17 lines
222 B
GLSL
17 lines
222 B
GLSL
#version 330
|
|
|
|
uniform mat4 uModel;
|
|
uniform mat4 uView;
|
|
uniform mat4 uProjection;
|
|
|
|
in vec3 vPos;
|
|
in vec2 aUV;
|
|
|
|
out vec2 vUV;
|
|
|
|
void main()
|
|
{
|
|
vUV = aUV;
|
|
gl_Position = uProjection * uView * uModel * vec4(vPos, 1.0);
|
|
}
|