Fully functioning orbit camera

This commit is contained in:
Joseph Ferano 2026-04-07 08:58:44 +08:00
parent 734100d52d
commit 359755aad1

View File

@ -10,18 +10,25 @@
[org.lwjgl.glfw GLFW GLFWKeyCallbackI] [org.lwjgl.glfw GLFW GLFWKeyCallbackI]
[org.lwjgl.opengl GL GL11 GL20 GL30 GL45] [org.lwjgl.opengl GL GL11 GL20 GL30 GL45]
[org.lwjgl.stb STBImage] [org.lwjgl.stb STBImage]
[org.joml Matrix4f Vector3f] [org.joml Matrix4f Vector2f Vector3f]
[org.lwjgl.system MemoryStack MemoryUtil])) [org.lwjgl.system MemoryStack MemoryUtil]))
(def ^LinkedBlockingQueue render-queue (LinkedBlockingQueue.)) (def ^LinkedBlockingQueue render-queue (LinkedBlockingQueue.))
(def state (atom {:last-time 0.0 (def state (atom {:last-time 0.0
:drag-start-pos nil
:camera-pos (Vector3f. 0.0 0.0 10.0) :camera-pos (Vector3f. 0.0 0.0 10.0)
:camera-yaw 0.0 :camera-yaw 0.0
:camera-pitch 0.0 :camera-pitch 0.0
:camera-target (Vector3f.)})) :orbit-yaw 0.0
:orbit-pitch 0.0
:last-orbit-x 0.0
:last-orbit-y 0.0
:focus-point (Vector3f.)
:camera-target (Vector3f.)
:projection-matrix}))
(def gl-thread (atom nil)) (defonce gl-thread (atom nil))
(defmacro with-gl [& body] (defmacro with-gl [& body]
`(let [result# (promise)] `(let [result# (promise)]
@ -68,11 +75,11 @@
(.mTransformation) (.mTransformation)
(ai-matrix->matrix4f))) (ai-matrix->matrix4f)))
(def loaded-scene (atom nil)) (defonce loaded-scene (atom nil))
(def uploaded-scene (atom nil)) (defonce uploaded-scene (atom nil))
(def shaders (atom nil)) (defonce shaders (atom nil))
(def cam-speed 0.03) (def cam-speed 0.04)
(defn camera-forward [^double yaw ^double pitch] (defn camera-forward [^double yaw ^double pitch]
(Vector3f. (* (Math/cos pitch) (Math/sin yaw)) (Vector3f. (* (Math/cos pitch) (Math/sin yaw))
@ -89,8 +96,27 @@
(= (GLFW/glfwGetKey window key) GLFW/GLFW_PRESS)) (= (GLFW/glfwGetKey window key) GLFW/GLFW_PRESS))
(def ^Vector3f move-dir (Vector3f.)) (def ^Vector3f move-dir (Vector3f.))
(def ^Vector3f focus-distance 5.0)
(defn- handle-input! [window] (defn- handle-key-actions! [_win key _scancode action _mods]
(when (= action GLFW/GLFW_PRESS)
(when (= key GLFW/GLFW_KEY_ESCAPE)
(swap! state assoc :should-close true))
(when (= key GLFW/GLFW_KEY_R)
(swap! state assoc
:camera-pos (Vector3f. 0.0 0.0 10.0)
:camera-yaw 0.0
:camera-pitch 0.0
:focus-point (Vector3f. 0.0 0.0 0.0)
:camera-target (Vector3f.)))))
