Porting GUI to pyimgui
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parent
b1b72d0fcc
commit
8b6cd161c2
@ -5,6 +5,19 @@ import OpenGL.GL as gl
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import imgui as im
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from imgui.integrations.glfw import GlfwRenderer
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from PIL import Image
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import numpy as np
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def load_texture(filename):
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image = Image.open(filename)
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width, height = image.size
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texture_id = gl.glGenTextures(1)
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gl.glBindTexture(gl.GL_TEXTURE_2D, texture_id)
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
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gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)
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gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, width, height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, np.array(image.convert("RGBA")).flatten())
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return texture_id
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class ImguiWindow():
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def impl_glfw_init(self, w, h):
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window_name = "minimal Imgui/GLFW3 example"
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@ -33,18 +46,27 @@ class ImguiWindow():
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return window
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def __init__(self, draw_fn, window_name, width, height):
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def __init__(self, init_fn, draw_fn, window_name, width, height):
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im.create_context()
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self.window = self.impl_glfw_init(width, height)
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impl = GlfwRenderer(self.window)
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# Load a new font
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io = im.get_io()
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new_font = io.fonts.add_font_from_file_ttf("/usr/share/fonts/TTF/RobotoMono-Regular.ttf", 24)
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impl.refresh_font_texture()
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init_fn()
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while not glfw.window_should_close(self.window):
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glfw.poll_events()
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impl.process_inputs()
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im.new_frame()
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draw_fn()
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with im.font(new_font):
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draw_fn()
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gl.glClearColor(1., 1., 1., 1)
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gl.glClear(gl.GL_COLOR_BUFFER_BIT)
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@ -55,7 +77,3 @@ class ImguiWindow():
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impl.shutdown()
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glfw.terminate()
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313
mm.py
313
mm.py
@ -1,38 +1,33 @@
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from dateutil.parser import parse
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from dataclasses import dataclass
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import sqlite3 as sql
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import PySimpleGUI as sg
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from ImguiWindow import ImguiWindow, load_texture
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import glfw
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import imgui as im
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import random
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import datetime
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def get_bank():
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cursor = conn.cursor()
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cursor.execute("""
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SELECT resource.name,balance FROM bank_account
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INNER JOIN resource ON resource.id = bank_account.resource_id
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WHERE user_id = ?
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""", (world.current_user_id,))
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bank = {name: balance for name,balance in cursor.fetchall()}
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cursor.close()
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return bank
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conn = sql.connect("mm.db", check_same_thread=False)
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conn.execute('PRAGMA foreign_keys = ON')
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current_user = "Joe"
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current_user_id = 1
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cursor = conn.cursor()
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cursor.execute("SELECT id,name FROM resource")
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resources = cursor.fetchall()
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id_to_resource = {id: name for id, name in resources}
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resource_to_id = {name: id for id, name in resources}
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cursor.execute("""
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SELECT resource.name,balance FROM bank_account
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INNER JOIN resource ON resource.id = bank_account.resource_id
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WHERE user_id = ?
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""", (current_user_id,))
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bank = {name: balance for name,balance in cursor.fetchall()}
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cursor.execute("""
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SELECT store_item.id,store_item.name,resource.name,price,claim_amount FROM store_item
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INNER JOIN resource ON resource.id = currency
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""")
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store = {item[0]:item[1:] for item in cursor.fetchall()}
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cursor.close()
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def get_store_items():
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cursor = conn.cursor()
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cursor.execute("""
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SELECT store_item.id,store_item.name,resource.name,price,claim_amount FROM store_item
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INNER JOIN resource ON resource.id = currency
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""")
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items = {item[0]:item[1:] for item in cursor.fetchall()}
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cursor.close()
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return items
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def get_moons():
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staking_sources = {}
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@ -63,7 +58,7 @@ def get_inventory():
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LEFT JOIN upgrade_event ON inventory_item.id = upgrade_event.inventory_item_id
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WHERE inventory_item.user_id = ?
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GROUP BY inventory_item.id;
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""", (current_user_id,))
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""", (world.current_user_id,))
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inventory = {item[0]:item[1:] for item in cursor.fetchall()}
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@ -99,22 +94,23 @@ def mint():
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try:
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cursor.execute("""
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INSERT INTO staking_source (user_id, address) VALUES (?, ?)
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""", (current_user_id, f"0x{rand_hash}"))
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""", (world.current_user_id, f"0x{rand_hash}"))
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source_id = cursor.lastrowid
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for id,_ in resources:
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for id,_ in world.resources:
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init_supply = random.randint(50, 200)
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cursor.execute("""
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INSERT INTO resource_well (source_id, resource_id, supply) VALUES (?, ?, ?)
