Render triangle
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parent
b3c1fc5edf
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0f8dae0943
3
deps.edn
3
deps.edn
@ -8,4 +8,5 @@
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org.lwjgl/lwjgl-assimp {:mvn/version "3.3.3"}
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org.lwjgl/lwjgl-assimp$natives-linux {:mvn/version "3.3.3"}
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org.joml/joml {:mvn/version "1.10.7"}}
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:paths ["src"]}
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:paths ["src"]
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:aliases {:dev {:jvm-opts ["-Djdk.attach.allowAttachSelf=true"]}}}
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@ -1,10 +1,10 @@
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#version 330
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in vec3 color;
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uniform vec4 uColor;
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out vec4 fragment;
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void main()
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{
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fragment = vec4(color, 1.0);
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fragment = uColor;
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}
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@ -1,14 +1,8 @@
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#version 330
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uniform mat4 MVP;
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in vec3 vCol;
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in vec2 vPos;
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out vec3 color;
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in vec3 vPos;
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void main()
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{
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gl_Position = MVP * vec4(vPos, 0.0, 1.0);
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color = vCol;
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gl_Position = vec4(vPos, 1.0);
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}
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113
src/nol/core.clj
113
src/nol/core.clj
@ -1,4 +1,5 @@
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(ns nol.core
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(:require [clojure.math])
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(:import [org.lwjgl.assimp Assimp AIScene AIMesh AIVector3D AIFace]
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[org.lwjgl.glfw GLFW GLFWKeyCallbackI GLFWErrorCallbackI]
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[org.lwjgl.opengl GL GL45 GL33 GL20 GL15 GL11 GL30]
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@ -6,6 +7,21 @@
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[org.joml Matrix4f]
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[java.nio FloatBuffer]))
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(def render-queue (java.util.concurrent.LinkedBlockingQueue.))
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(def state (atom {:last-time (GLFW/glfwGetTime) :window nil}))
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(def gl-thread (atom nil))
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(defmacro with-gl [& body]
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`(let [result# (promise)]
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(.put render-queue #(deliver result# (try (do ~@body)
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(catch Exception e# e#))))
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(let [r# (deref result#)]
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(if (instance? Exception r#)
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(throw r#)
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r#))))
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(def vertex-shader-text (slurp "shaders/base.vert"))
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(def fragment-shader-text (slurp "shaders/base.frag"))
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@ -27,15 +43,13 @@
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(throw (RuntimeException. (str "Program link error: " (GL20/glGetProgramInfoLog program)))))
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program))
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(def state (atom {:last-time (GLFW/glfwGetTime)}))
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(defn load-model [path]
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(Assimp/aiImportFile path (bit-or Assimp/aiProcess_Triangulate
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Assimp/aiProcess_FlipUVs)))
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(def vertices (float-array [0.0 0.5 0.0
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-0.5 0.5 0.0
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0.5 -0.5 0.0]))
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(def vertices (float-array [0.0 1.0 0.0
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-1.0 -1.0 0.0
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1.0 -1.0 0.0]))
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(defn- update-loop [window stack data]
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(let [w-buf (.mallocInt stack 1)
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@ -43,14 +57,31 @@
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_ (GLFW/glfwGetFramebufferSize window w-buf h-buf)
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w (.get w-buf 0)
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h (.get h-buf 0)
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current-time (GLFW/glfwGetTime)]
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t (GLFW/glfwGetTime)]
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(GL11/glViewport 0 0 w h)
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(GL11/glClear GL11/GL_COLOR_BUFFER_BIT)
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(swap! state assoc :last-time current-time)
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(swap! state assoc :last-time t)
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(GL45/glUseProgram (:program data))
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(let [loc (GL45/glGetUniformLocation (:program data) "uColor")
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t (* t 2)]
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(GL45/glUniform4f loc
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(* 0.5 (+ 1.0 (clojure.math/sin t)))
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(* 0.5 (+ 1.0 (clojure.math/sin (+ t 2.094))))
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(* 0.5 (+ 1.0 (clojure.math/sin (+ t 4.189))))
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1.0))
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(GL45/glBindVertexArray (:vao data))
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(GL45/glDrawArrays GL45/GL_TRIANGLES 0 3)
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(GLFW/glfwSwapBuffers window)))
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(defn stop! []
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;; signal the window to close
