gaming-pads/terrain.odin
2024-10-03 10:02:11 +07:00

118 lines
2.5 KiB
Odin

package terrain
import rl "vendor:raylib"
import rlgl "vendor:raylib/rlgl"
import "core:math"
import "core:math/rand"
import "core:fmt"
Vec2 :: [2]f32
Vec3 :: [3]f32
Rect :: rl.Rectangle
Img :: rl.Image
Tex :: rl.Texture
Key :: rl.KeyboardKey
Color :: rl.Color
SCREEN_WIDTH : i32 = 1600
SCREEN_HEIGHT : i32 = 1000
BW := f32(SCREEN_WIDTH)
BH := f32(SCREEN_HEIGHT)
points :[]Vec3
GameState :: struct {
dt: f32,
keymap: map[string]Key,
cam: rl.Camera3D,
}
init_state :: proc() -> ^GameState {
keymap := make(map[string]Key)
keymap["Left"] = .A
keymap["Right"] = .D
keymap["Up"] = .W
keymap["Down"] = .S
state := GameState {
keymap = keymap,
cam = {
position = { 35.0, 35.0, 35.0 },
target = { 0.0, -5.0, 0.0 },
up = { 0.0, 1.0, 0.0 },
fovy = 15.0,
projection = rl.CameraProjection.PERSPECTIVE,
},
}
rlgl.EnableWireMode()
// rows := 1
// cols := 50
// for r in 0..<rows {
// for c in 0..<cols {
// row := c % 2 == 0 ? c : c + 1
// points[c + r * cols] = {}
// }
// }
points = {
{0,0,0},{0,0,1},
{1,0,0},{1,0,0},{1,0,1},
{2,0,0},{2,0,1},
{3,0,0},{3,0,1},
{4,0,0},{4,0,1},
{5,0,0},{5,0,1},
}
cloned := new_clone(state)
return cloned
}
get_rand_angle :: proc(min: i32, max: i32) -> f32 { return f32(rl.GetRandomValue(min, max)) * rl.DEG2RAD }
player_input :: proc(using s: ^GameState) {
horizontal: f32
vertical: f32
if rl.IsKeyDown(s.keymap["Right"]) { horizontal = 1 }
if rl.IsKeyDown(s.keymap["Left"]) { horizontal = -1 }
if rl.IsKeyDown(s.keymap["Up"]) { vertical = -1 }
if rl.IsKeyDown(s.keymap["Down"]) { vertical = 1 }
if rl.IsMouseButtonPressed(rl.MouseButton.LEFT) {
}
}
update :: proc(using s: ^GameState) {
}
draw :: proc(using s: ^GameState) {
rl.DrawTriangleStrip3D(raw_data(points), 6, rl.BLACK)
}
main :: proc() {
rl.SetTraceLogLevel(.ERROR)
rl.InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Boids")
rl.SetTargetFPS(60)
state := init_state()
defer {
free(state)
}
for !rl.WindowShouldClose() {
state.dt = rl.GetFrameTime()
player_input(state)
update(state)
rl.BeginDrawing()
rl.ClearBackground(rl.WHITE)
rl.BeginMode3D(state.cam)
draw(state)
rl.EndMode3D()
rl.EndDrawing()
}
rl.CloseWindow()
}