#version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec3 aColor; out vec3 vertexPos; out vec3 vertexColor; uniform float offset; void main() { gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0); vertexPos = vec3(abs(aPos.x), abs(aPos.y), abs(aPos.z)); }