flan/test/test_agent.ml
Joseph Ferano 200aef5b9f A crash stops the program instead of killing it
spec-conditions.md §2, and the reason the transfer was worth building. An
unhandled error runs a hook instead of rt_die(), on the frame that erred with
nothing unwound, lists the restarts between there and the top, and waits.

A hook rather than a direct call because the loop lives in vendor/agent, which
is an optional package, and flan_rt.c is the release runtime - a program with no
agent leaves it null and dies the way it always did. The hook resumes by writing
a restart into the transfer channel, which is the channel an invoke-restart
writes and reaches the same guard, so choosing from the break loop and choosing
from a handler are one act lowered once. §6 needed no change.

The break loop is the poll loop, run from the error rather than from the frame
boundary. That is load-bearing: an expression evaluated while stopped is a
module the listener queues and the game thread runs, so a loop that did not
drain that queue would hang C-x C-e exactly when it is wanted most. Installing
while stopped is allowed, which contradicts the rule that a redefined function
must not be swapped while it is on the stack - that rule is about mid-frame
consistency and there is no frame in progress here. The old body keeps running
and a retry reaches the new one through the cell, which is the whole point.

A restart frame carries its name now, beside the hash. Matching never needs it;
showing someone their choices does, and nothing at run time can turn a hash back
into a name.

A choice is checked on the listener thread against a stack the stopped game
thread is holding still. Answering ok and finding out on the game thread that
nothing offers that name would report success for something that cannot happen.

The test errors twice and takes a different restart each time, so a loop that
always resumed the same way fails it.
2026-09-11 18:47:41 +07:00

