Audio, render textures, fonts, gamepads, touch and gestures were all
absent, and a game cannot ship without the first of them. Fonts were
refused by name last time because a Font drags in two more aggregates
and two owned arrays with nothing headless to check them against; the
generator takes all of it unchanged now, and the check turned out to
exist — raylib measures text with pure CPU arithmetic over every field.
SetGamepadVibration stays unbound for two reasons at once: its arity
differs between the 5.1 and 6.1 headers with no 5.5 header to settle
it, and the symbol in libraylib.so.550 disassembles to a TraceLog stub
that touches no motor.