(defn- drag-detected? [^double x1 ^double y1 ^double x2 ^double y2]
(let [threshold 10.0
dx (- x2 x1)
dy (- y2 y1)]
(< threshold (+ (* dx dx) (* dy dy)))))
(defn- handle-keyboard-state! [window]
(let [{:keys [camera-yaw camera-pitch ^Vector3f camera-pos]} @state] (let [{:keys [camera-yaw camera-pitch ^Vector3f camera-pos]} @state]
(when (key-down? window GLFW/GLFW_KEY_W) (when (key-down? window GLFW/GLFW_KEY_W)
(.add move-dir 0.0 0.0 1.0)) (.add move-dir 0.0 0.0 1.0))
@ -117,7 +143,24 @@
(.add camera-pos velocity))) (.add camera-pos velocity)))
(.set move-dir 0.0 0.0 0.0))) (.set move-dir 0.0 0.0 0.0)))
(defn- handle-mouse-input! [window ^double xpos ^double ypos] (defn- handle-mouse-move! [_window ^double xpos ^double ypos]
(when (:orbit-mode @state)
(let [{:keys [^double orbit-yaw ^double orbit-pitch]} @state
last-orbit-x (double (or (:last-orbit-x @state) xpos))
last-orbit-y (double (or (:last-orbit-y @state) ypos))
sensitivity 0.005
dx (- last-orbit-x xpos)
dy (- last-orbit-y ypos)]
(swap! state assoc
:last-orbit-x xpos
:last-orbit-y ypos
:orbit-yaw (- orbit-yaw (* dx sensitivity))
:orbit-pitch (-> (- orbit-pitch (* dy sensitivity))
(max (- (/ Math/PI 2)))
(min (/ Math/PI 2))))))
#_(when-let [cursor-pos ^Vector2f (:drag-start-pos @state)]
(when (and (drag-detected? xpos ypos (.x cursor-pos) (.y cursor-pos)))
(swap! state assoc :orbit-mode true)))
(when (:fps-mode @state) (when (:fps-mode @state)
(let [{:keys [^double camera-yaw ^double camera-pitch]} @state (let [{:keys [^double camera-yaw ^double camera-pitch]} @state
last-cursor-x (double (or (:last-cursor-x @state) xpos)) last-cursor-x (double (or (:last-cursor-x @state) xpos))
@ -131,6 +174,12 @@
:camera-yaw (- camera-yaw (* dx sensitivity)) :camera-yaw (- camera-yaw (* dx sensitivity))
:camera-pitch (+ camera-pitch (* dy sensitivity)))))) :camera-pitch (+ camera-pitch (* dy sensitivity))))))
(defn- get-current-cursor-pos! ^Vector2f [^MemoryStack stack ^long window]
(let [xbuf (.mallocDouble stack 1)
ybuf (.mallocDouble stack 1)]
(GLFW/glfwGetCursorPos window xbuf ybuf)
(Vector2f. (.get xbuf 0) (.get ybuf 0))))
(defn- handle-mouse-buttons! [^long win button action mods] (defn- handle-mouse-buttons! [^long win button action mods]
(cond (cond
(and (= button GLFW/GLFW_MOUSE_BUTTON_RIGHT) (= action GLFW/GLFW_PRESS)) (and (= button GLFW/GLFW_MOUSE_BUTTON_RIGHT) (= action GLFW/GLFW_PRESS))
@ -144,13 +193,14 @@
(GLFW/glfwSetInputMode win GLFW/GLFW_CURSOR GLFW/GLFW_CURSOR_NORMAL)) (GLFW/glfwSetInputMode win GLFW/GLFW_CURSOR GLFW/GLFW_CURSOR_NORMAL))
(and (= button GLFW/GLFW_MOUSE_BUTTON_LEFT) (= action GLFW/GLFW_PRESS)) (and (= button GLFW/GLFW_MOUSE_BUTTON_LEFT) (= action GLFW/GLFW_PRESS))
(let [cursor (GLFW/glfwCreateStandardCursor GLFW/GLFW_RESIZE_ALL_CURSOR)] (do
(swap! state assoc :orbit-mode true) (when (mods :ctrl)
(GLFW/glfwSetCursor win cursor)) (swap! state assoc :orbit-mode true))
(swap! state assoc :drag-start-pos (get-current-cursor-pos! (MemoryStack/stackGet) win)))
(and (= button GLFW/GLFW_MOUSE_BUTTON_LEFT) (= action GLFW/GLFW_RELEASE)) (and (= button GLFW/GLFW_MOUSE_BUTTON_LEFT) (= action GLFW/GLFW_RELEASE))
(let [] (let []
(swap! state assoc :orbit-mode false) (swap! state assoc :orbit-mode false :drag-start-pos nil :last-orbit-x nil :last-orbit-y nil)
(GLFW/glfwSetCursor win MemoryUtil/NULL)))) (GLFW/glfwSetCursor win MemoryUtil/NULL))))
