (double)dyn_int_value(v);
memcpy(&d, &v, sizeof d);
return d;
}
static inline int is_num(flan_dyn v) {
int32_t t = flan_dyn_tag(v);
return t == FLAN_DYN_TAG_INT || t == FLAN_DYN_TAG_FLOAT;
}
static inline int is_text(flan_dyn v) {
return flan_dyn_tag(v) == FLAN_DYN_TAG_TEXT;
}
static inline int is_vec(flan_dyn v) {
return flan_dyn_tag(v) == FLAN_DYN_TAG_VEC;
}
int64_t flan_dyn_need_i64(flan_dyn v) {
if (flan_dyn_tag(v) != FLAN_DYN_TAG_INT)
trap1(TYPE_TRAP, "i64", "an int was wanted", v);
return dyn_int_value(v);
}
/* A float, and an int is not one. Refusing the widening is the decision, not
* an omission: typed Flan has no implicit widening anywhere — [(print-i64 x)]
* used to force an explicit [(i64 x)] at every site — and a boundary that
* quietly turned an int into a float would be the one place in the language
* where a type changed without anybody writing it down. The dyn *operators*
* promote, because arithmetic between a 2 and a 2.5 has an obvious answer and
* refusing it makes dynamic code worse; the boundary into a typed f64
* parameter does not, because there the annotation is somebody's stated
* expectation and a mismatch is worth hearing about. That asymmetry is
* deliberate and is argued at length in the doc. */
double flan_dyn_need_f64(flan_dyn v) {
if (flan_dyn_tag(v) != FLAN_DYN_TAG_FLOAT)
trap1(TYPE_TRAP, "f64", "a float was wanted", v);
return dyn_num_value(v);
}
uint8_t flan_dyn_need_bool(flan_dyn v) {
if (flan_dyn_tag(v) != FLAN_DYN_TAG_BOOL)
trap1(TYPE_TRAP, "bool", "a bool was wanted", v);
return (uint8_t)(dyn_payload(v) ? 1 : 0);
}
/* ── Arithmetic ────────────────────────────────────────────────────────
*
* Two ints answer an int; anything else numeric answers a float. The promotion
* is the one place dyn is more permissive than the typed language, and the
* case for it is that (+ 1 2.5) has exactly one sensible answer and a language
* that refuses it is not dynamic in any useful sense. A program that wants the
* refusal annotates, which is the whole bargain.
*
* Integer division and remainder by zero trap rather than answering. That
* matches typed Flan, which signals ArithError and dies with "divide by zero"
* if nothing handles it; the condition is not signalled here because a dyn
* operation has no [loc] to report and no transfer channel in its hands, which
* is the same reason the six traps in flan_rt.c park rather than signal. The
* float case is left to IEEE — 1.0/0.0 is inf and that is an answer, not a
* failure.
*
* The INT64_MIN / -1 pair overflows, and is the only pair that does. It gets
* its own sentence for the reason flan_rt.c's gives it one: somebody meeting
* it has probably never had to think about it. */
static void want_nums(const char *op, const char *why, flan_dyn a, flan_dyn b) {
if (!is_num(a) || !is_num(b)) trap2(TYPE_TRAP, op, why, a, b);
}
#define ARITH_NUM "it takes two numbers"
static flan_dyn arith(const char *op, flan_dyn a, flan_dyn b) {
int64_t x, y;
want_nums(op, ARITH_NUM, a, b);
if (flan_dyn_tag(a) == FLAN_DYN_TAG_INT &&
flan_dyn_tag(b) == FLAN_DYN_TAG_INT) {
x = dyn_int_value(a);
y = dyn_int_value(b);
switch (op[0]) {
case '+': return flan_dyn_from_i64((int64_t)((uint64_t)x + (uint64_t)y));
case '-': return flan_dyn_from_i64((int64_t)((uint64_t)x - (uint64_t)y));
case '*': return flan_dyn_from_i64((int64_t)((uint64_t)x * (uint64_t)y));
case '/':
if (y == 0) trap2(ARITH_TRAP, op, "it does not divide by zero", a, b);
if (x == INT64_MIN && y == -1)
trap2(ARITH_TRAP, op,
"the quotient is one past the largest i64, which is true of "
"this pair of operands and no other", a, b);
return flan_dyn_from_i64(x / y);
default:
if (y == 0) trap2(ARITH_TRAP, op, "it does not divide by zero", a, b);
if (x == INT64_MIN && y == -1) return flan_dyn_from_i64(0);
return flan_dyn_from_i64(x % y);
}
}
{
double p = dyn_num_value(a), q = dyn_num_value(b);
switch (op[0]) {
case '+': return flan_dyn_from_f64(p + q);
case '-': return flan_dyn_from_f64(p - q);
case '*': return flan_dyn_from_f64(p * q);
case '/': return flan_dyn_from_f64(p / q);