263 lines
12 KiB
OCaml

(* The agent, end to end (NEXT.md, dev loop step 3).
test_reload.ml proves the primitive with a C harness driving it. This one
proves the thing the dev loop actually is: a program that is running its own
loop, a redefinition arriving over a socket while it runs, and the swap
becoming visible at a point the program chose.
The split the agent exists for is between two threads. [dlopen] relocates a
module and takes the loader lock — milliseconds, unbounded — so it happens
on the listener thread. [flan_reload_install] is one store per function, and
it must not land while a redefined function is on the stack, so it happens
on the game thread when it asks. Everything here is arranged to make that
observable rather than to make it fast. *)
open Flan
let failures = ref 0
let fail fmt = Printf.ksprintf (fun s -> incr failures; print_endline ("FAIL " ^ s)) fmt
let scratch = Filename.get_temp_dir_name ()
let tmp name = Filename.concat scratch ("flan-agent-" ^ name)
(* Poll for a condition rather than sleeping a fixed time: the program has to
bind its socket before there is anything to connect to, and how long that
takes is not ours to predict. *)
let rec await ?(ms = 3000) f =
if f () then true
else if ms <= 0 then false
else begin
ignore (Unix.select [] [] [] 0.005);
await ~ms:(ms - 5) f
end
(* The socket file appears at [bind], which is a moment before [listen], so a
connect can lose that race and get ECONNREFUSED. Retry rather than sleep. *)
let rec connect ?(ms = 2000) path =
let s = Unix.socket Unix.PF_UNIX Unix.SOCK_STREAM 0 in
match Unix.connect s (Unix.ADDR_UNIX path) with
| () -> s
| exception Unix.Unix_error (Unix.ECONNREFUSED, _, _) when ms > 0 ->
Unix.close s;
ignore (Unix.select [] [] [] 0.005);
connect ~ms:(ms - 5) path
let send path line =
let s = connect path in
let msg = line ^ "\n" in
ignore (Unix.write_substring s msg 0 (String.length msg));
(* Read to EOF, not once: a reply arrives in several pieces, and closing
after the first one is what made the agent take SIGPIPE. *)
let buf = Bytes.create 512 in
let b = Buffer.create 512 in
let rec drain () =
match Unix.read s buf 0 512 with
| 0 -> ()
| n -> Buffer.add_subbytes b buf 0 n; drain ()
| exception Unix.Unix_error _ -> ()
in
drain ();
Unix.close s;
Buffer.contents b
let () =
match Sys.command "command -v clang > /dev/null 2>&1 && command -v llc > /dev/null 2>&1" with
| 0 ->
(* The session is the program the process is about to be built from. Going
through it rather than calling Emit directly is the point: it is what
knows [tick] is a name the host has, so the module binds to its cell as
a symbol instead of inventing a registry entry nobody publishes. *)
let t, l = Session.create ~file:"programs/agent.flan" in
(* A dev build, because that is what has cells to install into and exports
them. The agent's own C and its -lpthread come from the package. *)
let dev = { Build.default with Build.dev = true } in
let exe = tmp "prog" in
ignore
(Build.executable ~opts:dev ~csrcs:l.Load.csrcs ~lflags:l.Load.lflags
t.Session.host ~out:exe);
(* And the same program without [--dev], which has to *link*. A package's C
sources are collected whatever [main] does, so the agent's C is in every
build that imports it, and it refers to the dev runtime — leaving that
out made this an undefined symbol at the link rather than a missing
flag. Nothing is run: with no cells the agent refuses every module, and
linking is the whole claim. *)
(match
Build.executable ~opts:Build.default ~csrcs:l.Load.csrcs
~lflags:l.Load.lflags t.Session.host ~out:(tmp "prog-release")
with
| _ -> ()
| exception Failure m -> fail "a release build of the agent: %s" m);
(* Two evaluations from the one session, which is the daemon's loop and
the thing no earlier test does. The first introduces a global the
process was never built with; the second only reads it, and can only
come back with 1007 if it found the storage the first one allocated
rather than a fresh zeroed copy of it. *)
let build_module src name =
let c = Session.eval t src in
let out = tmp name in
ignore (Build.shared ~opts:dev ~ir:c.Session.ir ~out ());
out
in
let so1 =
build_module
"(defvar acc i64) (defn tick [] i64 (set acc (+ acc 1000)) acc)"
"tick1.so"
in
let so2 =
build_module "(defn tick [] i64 (set acc (+ acc 7)) acc)" "tick2.so"
in
let sock = tmp "sock" in
let out = tmp "out" in
(try Sys.remove sock with Sys_error _ -> ());
let fd = Unix.openfile out [ Unix.O_WRONLY; Unix.O_CREAT; Unix.O_TRUNC ] 0o600 in
let pid =
Unix.create_process exe [| exe; sock |] Unix.stdin fd Unix.stderr
in
Unix.close fd;
if not (await (fun () -> Sys.file_exists sock)) then begin
fail "the program never bound its socket";
(try Unix.kill pid Sys.sigkill with Unix.Unix_error _ -> ())
end else begin
(* Refusing junk comes first, while the program is still running: the
daemon is a separate process and can send anything, and a bad path
must not take down the program it was sent to. Nothing is queued by
it, so the program is still waiting afterwards. *)
let reply = send sock "/nonexistent/nope.so" in
if String.length reply < 4 || String.sub reply 0 4 <> "err " then
fail "a bad path was not refused: %S" reply;
(* "ok" means queued, not installed — the store happens on the other
thread, at a time this one does not choose. *)
