Three shapes, two text, three textures, one models and one core, picked for binding surface rather than for how they look. shapes-basic-shapes brings in six draw families nothing had called — the circle and rectangle gradients, the triangles, all three poly draws — and is the first call in the corpus to pass two Colors or three Vector2s at once. shapes-collision-area is get-collision-rec, the only binding that takes two Rectangles and answers a third, on a frame path. shapes-following-eyes is the raymath gap measured rather than worked around: every line of it is vector arithmetic written without a vector library, the way the C writes it. text-input-box drains get-char-pressed's queue, which no example had read, and needed a MouseCursor defenum for set-mouse-cursor. text-writing-anim replaces TextSubtext — unbindable, it answers a pointer into a rotating static buffer — with (string (slice b 0 n)), which is the same operation without the shared state. textures-image-generation runs nine Gen* calls and the gen/upload/unload-image path, all procedural, no file on disk. textures-fog-of-war needed a TextureFilter defenum: the smooth fog edge is entirely :bilinear on a 25x15 render texture, and it is also the first draw-texture-pro with a negative source height. textures-mouse-painting is the same render texture used as a document rather than as scratch, plus the round trip back off the GPU — load-image-from-texture, image-flip-vertical, export-image — which nothing had run. models-box-collisions is the counterexample to "a models example is a binding exercise": nothing in it is a Model, and one BoundingBox defstruct un-refuses four functions. core-3d-picking is the only caller anywhere for Ray and RayCollision, and picking is the inverse of the get-world-to-screen the corpus already had. Added to vendor/raylib: defstructs BoundingBox, Ray and RayCollision; defenums MouseCursor and TextureFilter with their mapping lines in bindings; hand-written declare-c for SetMouseCursor, SetTextureFilter, DrawCubeV, DrawSphere, DrawSphereWires, DrawRay and GetScreenToWorldRay, each excluded from the generated half on the rule bindings already states. generated.flan regenerated against raylib 5.5: 272 declarations, 117 refused, every defstruct, hand-written declare-c and mapped constant agreeing with the header.
77 lines
3.1 KiB
Plaintext
77 lines
3.1 KiB
Plaintext
;;;; raylib [text] example - text writing anim
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;;;;
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;;;; examples/text/text_writing_anim.c. Sixty lines of C whose whole substance
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;;;; is one call this package cannot bind:
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;;;;
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;;;; DrawText(TextSubtext(message, 0, framesCounter/10), ...)
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;;;;
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;;;; TextSubtext is in raylib.h and is not in the bindings, on the rule
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;;;; raylib.flan states for the whole Text* family: it answers a `char *` into
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;;;; a rotating static buffer, and declare-c refuses a returned pointer to
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;;;; memory the caller does not own. There is no missing line to add — the
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;;;; binding would be wrong at any signature.
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;;;;
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;;;; And it does not matter, because Flan has the operation as a primitive.
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;;;; `(slice a lo hi)` takes a view of an array, `(string b)` reinterprets the
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;;;; bytes as a string at no cost, and `(string (slice message 0 n))` is
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;;;; TextSubtext with the static buffer removed — no copy, no shared state, no
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;;;; rotation to run out of. Porting the example is therefore how the gap gets
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;;;; *closed* rather than reported: the C's workaround for not having slices
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;;;; is the thing Flan did not need.
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;;;;
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;;;; The one place they differ, and it is why the clamp below is here rather
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;;;; than in the C: TextSubtext clips its length to the string, so the C can
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;;;; pass a counter that runs past the end for ever and see nothing happen.
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;;;; `slice` does not clip — an out-of-range bound is an error, and a bound
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;;;; computed at run time is checked at run time — so the length has to be
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;;;; brought inside the string before the call. That is a better failure than
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;;;; the C's, and it costs one `min`.
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;;;;
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;;;; The message is a `[u8]` and not a `string` because `slice` takes an array
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;;;; or a slice; `(bytes "…")` is the bridge in the other direction from
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;;;; `(string …)` and costs nothing either. The embedded newline is written as
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;;;; an escape, and raylib's draw-text breaks the line on it.
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(import rl "vendor:raylib")
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(defconst screen-width 800)
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(defconst screen-height 450)
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(defconst message
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"This sample illustrates a text writing\nanimation effect! Check it out! ;)")
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(defvar frames-counter i32)
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(defn main [] ()
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(rl/init-window screen-width screen-height
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"raylib [text] example - text writing anim")
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(defer (rl/close-window))
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(set frames-counter 0)
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(rl/set-target-fps 60)
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(until (rl/window-should-close?)
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;; Update. Holding space runs the counter eight times faster; enter starts
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;; it over.
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(if (rl/key-down? :space)
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(set frames-counter (+ frames-counter 8))
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(set frames-counter (+ frames-counter 1)))
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(when (rl/key-pressed? :enter) (set frames-counter 0))
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;; Draw
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(rl/begin-drawing)
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(rl/clear-background rl/raywhite)
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;; One character every ten frames. The clamp is the whole difference from
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;; the C — see the header comment.
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(let [b (bytes message)
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n (min (i32 (len b)) (/ frames-counter 10))]
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(rl/draw-text (string (slice b 0 n)) 210 160 20 rl/maroon))
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(rl/draw-text "PRESS [ENTER] to RESTART!" 240 260 20 rl/lightgray)
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(rl/draw-text "HOLD [SPACE] to SPEED UP!" 239 300 20 rl/lightgray)
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(rl/end-drawing)))
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