Compare commits
23
Commits
master
..
9f7d188240
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
9f7d188240 | ||
|
|
37d98bc63a | ||
|
|
60003e4beb | ||
|
|
84cadf17d8 | ||
|
|
7a8ef70fcd | ||
|
|
f3396bb846 | ||
|
|
bb6ae98de9 | ||
|
|
78e022f24f | ||
|
|
c235acc7db | ||
|
|
af72cca06c | ||
|
|
ace06d827e | ||
|
|
9f79512acf | ||
|
|
154b1e3d80 | ||
|
|
dec25aa723 | ||
|
|
a98128f3ff | ||
|
|
b49f6d57d4 | ||
|
|
6fe9ec8469 | ||
|
|
fbd1cefd44 | ||
|
|
eb01e2bb2b | ||
|
|
bce22ed6f7 | ||
|
|
777b9174b8 | ||
|
|
066fba087a | ||
|
|
45d42ae040 |
No files matched your search
@@ -0,0 +1,119 @@
|
||||
|
||||
|
||||
# FP Rendering Engine
|
||||
|
||||
|
||||
## TL;DR
|
||||
|
||||
Graphics + Web + Functional Programming
|
||||
|
||||
[Play it here](https://ferano.io/3d-fp/)
|
||||
|
||||
|
||||
## About
|
||||
|
||||
The goal of this project is to learn about the intersection of 3 different
|
||||
topics; graphics, web, and functional programming. The FP acronym refers to both
|
||||
the fact that it's a \*F\*irst \*P\*erson camera, as well as being implemented
|
||||
using \*F\*unctional \*P\*rogramming. It uses Elm with WebGL to create a 3D
|
||||
first-person scene implementing several lower level graphics techniques
|
||||
including matrix transformations to model parent/child local transforms, texture
|
||||
mapping, and basic lighting with shaders.
|
||||
|
||||
This is a prototype quality level project worked on for a few weeks in 2019.
|
||||
However, it was just thrown into a git repo without much consideration, along
|
||||
with other another small graphics project. I felt it deserved a little bit more
|
||||
TLC, so I decided to spruce it up a little bit. Here's the original
|
||||
[project](https://github.com/JosephFerano/elm-graphics).
|
||||
|
||||
|
||||
## Showcase
|
||||

|
||||
|
||||
https://ferano.io/3d-fp/play1.mp4
|
||||
|
||||

|
||||
|
||||
## Building with Elm 0.18.0
|
||||
|
||||
To install the binaries manually, follow this short guide; - [Install Binaries](https://sirfitz.medium.com/install-elm-0-18-0-in-2021-3f64ce298801)
|
||||
|
||||
If you want to use `npm` instead; - `npm install -g elm@elm0.18.0`
|
||||
|
||||
If you use `npm`, note that you will likely need an older version of Node.js, so
|
||||
it is recommended to use [`npm`](https://github.com/nvm-sh/nvm) for that. I have not attempted this method
|
||||
personally, fyi.
|
||||
|
||||
Once you have the Elm compiler, go ahead and run
|
||||
|
||||
`elm make Scene.elm`
|
||||
|
||||
And that should first pull in all the dependencies then generate an `index.html`
|
||||
file.
|
||||
|
||||
|
||||
### Issues with dependencies
|
||||
|
||||
One of the dependencies of this project, `Zinggi/elm-obj-loader`, is getting a 404
|
||||
when Elm tries to pull in all the deps during compilation. Therefore this
|
||||
dependency will be included in version control, on the off chance someone
|
||||
actually wants to build this.
|
||||
|
||||
|
||||
## Running
|
||||
|
||||
In order to be able to load the textures and models, the files must be served by
|
||||
an HTTP server because of browser security, see [SOP](https://developer.mozilla.org/en-US/docs/Web/Security/Same-origin_policy) and [CORS](https://developer.mozilla.org/en-US/docs/Glossary/CORS) if curious.
