Audio, render textures, fonts, gamepads, touch and gestures were all absent, and a game cannot ship without the first of them. Fonts were refused by name last time because a Font drags in two more aggregates and two owned arrays with nothing headless to check them against; the generator takes all of it unchanged now, and the check turned out to exist — raylib measures text with pure CPU arithmetic over every field. SetGamepadVibration stays unbound for two reasons at once: its arity differs between the 5.1 and 6.1 headers with no 5.5 header to settle it, and the symbol in libraylib.so.550 disassembles to a TraceLog stub that touches no motor.
48 lines
644 B
Plaintext
48 lines
644 B
Plaintext
*.annot
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*.cmo
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*.cma
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*.cmi
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*.a
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*.o
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*.cmx
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*.cmxs
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*.cmxa
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# ocamlbuild working directory
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_build/
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# ocamlbuild targets
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*.byte
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*.native
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# oasis generated files
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setup.data
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setup.log
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# Merlin configuring file for Vim and Emacs
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.merlin
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# Dune generated files
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*.install
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# Local OPAM switch
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_opam/
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# VSCode settings folder
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.vscode
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# Emitted LLVM IR, from `flan emit` or a kept build
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*.ll
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# The pre-rewrite menhir/ocamllex frontend: reference only, excluded from the
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# build by the root dune file. Its contents are in git history at 2c232dd.
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old-ocaml/
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# Built executables from `flan build`
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/calc-me
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/sand
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/conditions-play
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.claude/
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probe
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probe.c
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