15 lines
198 B
GLSL
15 lines
198 B
GLSL
#version 330
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uniform vec4 uColor;
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uniform sampler2D texture_id;
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in vec2 vUV;
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out vec4 fragment;
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void main()
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{
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vec4 tex_color = texture(texture_id, vUV);
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fragment = uColor * tex_color;
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}
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