default:
/* No fmod, which would drag math.h in for one operator. The identity is
* the definition of the remainder, and the trunc is what C's [%] does
* for integers, so the two operators agree about sign. */
if (q == 0.0) return flan_dyn_from_f64(p - p); /* nan, by 0/0 */
{
double t = p / q;
double k;
/* A quotient past 2^63 has no integer part this can name, and the
* cast would be undefined rather than merely wrong. Every such
* remainder is zero to the precision a double has left, so that is
* what it answers — which is also fmod's answer. */
if (!(t > -9.2233720368547758e18 && t < 9.2233720368547758e18))
return flan_dyn_from_f64(t == t ? 0.0 : t);
k = (t < 0) ? -(double)(int64_t)(-t) : (double)(int64_t)t;
return flan_dyn_from_f64(p - k * q);
}
}
}
}
flan_dyn flan_dyn_add(flan_dyn a, flan_dyn b) { return arith("+", a, b); }
flan_dyn flan_dyn_sub(flan_dyn a, flan_dyn b) { return arith("-", a, b); }
flan_dyn flan_dyn_mul(flan_dyn a, flan_dyn b) { return arith("*", a, b); }
flan_dyn flan_dyn_div(flan_dyn a, flan_dyn b) { return arith("/", a, b); }
flan_dyn flan_dyn_rem(flan_dyn a, flan_dyn b) { return arith("%", a, b); }
/* ── Ordering ──────────────────────────────────────────────────────────
*
* Numbers against numbers, text against text, and nothing else. Text orders
* bytewise, which is [memcmp] with the shorter one first on a tie — the same
* order a sort of a [(Vec string)] would want and the only order that needs no
* locale, no collation table and no argument.
*
* A number against a text traps rather than answering. The temptation is to
* order by tag so that every value is comparable and sorting never fails; the
* reason not to is that the resulting order is an artefact of this file's tag
* numbering, and a program that sorted a mixed vec would get a stable answer
* that means nothing. */
static int order(const char *op, flan_dyn a, flan_dyn b) {
if (is_num(a) && is_num(b)) {
if (flan_dyn_tag(a) == FLAN_DYN_TAG_INT &&
flan_dyn_tag(b) == FLAN_DYN_TAG_INT) {
int64_t x = dyn_int_value(a), y = dyn_int_value(b);
return x < y ? -1 : (x > y ? 1 : 0);
}
{
double p = dyn_num_value(a), q = dyn_num_value(b);
/* NaN is unordered, and the honest answer is that it is neither less
* than nor greater than anything. Reported as "greater" would make a
* sort loop; reported as 2 lets each operator below answer false, which
* is what IEEE says every one of them answers. */
if (p != p || q != q) return 2;
return p < q ? -1 : (p > q ? 1 : 0);
}
}
if (is_text(a) && is_text(b)) {
flan_obj *x = dyn_obj(a), *y = dyn_obj(b);
int64_t n = x->len < y->len ? x->len : y->len;
int c = n > 0 ? memcmp(obj_text_bytes(x), obj_text_bytes(y), (size_t)n) : 0;
if (c != 0) return c < 0 ? -1 : 1;
return x->len < y->len ? -1 : (x->len > y->len ? 1 : 0);
}
trap2(TYPE_TRAP, op,
"it compares two numbers or two texts, and these are neither", a, b);
}
flan_dyn flan_dyn_lt(flan_dyn a, flan_dyn b) {
return flan_dyn_from_bool(order("<", a, b) == -1);
}
flan_dyn flan_dyn_le(flan_dyn a, flan_dyn b) {
int c = order("<=", a, b);
return flan_dyn_from_bool(c == -1 || c == 0);
}
flan_dyn flan_dyn_gt(flan_dyn a, flan_dyn b) {
return flan_dyn_from_bool(order(">", a, b) == 1);
}
flan_dyn flan_dyn_ge(flan_dyn a, flan_dyn b) {
int c = order(">=", a, b);
return flan_dyn_from_bool(c == 1 || c == 0);
}
/* ── Equality ──────────────────────────────────────────────────────────
*
* Structural, and the only operation here that never traps: two values of
* unrelated tags are unequal, which is an answer, and making it an error would
* mean a dyn program could not ask "is this the string I expected" without
* first checking that it is a string at all.
*
* A number equals a number by value across the two tags — (= 1 1.0) is true —
* which is the same promotion the operators do and for the same reason. Text
* is bytewise and not by identity: two separately built texts with the same
* bytes are equal, and the doc's "string identity" section says why that is
* the only defensible choice when a text is immutable.