(defn render-scene [^MemoryStack stack scene node ^Matrix4f mtx] (defn render-scene [^MemoryStack stack scene node ^Matrix4f mtx]
@ -160,7 +210,7 @@
(.get model-mtx buf) (.get model-mtx buf)
(when-let [mesh-indices (seq (:meshes node))] (when-let [mesh-indices (seq (:meshes node))]
(let [{:keys [gl-meshes gl-textures]} scene (let [{:keys [gl-meshes gl-textures]} scene
{:keys [program uniforms]} @shaders] {:keys [_program uniforms]} @shaders]
(doseq [idx mesh-indices (doseq [idx mesh-indices
:let [gl-mesh (nth gl-meshes idx) :let [gl-mesh (nth gl-meshes idx)
mesh (:mesh gl-mesh) mesh (:mesh gl-mesh)
@ -190,37 +240,42 @@
(GL11/glClear GL11/GL_COLOR_BUFFER_BIT) (GL11/glClear GL11/GL_COLOR_BUFFER_BIT)
(GL11/glClear (bit-or GL11/GL_COLOR_BUFFER_BIT GL11/GL_DEPTH_BUFFER_BIT)) (GL11/glClear (bit-or GL11/GL_COLOR_BUFFER_BIT GL11/GL_DEPTH_BUFFER_BIT))
;; (swap! state assoc :last-time t)
(try (try
(when (and @uploaded-scene @shaders) (when (and @uploaded-scene @shaders)
(handle-input! window) (handle-keyboard-state! window)
(let [scene @uploaded-scene (let [scene @uploaded-scene
{:keys [program uniforms]} @shaders] {:keys [program uniforms]} @shaders]
(GL20/glUseProgram program) (GL20/glUseProgram program)
(let [vbuf (.mallocFloat stack 16) (let [vbuf (.mallocFloat stack 16)
pbuf (.mallocFloat stack 16) pbuf (.mallocFloat stack 16)
radius 10.0 radius 10.0
;; cam-x (* radius (Math/sin t))
;; cam-z (* radius (Math/cos t))
{:keys [^double camera-yaw ^double camera-pitch ^Vector3f camera-pos camera-target]} @state {:keys [^double camera-yaw ^double camera-pitch ^Vector3f camera-pos camera-target]} @state
fwd (camera-forward camera-yaw camera-pitch) fwd ^Vector3f (camera-forward camera-yaw camera-pitch)
target ^Vector3f (:camera-target @state) camera-pos (if (:orbit-mode @state)
(let [fwd ^Vector3f (camera-forward (:orbit-yaw @state) (:orbit-pitch @state))
orbit-pos (Vector3f. ^Vector3f (:focus-point @state))]
(.add orbit-pos (.mul (Vector3f. fwd) 8.0)))
camera-pos)
target (:camera-target @state)
_ (doto ^Vector3f target _ (doto ^Vector3f target
(.set camera-pos) (.set camera-pos)
(.add fwd)) (.add fwd))
vm (-> (Matrix4f.) target (if (:orbit-mode @state)
(:focus-point @state)
target)
view (-> (Matrix4f.)
(.identity) (.identity)
(.lookAt (.x camera-pos) (.y camera-pos) (.z camera-pos) ;; eye (camera position) (.lookAt (.x camera-pos) (.y camera-pos) (.z camera-pos) ;; eye (camera position)
(.x target) (.y target) (.z target) ;; center (where to look) (.x ^Vector3f target) (.y ^Vector3f target) (.z ^Vector3f target) ;; center (where to look)
0.0 1.0 0.0)) ;; up 0.0 1.0 0.0)) ;; up
pm (-> (Matrix4f.) proj (-> (Matrix4f.)
(.identity) (.identity)
(.perspective (float (Math/toRadians 45)) (.perspective (float (Math/toRadians 45))
(float (/ (float w) (float h))) (float (/ (float w) (float h)))
(float 0.1) (float 0.1)
(float 100.0)))] (float 100.0)))]
(.get vm vbuf) (.get view vbuf)
(.get pm pbuf) (.get proj pbuf)
(GL20/glUniformMatrix4fv ^int (:mv uniforms) false vbuf) (GL20/glUniformMatrix4fv ^int (:mv uniforms) false vbuf)
(GL20/glUniformMatrix4fv ^int (:mp uniforms) false pbuf) (GL20/glUniformMatrix4fv ^int (:mp uniforms) false pbuf)
(render-scene stack scene (:hiearchy scene) (Matrix4f.))))) (render-scene stack scene (:hiearchy scene) (Matrix4f.)))))
