flan/examples/core-basic-window.fln

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;;;; raylib [core] example - basic window
;;;;
;;;; examples/core/core_basic_window.c, line for line. Nothing here needed
;;;; anything the language did not already have, which is the point of doing it
;;;; first: if this one does not run, none of the others will either.
;;;;
;;;; The one structural difference from the C is the loop: the C writes
;;;; `while (!WindowShouldClose())` and Flan has `until`, which is the same
;;;; thing without the negation. sand.fln does likewise.
;;;;
;;;; `defer` closes the window. It is function-scoped — it runs when `main`
;;;; returns and not at the end of any inner block — which is exactly what the
;;;; C's trailing CloseWindow() means here.
import rl "vendor:raylib"
const screen-width = 800
const screen-height = 450
fn main() -> ()
rl/init-window(screen-width, screen-height,
"raylib [core] example - basic window")
defer rl/close-window()
rl/set-target-fps(60)
until rl/window-should-close()
rl/with-drawing:
rl/clear-background(rl/raywhite)
rl/draw-text("Congrats! You created your first window!", 190, 200, 20,
rl/lightgray)