This commit is contained in:
Joseph Ferano 2026-03-06 09:06:15 +07:00
parent 0f8dae0943
commit 10e37cc33f

View File

@ -1,9 +1,9 @@
(ns nol.core
(:require [clojure.math])
(:import [org.lwjgl.assimp Assimp AIScene AIMesh AIVector3D AIFace]
[org.lwjgl.glfw GLFW GLFWKeyCallbackI GLFWErrorCallbackI]
[org.lwjgl.opengl GL GL45 GL33 GL20 GL15 GL11 GL30]
[org.lwjgl.system MemoryStack MemoryUtil]
(:import [org.lwjgl.assimp Assimp AIFace AIMaterial AIMesh AIScene AIVector3D]
[org.lwjgl.glfw GLFW GLFWErrorCallbackI GLFWKeyCallbackI]
[org.lwjgl.opengl GL GL11 GL15 GL20 GL33 GL30 GL45]
[org.lwjgl.system MemoryUtil MemoryStack]
[org.joml Matrix4f]
[java.nio FloatBuffer]))
@ -63,21 +63,9 @@
(swap! state assoc :last-time t)
(GL45/glUseProgram (:program data))
(let [loc (GL45/glGetUniformLocation (:program data) "uColor")
t (* t 2)]
(GL45/glUniform4f loc
(* 0.5 (+ 1.0 (clojure.math/sin t)))
(* 0.5 (+ 1.0 (clojure.math/sin (+ t 2.094))))
(* 0.5 (+ 1.0 (clojure.math/sin (+ t 4.189))))
1.0))
(GL45/glBindVertexArray (:vao data))
(GL45/glDrawArrays GL45/GL_TRIANGLES 0 3)
(GLFW/glfwSwapBuffers window)))
(defn stop! []
;; signal the window to close
(with-gl
(GLFW/glfwSetWindowShouldClose
(:window @state) true)))
@ -90,7 +78,7 @@
(GLFW/glfwWindowHint GLFW/GLFW_CONTEXT_VERSION_MINOR 5)
(GLFW/glfwWindowHint GLFW/GLFW_OPENGL_PROFILE GLFW/GLFW_OPENGL_CORE_PROFILE)
(let [window (GLFW/glfwCreateWindow 960 592 "NOL" MemoryUtil/NULL MemoryUtil/NULL)]
(let [window (GLFW/glfwCreateWindow 960 300 #_592 "NOL" MemoryUtil/NULL MemoryUtil/NULL)]
(when (= window MemoryUtil/NULL)
(GLFW/glfwTerminate)
(throw (RuntimeException. "Failed to create window")))
@ -108,22 +96,7 @@
(when (and (= key GLFW/GLFW_KEY_ESCAPE) (= action GLFW/GLFW_PRESS))
(swap! state assoc :should-close true)))))
(let [vbo (GL45/glCreateBuffers)
vao (GL45/glCreateVertexArrays)
data (try
(let [vert (compile-shader GL20/GL_VERTEX_SHADER vertex-shader-text)
frag (compile-shader GL20/GL_FRAGMENT_SHADER fragment-shader-text)
program (link-program vert frag)]
(GL45/glNamedBufferStorage vbo vertices GL45/GL_DYNAMIC_STORAGE_BIT)
(GL45/glVertexArrayVertexBuffer vao 0 vbo 0 12)
(GL45/glEnableVertexArrayAttrib vao 0)
(GL45/glVertexArrayAttribFormat vao 0 3 GL45/GL_FLOAT false 0)
(GL45/glVertexArrayAttribBinding vao 0 0)
{:vbo vbo :vao vao :program program})
(catch Exception e
(println "Setup error:" (.getMessage e))
nil))]
(swap! state merge data)
(let []
(loop []
(while (not (.isEmpty render-queue))
((.take render-queue)))
@ -132,7 +105,7 @@
(GLFW/glfwPollEvents)
(let [stack (MemoryStack/stackPush)]
(try
(update-loop window stack data)
(update-loop window stack {})
(finally
(MemoryStack/stackPop))))
(recur))))
@ -159,6 +132,7 @@
(def ^AIScene scene (load-model "assets/model.glb"))
(.mNumMeshes scene) ;; 54
(.mNumMaterials scene) ;; 17
(with-gl
(GL11/glClearColor 0.392 0.584 0.929 1.0))