@ -252,7 +307,7 @@
(GLFW/glfwWindowHint GLFW/GLFW_CONTEXT_VERSION_MINOR 5) (GLFW/glfwWindowHint GLFW/GLFW_CONTEXT_VERSION_MINOR 5)
(GLFW/glfwWindowHint GLFW/GLFW_OPENGL_PROFILE GLFW/GLFW_OPENGL_CORE_PROFILE) (GLFW/glfwWindowHint GLFW/GLFW_OPENGL_PROFILE GLFW/GLFW_OPENGL_CORE_PROFILE)
(let [window (GLFW/glfwCreateWindow 960 400 #_#_1900 1100 "NOL" MemoryUtil/NULL MemoryUtil/NULL)] (let [window (GLFW/glfwCreateWindow 960 500 #_#_1900 1100 "NOL" MemoryUtil/NULL MemoryUtil/NULL)]
(when (= window MemoryUtil/NULL) (when (= window MemoryUtil/NULL)
(GLFW/glfwTerminate) (GLFW/glfwTerminate)
(throw (RuntimeException. "Failed to create window"))) (throw (RuntimeException. "Failed to create window")))
@ -270,29 +325,31 @@
(GLFW/glfwSetKeyCallback window (GLFW/glfwSetKeyCallback window
(reify GLFWKeyCallbackI (reify GLFWKeyCallbackI
(invoke [_ win key scancode action mods] (invoke [_ win key scancode action mods]
#_(try (try
(handle-input! win key scancode action mods) (handle-key-actions! win key scancode action mods)
(catch Exception e (catch Exception e
(println "GLFW Input error:" e))) (println "Key Callback Exception:" e))))))
(when (and (= key GLFW/GLFW_KEY_ESCAPE) (= action GLFW/GLFW_PRESS))
(swap! state assoc :should-close true)))))
(when (GLFW/glfwRawMouseMotionSupported) (when (GLFW/glfwRawMouseMotionSupported)
(GLFW/glfwSetInputMode window GLFW/GLFW_RAW_MOUSE_MOTION GLFW/GLFW_TRUE)) (GLFW/glfwSetInputMode window GLFW/GLFW_RAW_MOUSE_MOTION GLFW/GLFW_TRUE))
(GLFW/glfwSetCursorPosCallback window (GLFW/glfwSetCursorPosCallback window
(reify org.lwjgl.glfw.GLFWCursorPosCallbackI (reify org.lwjgl.glfw.GLFWCursorPosCallbackI
(invoke [_ win xpos ypos] (invoke [_ win xpos ypos]
(try (try
(handle-mouse-input! win xpos ypos) (handle-mouse-move! win xpos ypos)
(catch Exception e (catch Exception e
(println "Cursor Pos Callback Exception:" e)))))) (println "Cursor Pos Callback Exception:" e))))))
(GLFW/glfwSetMouseButtonCallback window (GLFW/glfwSetMouseButtonCallback window
(reify org.lwjgl.glfw.GLFWMouseButtonCallbackI (reify org.lwjgl.glfw.GLFWMouseButtonCallbackI
(invoke [_ win button action mods] (invoke [_ win button action mods]
(try (try
(handle-mouse-buttons! win button action mods) (let [mods (cond-> #{}
(pos? (bit-and mods GLFW/GLFW_MOD_SHIFT)) (conj :shift)
(pos? (bit-and mods GLFW/GLFW_MOD_CONTROL)) (conj :ctrl)
(pos? (bit-and mods GLFW/GLFW_MOD_ALT)) (conj :alt)
(pos? (bit-and mods GLFW/GLFW_MOD_SUPER)) (conj :super))]
(handle-mouse-buttons! win button action mods))
(catch Exception e (catch Exception e
(println "Mouse Button Callback Exception:" e)))))) (println "Mouse Button Callback Exception:" e))))))
(loop [] (loop []
(loop [] (loop []
(when-let [f (.poll render-queue)] (when-let [f (.poll render-queue)]
@ -461,6 +518,6 @@
(with-gl (with-gl
(GL11/glClearColor 0.392 0.584 0.929 1.0)) (GL11/glClearColor 0.392 0.584 0.929 1.0))
(with-gl (with-gl
(GL11/glClearColor 0.0 0.0 0.0 1.0)) (GL11/glClearColor 0.2 0.25 0.3 1.0))
:-) :-)