|
||||
|
||||
If you have Python 3 installed, simply run `python3 -m http.server`. If you would
|
||||
like to use `elm-reactor`, run the command and then click on `index.html` in the
|
||||
nice project webview provided.
|
||||
|
||||
|
||||
## How to Play
|
||||
|
||||
You can walk around the scene and also control the robot which I have named
|
||||
Emperor Sextus, Conqueror of the Luddites.
|
||||
|
||||
|
||||
### Keybindings
|
||||
|
||||
- Look Around: `Mouse`
|
||||
|
||||
- FPS Movement: `WASD`
|
||||
|
||||
- Robot Movement: `◀ ▼ ▲ ▶`
|
||||
|
||||
- Rotate Robot: `N | M`
|
||||
|
||||
- Rotate Robot Arm: `H | J`
|
||||
|
||||
- Rotate Robot Hand: `Y | U`
|
||||
|
||||
|
||||
## Takeaways
|
||||
|
||||
The Elm WebGL library provides a few abstractions (namely `WebGL.Entity`) that
|
||||
help reduce some of the boilerplate usually associated with creating a WebGL
|
||||
application from scratch. While it was useful for the purposes of this
|
||||
prototype, it remains to be seen if it would scale if this would become a proper
|
||||
3D rendering engine.
|
||||
|
||||
Despite what might be potentially undiscovered performance issues, Elm was
|
||||
pleasant to work with, and it sold me two ideas; functional programming and
|
||||
minimalism. The touted safety and correctness were noticeable, the learning
|
||||
curve wasn't as steep, and using the Elm debugger to be able to step back in
|
||||
time through the game was eye-opening in showing what's possible when you
|
||||
architect your state management with immutability in mind. It would be
|
||||
interesting to see if a modern game engine could switch between the functional,
|
||||
immutable data structures in a debug context and the cache-friendly mutable data
|
||||
structures for improved performance in a release build. Thus boosting
|
||||
productivity during development, while still remaining performant in the hands
|
||||
of players.
|
||||
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under the terms of the MIT license. For more
|
||||
information, see the included LICENSE file.
|
||||
|
||||
+10
-20
@@ -15,22 +15,14 @@ scene implementing several lower level graphics techniques including matrix
|
||||
transformations to model parent/child local transforms, texture mapping, and
|
||||
basic lighting with shaders.
|
||||
|
||||
I worked on this project for a few weeks in 2019, however, it was just thrown
|
||||
into a git repo without much consideration, along with [[https://git.ferano.io/JosephFerano/pqtorusknot][this]] project. I felt this
|
||||
deserved a little bit more TLC, so I decided to spruce it up a little bit and
|
||||
move it to its own repository. Here's the original [[https://github.com/JosephFerano/elm-graphics][project]].
|
||||
This is a prototype quality level project worked on for a few weeks in 2019.
|
||||
However, it was just thrown into a git repo without much consideration, along
|
||||
with other another small graphics project. I felt it deserved a little bit more
|
||||
TLC, so I decided to spruce it up a little bit. Here's the original [[https://github.com/JosephFerano/elm-graphics][project]].
|
||||
|
||||
** Showcase
|
||||
|
||||
*** First Person Camera
|
||||
[[file:screenshots/play1.gif]]
|
||||
|
||||
[[https://ferano.io/3d-fp/play1.mp4][Higher Resolution Version]]
|
||||
*** Sextus
|
||||
[[file:screenshots/sextus.gif]]
|
||||
|
||||
[[https://ferano.io/3d-fp/sextus.mp4][Higher Resolution Version]]
|
||||
|
||||
#+caption: [[file:screenshots/play1.webm]]
|
||||
#+caption: [[file:screenshots/elm-fps.png]]
|
||||
|
||||
** Building with Elm 0.18.0
|
||||
To install the binaries manually, follow this short guide; - [[https://sirfitz.medium.com/install-elm-0-18-0-in-2021-3f64ce298801][Install Binaries]]
|
||||
@@ -38,7 +30,7 @@ To install the binaries manually, follow this short guide; - [[https://sirfitz.m
|
||||
If you want to use =npm= instead; - =npm install -g elm@elm0.18.0=
|
||||
|
||||
If you use =npm=, note that you will likely need an older version of Node.js, so
|
||||
it is recommended to use [[https://github.com/nvm-sh/nvm][nvm]] for that. I have not attempted this method
|
||||
it is recommended to use [[https://github.com/nvm-sh/nvm][=npm=]] for that. I have not attempted this method
|
||||
personally, fyi.
