15 lines
159 B
GLSL
15 lines
159 B
GLSL
#version 330
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uniform mat4 MVP;
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in vec3 vCol;
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in vec2 vPos;
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out vec3 color;
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void main()
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{
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gl_Position = MVP * vec4(vPos, 0.0, 1.0);
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color = vCol;
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}
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