let lines () =
let text = In_channel.with_open_bin out In_channel.input_all in
List.length (String.split_on_char '\n' text) - 1
in
let reply = send sock so1 in
if reply <> "ok\n" then fail "agent replied %S, wanted \"ok\\n\"" reply;
(* Wait for the program to have consumed the first module before sending
the second. Both at once is a legitimate thing for the agent to do —
one poll installs everything queued — but then only the last one is
ever observed and the sequencing is not what was tested. *)
if not (await (fun () -> lines () >= 2)) then
fail "the first reload was never installed";
let reply = send sock so2 in
if reply <> "ok\n" then fail "agent replied %S, wanted \"ok\\n\"" reply;
let _, status = Unix.waitpid [] pid in
let text = In_channel.with_open_bin out In_channel.input_all in
(* 1 from the original [tick]; 1000 from a body that did not exist when
the program started, over a global that did not either; 1007 from a
second body that only reads it. That last number is the whole point of
doing this twice — a registry that handed out fresh storage per module
would say 7. *)
if status <> Unix.WEXITED 0 || text <> "1\n1000\n1007\n" then
fail "agent reload\n got: %S (%s)\n wanted: %S" text
(match status with
| Unix.WEXITED c -> Printf.sprintf "exit %d" c
| Unix.WSIGNALED c -> Printf.sprintf "signal %d" c
| Unix.WSTOPPED c -> Printf.sprintf "stopped %d" c)
"1\n1000\n1007\n"
end;
(* ── The break loop, spec-conditions.md §2 ──────────────────────── *)
(* The claim is that an unhandled [error] stops rather than dying, and can
be resumed into a restart chosen from outside. A program that died would
exit 134 with no output; one that stopped and was never resumed would
hang and be killed by the timeout. Only a resume produces both numbers,
and they differ, so a loop that always took the same restart fails. *)
let bsock = tmp "break.sock" and bout = tmp "break.out" in
(try Sys.remove bsock with Sys_error _ -> ());
let bt, bl = Session.create ~file:"programs/break.flan" in
let bexe = tmp "break" in
ignore
(Build.executable ~opts:dev ~csrcs:bl.Load.csrcs ~lflags:bl.Load.lflags
bt.Session.host ~out:bexe);
let bfd = Unix.openfile bout [ Unix.O_WRONLY; Unix.O_CREAT; Unix.O_TRUNC ] 0o600 in
let env =
Array.append (Unix.environment ()) [| "FLAN_AGENT_SOCKET=" ^ bsock |]
in
let bpid =
Unix.create_process_env bexe [| bexe |] env Unix.stdin bfd bfd
in
Unix.close bfd;
if not (await (fun () -> Sys.file_exists bsock)) then
fail "the broken program never listened"
else begin
(* It has to be *stopped* before the restarts are knowable: the listener
refuses to walk a stack the game thread is still running on. *)
let listed = ref "" in
if not
(await (fun () ->
listed := send bsock "restarts";
!listed <> "" && not (String.length !listed >= 3
&& String.sub !listed 0 3 = "err")))
then fail "the program never reached the break loop: %S" !listed
else begin
(* Innermost first, and both on offer. *)
if !listed <> "retry\nuse-placeholder\n.\n" then
fail "restarts on offer\n got: %S\n wanted: %S" !listed
"retry\nuse-placeholder\n.\n";
(* A name nothing offers is refused *here*, before the reply. Answering
ok and discovering it on the game thread would report success for
something that cannot happen. *)
let bad = send bsock "restart nonesuch" in
if not (String.length bad >= 3 && String.sub bad 0 3 = "err") then
fail "a restart nobody offers was accepted: %S" bad;
ignore (send bsock "restart retry");
(* Wait for the *result* of that choice before making the next one.
Asking whether it is stopped is not enough: it is still stopped in
the first break until the resume lands, and a second choice sent
then would be taken by the first one — which passes the listing
check and then hangs, because the second break never gets an
answer. The printed 7 is the only proof the first resume happened. *)
let printed () =
let t = In_channel.with_open_bin bout In_channel.input_all in
List.exists (String.equal "7") (String.split_on_char '\n' t)
in
if not (await printed) then
fail "the first restart never produced its value"
else if not (await (fun () -> send bsock "restarts"
= "retry\nuse-placeholder\n.\n"))
then fail "the program never stopped a second time"
else ignore (send bsock "restart use-placeholder")
end
end;
let bstatus = ref (Unix.WEXITED 0) in
let reaped =
await ~ms:5000 (fun () ->
match Unix.waitpid [ Unix.WNOHANG ] bpid with
| 0, _ -> false
| _, s -> bstatus := s; true)
in
if not reaped then begin
(try Unix.kill bpid Sys.sigkill with Unix.Unix_error _ -> ());
fail "the program never resumed out of the break loop"
end
else begin
let text = In_channel.with_open_bin bout In_channel.input_all in
let want = "7\n-1\n" in
let got =
String.concat "\n"
(List.filter
(fun l -> l <> "" && not (String.length l >= 5 && String.sub l 0 5 = "flan:")
&& not (String.length l >= 2 && String.sub l 0 2 = " "))
(String.split_on_char '\n' text))
in
if !bstatus <> Unix.WEXITED 0 || got ^ "\n" <> want then
fail "break loop transcript\n got: %S\n wanted: %S" got want
end;
List.iter (fun f -> try Sys.remove f with Sys_error _ -> ())
[ exe; so1; so2; sock; out; bsock; bout; bexe ];
if !failures = 0 then print_endline "agent: all tests passed"
else begin
Printf.printf "\n%d failure(s)\n" !failures;
exit 1
end
| _ -> print_endline "agent: skipped (no clang or llc on PATH)"