flan/examples/core-window-should-close.flan

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;;;; raylib [core] example - window should close
;;;;
;;;; examples/core/core_window_should_close.c. Needed set-exit-key, and one
;;;; enum member to go with it: raylib.flan's `Key` now has `null 0`, read off
;;;; KEY_NULL in raylib.h. The binding is hand-written rather than taken from
;;;; the generated half because the Flan face differs — raylib declares
;;;; `void SetExitKey(int key)` and the generated line therefore takes an i32,
;;;; where this one takes a Key, so `(rl/set-exit-key :key-null)` is checked
;;;; against the enum and `:nul` is a compile error instead of a 0.
;;;;
;;;; The whole example is about what window-should-close means. It is not a
;;;; flag raylib latches: it is "the close button was clicked, or the exit key
;;;; is down", recomputed each frame, and it goes back to false on its own.
;;;; That is what lets this program ask for confirmation and then carry on —
;;;; and it is also why the loop is driven by a `defonce` of its own rather
;;;; than by the predicate, which is the one structural difference from every
;;;; other example in this directory.
;;;;
;;;; `(set-exit-key :null)` takes ESC away from raylib so the program can read
;;;; it itself. The window's X button still works and is still what
;;;; window-should-close reports.
(import rl "vendor:raylib")
(defconst screen-width 800)
(defconst screen-height 450)
(defonce exit-requested bool)
(defonce exiting bool)
(defn main [] ()
(rl/init-window screen-width screen-height
"raylib [core] example - window should close")
(defer (rl/close-window))
;; No key closes the window any more. ESC is an ordinary key from here on.
(rl/set-exit-key :key-null)
(rl/set-target-fps 60)
(until exiting
;; Update. Either way of asking to leave raises the question; only Y and N
;; answer it. window-should-close is false again on the next frame, so
;; the request has to be remembered in a variable.
(when (or (rl/window-should-close) (rl/is-key-pressed :key-escape))
(set exit-requested true))
;; The C's `if (Y) ... else if (N) ...`, which is an `if` with a `when`
;; in its else and not a `cond`: a `cond` needs an `:else` arm and there
;; is nothing to do when neither key was pressed.
(when exit-requested
(if (rl/is-key-pressed :key-y)
(set exiting true)
(when (rl/is-key-pressed :key-n) (set exit-requested false))))
;; Draw
(rl/with-drawing
(rl/clear-background rl/raywhite)
(if exit-requested
(do
(rl/draw-rectangle 0 100 screen-width 200 rl/black)
(rl/draw-text "Are you sure you want to exit program? [Y/N]" 40 180 30
rl/white))
(rl/draw-text "Try to close the window to get confirmation message!"
120 200 20 rl/lightgray)))))