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""", (source_id, id, init_supply))
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conn.commit()
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except sqlite3.Error as error:
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except sql.Error as error:
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print(error)
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conn.rollback()
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finally:
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cursor.close()
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world.staking_sources = get_moons()
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return source_id
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def buy_item(item_id):
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@ -123,11 +119,12 @@ def buy_item(item_id):
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cursor.execute("""
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INSERT INTO inventory_item (user_id, store_item_id)
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VALUES (?, ?)
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""", (current_user_id, item_id))
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""", (world.current_user_id, item_id))
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item_id = cursor.lastrowid
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conn.commit()
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cursor.close()
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world.inventory = get_inventory()
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return item_id
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def mine(a,b,user_data):
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@ -158,10 +155,11 @@ def sell(item_id):
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cursor = conn.cursor()
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cursor.execute("DELETE FROM inventory_item WHERE user_id = ? AND id = ?",
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(current_user_id,item_id))
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(world.current_user_id, item_id))
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conn.commit()
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cursor.close()
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world.inventory = get_inventory()
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def sell_all():
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cursor = conn.cursor()
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@ -170,105 +168,170 @@ def sell_all():
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conn.commit()
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cursor.close()
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world.inventory = get_inventory()
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bank_txts = [ f"{name.capitalize()}: {amount}" for name,amount in bank.items() ]
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banks = " | ".join(bank_txts)
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def draw_dashboard():
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im.text(f"Current User: {world.current_user}")
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for _ in range(10):
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im.spacing()
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for name,balance in world.bank.items():
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im.text(f"{name.capitalize()}: {balance}")
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def get_store_ui():
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inventory = get_inventory()
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store_ui = []
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for id,(name,resource,price,claim) in store.items():
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def draw_store():
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for id,(name,resource,price,claim) in world.store.items():
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owned = False
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for (store_item_id,_) in inventory.values():
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for (store_item_id,_) in world.inventory.values():
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if id == store_item_id:
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owned = True
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store_ui.append([sg.Text(f"{name}: Mine {claim} {resource.capitalize()}"),
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sg.Button(f"Buy {price} {resource[0:3]}",
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key=("-BUY-",id),
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disabled=owned)])
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return store_ui
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im.text(f"{name}: Mine {claim} {resource.capitalize()}")
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def inventory_row(item_id, si_id, tier):
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name = store[si_id][0]
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row = [sg.Text(f"{name} - Tier {tier+1}"),
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sg.Button("Upgrade", key=("-UPGRADE-",item_id)),
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sg.Button("Sell", key=("-SELL-",item_id))]
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return [sg.pin(sg.Column([row], key=("-IROW-",item_id)))]
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if owned:
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im.text_disabled(f"Buy {price} {resource[0:3]}")
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else:
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im.push_id(f"Buy{id}")
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if im.button(f"Buy {price} {resource[0:3]}"):
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buy_item(id)
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im.pop_id()
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for _ in range(5):
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im.spacing()
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def moon_row(id,source):
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wbtns = []
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for name,(supply,ts) in source[1].items():
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col = sg.Col([[sg.Text(name)], [sg.Button("Mine", key=("-MINE-",id,name))]])
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wbtns.append(col)
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row = [sg.Image("moon.png"), sg.Column([wbtns])]
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return [sg.pin(sg.Column([row, [sg.Button("Destroy", key=("-DESTROY-",id))]], key=("-MROW-",id)))]
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def get_inventory_ui():
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inventory_ui = []
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inventory = get_inventory()
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for id,(si_id,tier) in inventory.items():
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inventory_ui.append(inventory_row(id,si_id,tier))
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return inventory_ui
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def get_sources_ui():
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staking_sources = get_moons()
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sources_ui = []
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for id,source in staking_sources.items():
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sources_ui.append(moon_row(id,source))
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return sources_ui
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layout = [
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[sg.Text(f"User: {current_user}")],
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[sg.Text(banks, key='-BANKS-')],
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[sg.HorizontalSeparator()],
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[sg.Button("Sell All", key="-SELLALL-")],
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[[sg.Column(get_store_ui(), size=(400, 280),),
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sg.Column(get_inventory_ui(), key="-ICOL-", vertical_alignment='t')]],
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[sg.HorizontalSeparator()],
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[sg.Button("Mint Moon", key="-MINT-")],
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[sg.Column(layout=get_sources_ui(), key="-MCOL-", size=(1200, 500),
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scrollable=True, vertical_scroll_only=True)]
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]
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window = sg.Window("Moon Miner", layout, font='25')