|
||||
|
||||
Once you have the Elm compiler, go ahead and run
|
||||
@@ -58,11 +50,9 @@ actually wants to build this.
|
||||
In order to be able to load the textures and models, the files must be served by
|
||||
an HTTP server because of browser security, see [[https://developer.mozilla.org/en-US/docs/Web/Security/Same-origin_policy][SOP]] and [[https://developer.mozilla.org/en-US/docs/Glossary/CORS][CORS]] if curious.
|
||||
|
||||
You can use ~elm-reactor~, run the command and open up your browser to
|
||||
~https://localhost:8000~ and then click on ~Scene.elm~ in the nice project webview
|
||||
provided. If you don't want to do that and have Python 3 installed, run =python3
|
||||
-m http.server=, but make sure to compile with the ~elm make Scene.elm~ command
|
||||
first.
|
||||
If you have Python 3 installed, simply run =python3 -m http.server=. If you would
|
||||
like to use =elm-reactor=, run the command and then click on =index.html= in the
|
||||
nice project webview provided.
|
||||
|
||||
** How to Play
|
||||
You can walk around the scene and also control the robot which I have named
|
||||
|
||||
@@ -107,7 +107,7 @@ update msg model =
|
||||
(model.keys.a , model.keys.s , model.keys.w , model.keys.d)
|
||||
model.lookDir
|
||||
model.pos
|
||||
0.11
|
||||
0.08
|
||||
, robot = updateRobot model dt
|
||||
, rot = model.rot + 0.001 * dt}
|
||||
WindowResized size -> { model | winSize = size }
|
||||
@@ -126,16 +126,15 @@ update msg model =
|
||||
|
||||
updateRobot: Model -> Time -> Robot
|
||||
updateRobot { robot , keys } dt =
|
||||
let rotSpeed = 0.003
|
||||
rr part = part + dt * rotSpeed
|
||||
rl part = part - dt * rotSpeed
|
||||
let rr part = part + dt * 0.005
|
||||
rl part = part - dt * 0.005
|
||||
rot = radians robot.rot
|
||||
in { pos =
|
||||
movePos
|
||||
(keys.left, keys.down, keys.up, keys.right)
|
||||
(vec3 (sin rot) (sin rot) (cos rot))
|
||||
robot.pos
|
||||
0.05
|
||||
0.03
|
||||
, rot = if keys.n then rr robot.rot else if keys.m then rl robot.rot else robot.rot
|
||||
, armRot =
|
||||
let angle = if keys.j then rr robot.armRot else if keys.h then rl robot.armRot else robot.armRot
|
||||
@@ -169,8 +168,8 @@ getRobot model =
|
||||
|> Mat4.inverse |> Maybe.withDefault Mat4.identity
|
||||
|> Mat4.mul (Mat4.makeTranslate3 0 0 0.6)
|
||||
|> Mat4.mul arm
|
||||
in [ getEntity3 model (body |> Mat4.scale3 0.5 0.5 0.5) cube Color.blue
|
||||
, getEntity3 model (arm |> Mat4.scale3 0.2 0.2 0.5) cube Color.green
|
||||
in [ getEntity3 model (body |> Mat4.scale3 0.5 0.5 0.5) cube Color.blue
|
||||
, getEntity3 model (arm |> Mat4.scale3 0.2 0.2 0.5) cube Color.green
|
||||
, getEntity3 model (hand |> Mat4.scale3 0.15 0.15 0.45) cube Color.red
|
||||
] |> List.concat
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 488 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 3.1 MiB |
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 554 KiB |
Reference in new issue
Block a user