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(with-gl
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(GLFW/glfwSetWindowShouldClose
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(:window @state) true)))
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(defn -main []
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(when-not (GLFW/glfwInit)
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(throw (RuntimeException. "Failed to init GLFW")))
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@ -64,32 +95,90 @@
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(GLFW/glfwTerminate)
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(throw (RuntimeException. "Failed to create window")))
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(GLFW/glfwMakeContextCurrent window)
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(GL/createCapabilities)
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(GLFW/glfwSwapInterval 1)
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(swap! state assoc :window window :should-close false)
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(GLFW/glfwSetKeyCallback window
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(reify GLFWKeyCallbackI
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(invoke [_ win key scancode action mods]
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(when (and (= key GLFW/GLFW_KEY_ESCAPE) (= action GLFW/GLFW_PRESS))
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(GLFW/glfwSetWindowShouldClose win true)))))
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(swap! state assoc :should-close true)))))
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(let [vbo (GL45/glCreateBuffers)
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vao (GL45/glCreateVertexArrays)
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data (try
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(let [vert (compile-shader GL20/GL_VERTEX_SHADER vertex-shader-text)
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frag (compile-shader GL20/GL_FRAGMENT_SHADER fragment-shader-text)
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program (link-program vert frag)]
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(GL45/glNamedBufferStorage vbo vertices GL45/GL_DYNAMIC_STORAGE_BIT)
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(GL45/glVertexArrayVertexBuffer vao 0 vbo 0 12)
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(GL45/glEnableVertexArrayAttrib vao 0)
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(GL45/glVertexArrayAttribFormat vao 0 3 GL45/GL_FLOAT false 0)
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(GL45/glVertexArrayAttribBinding vao 0 0)
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{:vbo vbo :vao vao :program program})
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(catch Exception e
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(println "Setup error:" (.getMessage e))
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nil))]
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(swap! state merge data)
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(loop []
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(when-not (GLFW/glfwWindowShouldClose window)
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(while (not (.isEmpty render-queue))
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((.take render-queue)))
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(when-not (or (:should-close @state)
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(GLFW/glfwWindowShouldClose window))
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(GLFW/glfwPollEvents)
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(let [stack (MemoryStack/stackPush)]
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(try
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(update-loop window stack)
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(update-loop window stack data)
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(finally
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(MemoryStack/stackPop))))
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(recur)))
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(recur))))
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(GLFW/glfwDestroyWindow window)
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(GLFW/glfwTerminate)))
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(comment
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(defn start! []
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(when (and @gl-thread (.isAlive @gl-thread))
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(throw (RuntimeException. "Already running")))
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(reset! gl-thread
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(doto (Thread. (fn []
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(try
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(-main)
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(catch Exception e
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(println "GL thread error:" e)))))
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(.setName "opengl-thread")
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(.setDaemon true)
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(.start))))
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(comment
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(start!)
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(stop!)
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(def ^AIScene scene (load-model "assets/model.glb"))
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(.mNumMeshes scene) ;; 54
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(.mNumMaterials scene) ;; 17
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(with-gl
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(GL11/glClearColor 0.392 0.584 0.929 1.0))
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(with-gl
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(GL45/glNamedBufferSubData (:vbo @state) 0 ^floats (float-array [ 0.0 0.5 0.0
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-0.5 -0.5 0.0
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0.5 -0.5 0.0])))
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(with-gl
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(GL45/glNamedBufferSubData (:vbo @state) 0 ^floats (float-array [ 0.0 1.0 0.0
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-1.0 -1.0 0.0
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1.0 -1.0 0.0])))
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(def program (with-gl (let [vert (compile-shader GL20/GL_VERTEX_SHADER vertex-shader-text)
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frag (compile-shader GL20/GL_FRAGMENT_SHADER fragment-shader-text)]
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(link-program vert frag))))
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(with-gl (GL45/glVertexArrayVertexBuffer vao 0 vbo 0 12))
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(with-gl (GL45/glEnableVertexArrayAttrib vao 0)
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(GL45/glVertexArrayAttribFormat vao 0 3 GL45/GL_FLOAT false 0)
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(GL45/glVertexArrayAttribBinding vao 0 0))
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:-)
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