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while True:
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event, values = window.read()
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if event == sg.WINDOW_CLOSED:
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break
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elif type(event) is tuple:
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if event[0] == "-UPGRADE-":
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sg.Window.Layout([[sg.Text("IT WORKED")]])
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elif event[0] == "-SELL-":
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id = event[1]
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inv = get_inventory()
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def draw_inventory():
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for id,(sid,tier) in world.inventory.items():
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im.text(f"{id} - {world.store[sid][0]} - Tier {tier+1}")
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im.push_id(f"Upgrade{id}")
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if im.button("Upgrade"):
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print("Upgrade")
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im.pop_id()
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im.same_line()
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im.push_id(f"Sell{id}")
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if im.button("Sell"):
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sell(id)
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window[("-BUY-",inv[id][0])].update(disabled=False)
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window[("-IROW-",id)].update(visible=False)
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elif event[0] == "-BUY-":
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id = event[1]
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item_id = buy_item(id)
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window[("-BUY-",id)].update(disabled=True)
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window.extend_layout(window["-ICOL-"], [inventory_row(item_id,id,0)])
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elif event[0] == "-DESTROY-":
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id = event[1]
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destroy(id)
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window[("-MROW-",id)].update(visible=False)
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else:
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if event == "-MINT-":
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id = mint()
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moons = get_moons()
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window.extend_layout(window["-MCOL-"], [moon_row(id,moons[id])])
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elif event.startswith("-MINE-"):
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print("Mine")
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elif event == "-SELLALL-":
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inv = get_inventory()
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for item in inv:
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window[("-IROW-",item)].update(visible=False)
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for item in store:
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window[("-BUY-",item)].update(disabled=False)
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sell_all()
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im.pop_id()
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for _ in range(5):
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im.spacing()
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def draw_moons():
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if im.button("Mint"):
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mint()
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im.begin_child("Moons")
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im.columns(3, 'fileLlist')
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im.set_column_width(0, 250)
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im.set_column_width(1, 650)
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im.separator()
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im.text("Moon")
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im.next_column()
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im.text("Resources")
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im.next_column()
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im.text("Created")
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im.next_column()
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im.separator()
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for id,(ts,wells) in world.staking_sources.items():
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im.image(world.moon_img_tex_id, 240, 200)
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im.next_column()
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for well in wells:
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im.button("Mine")
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im.same_line()
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im.text(well)
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im.next_column()
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im.text(str(ts))
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im.next_column()
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im.separator()
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im.columns(1)
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im.end_child()
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def draw_panels():
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screen_width, screen_height = glfw.get_video_mode(glfw.get_primary_monitor())[0]
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# Main
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# TODO: This is probably not the right way to do this
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im.set_next_window_size(screen_width, screen_height)
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# Set the next window position to (0, 0) to make the window cover the entire screen
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im.set_next_window_position(0, 0)
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f = im.WINDOW_NO_TITLE_BAR | im.WINDOW_NO_RESIZE | im.WINDOW_NO_MOVE | im.WINDOW_NO_COLLAPSE
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im.begin("Main", flags=f)
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im.end()
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# Dashboard
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im.set_next_window_position(0, 0)
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im.set_next_window_size(400, 450)
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f = im.WINDOW_NO_RESIZE | im.WINDOW_NO_MOVE
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im.begin("Dashboard", flags=f)
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draw_dashboard()
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im.end()
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# Store
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im.set_next_window_position(402, 0)
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im.set_next_window_size(400, 450)
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f = im.WINDOW_NO_RESIZE | im.WINDOW_NO_MOVE
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im.begin("Store", flags=f)
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draw_store()
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im.end()
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# Inventory
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im.set_next_window_position(802, 0)
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im.set_next_window_size(400, 450)
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f = im.WINDOW_NO_RESIZE | im.WINDOW_NO_MOVE
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im.begin("Inventory", flags=f)
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draw_inventory()
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im.end()
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# Moons
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im.set_next_window_position(0, 452)
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im.set_next_window_size(1200, 540)
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f = im.WINDOW_NO_RESIZE | im.WINDOW_NO_MOVE | im.WINDOW_ALWAYS_VERTICAL_SCROLLBAR
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im.begin("Moons", flags=f)
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draw_moons()
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im.end()
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