poisson-disk-sampling: Fix bug, add rect-radius file
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@ -51,7 +51,7 @@ def player_input(w: World):
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w.points.append(p)
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idx = int(p.y // cell_size * cols + p.x // cell_size)
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if idx < len(w.grid):
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w.grid[idx] = 1
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w.grid[idx] = p
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if RL.is_key_pressed(RL.KEY_SPACE):
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w.debug_draw = not w.debug_draw
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if RL.is_key_pressed(RL.KEY_ENTER):
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80
rect-radius.py
Normal file
80
rect-radius.py
Normal file
@ -0,0 +1,80 @@
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import pyray as RL
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from pyray import (Rectangle as Rect, Vector2 as Vec2, Vector3 as Vec3, Camera3D, BoundingBox, Color)
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import math
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import pdb
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import random
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from typing import Optional, Tuple, List
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from dataclasses import dataclass, field
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def dump(struct):
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s = f"{RL.ffi.typeof(struct)}: (".replace('<ctype ', '').replace('>', '')
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for field in dir(struct):
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data = struct.__getattribute__(field)
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if str(data).startswith("<cdata"):
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data = dump(data)
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s += f"{field}:{data} "
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s += ")"
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return s
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screen_width = 1024
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screen_height = 768
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@dataclass
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class World:
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cam: Camera3D
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frame_count: int = 0
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def init() -> World:
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cam = Camera3D(Vec3(0, 10, 10), Vec3(0, 0, 0), Vec3(0, 1, 0), 45, RL.CAMERA_PERSPECTIVE)
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return World(cam)
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def player_input(w: World):
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pass
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def update(w: World):
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pass
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def draw_2d(w: World):
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radius = 100
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grid_size = 13
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rect_size = radius / math.sqrt(2)
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half_size = rect_size // 2
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mid_size = 5 * rect_size
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mid_x = screen_width // 2 - mid_size // 2
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mid_y = screen_height // 2 - mid_size // 2
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mid_rect = Rect(mid_x, mid_y, mid_size, mid_size)
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RL.draw_rectangle_rec(mid_rect, (Color)(45, 30, 45, 255))
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center_rect = Rect(screen_width // 2 - half_size, screen_height // 2 - half_size, rect_size, rect_size)
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RL.draw_rectangle_rec(center_rect, (Color)(100, 30, 45, 255))
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for row in range(grid_size):
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for col in range(grid_size):
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x = screen_width // 2 - half_size + (row - grid_size // 2) * rect_size
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y = screen_height // 2 - half_size + (col - grid_size // 2) * rect_size
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rect = Rect(x, y, rect_size, rect_size)
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RL.draw_rectangle_lines_ex(rect, 2, RL.GREEN)
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mouse_pos = RL.get_mouse_position()
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if mouse_pos.x < screen_width // 2 - half_size: mouse_pos.x = screen_width // 2 - half_size
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if mouse_pos.x > screen_width // 2 + half_size: mouse_pos.x = screen_width // 2 + half_size
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if mouse_pos.y < screen_height // 2 - half_size: mouse_pos.y = screen_height // 2 - half_size
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if mouse_pos.y > screen_height // 2 + half_size: mouse_pos.y = screen_height // 2 + half_size
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RL.draw_circle_v(mouse_pos, 5, RL.WHITE)
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RL.draw_circle_lines_v(mouse_pos, radius, RL.RED)
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RL.init_window(screen_width, screen_height, "Starter");
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RL.set_target_fps(60)
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w = init()
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while not RL.window_should_close():
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player_input(w)
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update(w)
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# Drawing
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RL.begin_drawing()
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RL.clear_background((Color)(30, 30, 45, 255))
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draw_2d(w)
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RL.end_drawing()
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w.frame_count += 1
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