The first ten of raylib's core list, ported. Seven new bindings and the named colour palette; nothing else was added, because a binding called by nothing is the same as not having bound it. The gaps they found are the point. No number reaches draw-text: i64->bytes answers [u8], draw-text wants a string, and nothing bridges — five of the ten wanted TextFormat and got a glyph table instead. And an enum parameter cannot be driven by a loop variable: the index is an i32, the parameter is an enum, neither converts, and a second declare-c with an i32 face is refused because one C function gets one binding. Two correct rules that compose into a wall. None of the gaps expected blocked anything: no generics, no allocator, no Vec, no escaping closure, no block-scoped defer. These are input-and-draw programs over fixed-size state, which is the shape the language has.
62 lines
2.4 KiB
Plaintext
62 lines
2.4 KiB
Plaintext
;;;; raylib [core] example - input mouse
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;;;;
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;;;; examples/core/core_input_mouse.c. Needed three new bindings — show-cursor,
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;;;; hide-cursor and cursor-hidden? — which are now in vendor/raylib.
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;;;;
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;;;; The C's `else if` chain over the seven mouse buttons is a `cond` here.
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;;;; That is not a workaround: `cond` is what Flan has and it is the same
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;;;; first-match-wins shape, with `:else` where C falls off the end. The order
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;;;; matters in both — two buttons pressed on the same frame give the earlier
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;;;; one, which is the C's behaviour and not an accident of the port.
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;;;;
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;;;; The colour has to be a `defvar` rather than a `let`, for the reason
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;;;; core-input-keys' position does: it is state between frames.
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(import rl "vendor:raylib")
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(defconst screen-width 800)
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(defconst screen-height 450)
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(defvar ball-color rl/Color)
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(defn main []
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(rl/init-window screen-width screen-height
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"raylib [core] example - input mouse")
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(defer (rl/close-window))
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;; The C also initialises the ball's POSITION, to {-100,-100} so it starts
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;; off-screen. That is dead there and is not here: the first thing the loop
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;; does is overwrite it with get-mouse-position, before anything is drawn.
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(set ball-color rl/darkblue)
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(rl/set-target-fps 60)
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(until (rl/window-should-close?)
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;; Update
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(when (rl/key-pressed? :h)
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(if (rl/cursor-hidden?) (rl/show-cursor) (rl/hide-cursor)))
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(let [ball (rl/get-mouse-position)]
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(set ball-color
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(cond
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(rl/mouse-button-pressed? :left) rl/maroon
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(rl/mouse-button-pressed? :middle) rl/lime
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(rl/mouse-button-pressed? :right) rl/darkblue
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(rl/mouse-button-pressed? :side) rl/purple
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(rl/mouse-button-pressed? :extra) rl/yellow
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(rl/mouse-button-pressed? :forward) rl/orange
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(rl/mouse-button-pressed? :back) rl/beige
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:else ball-color))
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;; Draw
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(rl/begin-drawing)
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(rl/clear-background rl/raywhite)
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(rl/draw-circle-v ball 40.0 ball-color)
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(rl/draw-text "move ball with mouse and click mouse button to change color"
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10 10 20 rl/darkgray)
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(rl/draw-text "Press 'H' to toggle cursor visibility" 10 30 20 rl/darkgray)
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(if (rl/cursor-hidden?)
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(rl/draw-text "CURSOR HIDDEN" 20 60 20 rl/red)
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(rl/draw-text "CURSOR VISIBLE" 20 60 20 rl/lime))
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(rl/end-drawing))))
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