*
* A vec is equal element by element, with an identity shortcut first. The
* depth cap is the cycle stop: [set_at] lets a vec contain itself, and past
* the cap two vecs are equal only if they are the same vec, which terminates
* and answers correctly for the case that actually arises (a cycle compared
* against itself). Two *distinct* cyclic vecs with the same shape answer
* false, which is a wrong answer to a question nobody has asked yet; the
* honest fix is a visited set and it can be added the day somebody needs it. */
#define EQ_DEPTH 64
static int dyn_equal(flan_dyn a, flan_dyn b, int depth) {
int32_t ta = flan_dyn_tag(a), tb = flan_dyn_tag(b);
if (a == b && ta != FLAN_DYN_TAG_FLOAT) return 1;
if (is_num(a) && is_num(b)) {
if (ta == FLAN_DYN_TAG_INT && tb == FLAN_DYN_TAG_INT)
return dyn_int_value(a) == dyn_int_value(b);
return dyn_num_value(a) == dyn_num_value(b);
}
if (ta != tb) return 0;
if (ta == FLAN_DYN_TAG_TEXT) {
flan_obj *x = dyn_obj(a), *y = dyn_obj(b);
if (x->len != y->len) return 0;
return x->len == 0 ||
memcmp(obj_text_bytes(x), obj_text_bytes(y), (size_t)x->len) == 0;
}
if (ta == FLAN_DYN_TAG_VEC) {
flan_obj *x = dyn_obj(a), *y = dyn_obj(b);
int64_t i;
if (x == y) return 1;
if (depth >= EQ_DEPTH) return 0;
if (x->len != y->len) return 0;
for (i = 0; i < x->len; i++)
if (!dyn_equal(x->u.v.items[i], y->u.v.items[i], depth + 1)) return 0;
return 1;
}
/* nil and bool, whose whole content is the payload the identity test above
* already compared. Reached only when that test said no. */
return 0;
}
flan_dyn flan_dyn_eq(flan_dyn a, flan_dyn b) {
return flan_dyn_from_bool((uint8_t)dyn_equal(a, b, 0));
}
/* ── Containers ────────────────────────────────────────────────────────*/
flan_dyn flan_dyn_len(flan_dyn v) {
if (is_text(v) || is_vec(v)) return flan_dyn_from_i64(dyn_obj(v)->len);
trap1(TYPE_TRAP, "len", "only a text or a vec has one", v);
}
/* The index has to be an int, and that is a separate sentence from the
* container being wrong: (at v "1") and (at 3 1) are two different mistakes
* and telling somebody "these are the wrong types" names neither. */
static int64_t need_index(const char *op, flan_dyn v, flan_dyn i) {
if (flan_dyn_tag(i) != FLAN_DYN_TAG_INT)
trap2(TYPE_TRAP, op, "an index must be an int", v, i);
return dyn_int_value(i);
}
/* A text answers a byte, as an int. That is what [(at s i)] on a
* [(Slice u8)] does in the typed language, and a text is a run of bytes in
* both. Codepoints are utf8's job and stay there. */
flan_dyn flan_dyn_at(flan_dyn v, flan_dyn i) {
int64_t k;
flan_obj *o;
if (!is_text(v) && !is_vec(v))
trap2(TYPE_TRAP, "at", "only a text or a vec is indexed", v, i);
k = need_index("at", v, i);
o = dyn_obj(v);
if (k < 0 || k >= o->len) trap_range("at", v, k, o->len);
if (o->kind == OBJ_TEXT) return flan_dyn_from_i64(obj_text_bytes(o)[k]);
return o->u.v.items[k];
}
void flan_dyn_set_at(flan_dyn v, flan_dyn i, flan_dyn x) {
int64_t k;
flan_obj *o;
(void)x;
if (is_text(v))
trap2(TYPE_TRAP, "set-at", "a text is immutable — build another one", v, i);
if (!is_vec(v))
trap2(TYPE_TRAP, "set-at", "only a vec is assigned into", v, i);
k = need_index("set-at", v, i);
o = dyn_obj(v);
if (k < 0 || k >= o->len) trap_range("set-at", v, k, o->len);
o->u.v.items[k] = x;
}
void flan_dyn_push(flan_dyn v, flan_dyn x) {
flan_obj *o;
if (!is_vec(v)) {
/* The value is in the sentence rather than the vec, because the vec is the
* thing that is wrong and the value is what says which push it was. */
trap2(TYPE_TRAP, "push", "only a vec is pushed to", v, x);
}
o = dyn_obj(v);
if (o->len == o->u.v.cap) {
int64_t cap = o->u.v.cap ? o->u.v.cap * 2 : 8;
flan_dyn *items =
(flan_dyn *)realloc(o->u.v.items, (size_t)cap * sizeof *items);
if (items == NULL) trap_oom(cap * (int64_t)sizeof *items);
/* The growth is charged to the heap so the trigger sees it, and it is
* charged *here* rather than at the next collection because a vec that
* doubles a dozen times between allocations would otherwise be invisible
* to the trigger until it was already large. */
gc_bytes += (cap - o->u.v.cap) * (int64_t)sizeof *items;
o->u.v.items = items;
o->u.v.cap = cap;
}
o->u.v.items[o->len++] = x;
}