/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Macros: GLMS_MAT4X2_ZERO_INIT GLMS_MAT4X2_ZERO Functions: CGLM_INLINE mat4x2s glms_mat4x2_zero(void); CGLM_INLINE mat4x2s glms_mat4x2_make(float * __restrict src); CGLM_INLINE mat4s glms_mat4x2_mul(mat4x2s m1, mat2x4s m2); CGLM_INLINE vec4s glms_mat4x2_mulv(mat4x2s m, vec2s v); CGLM_INLINE mat2x4s glms_mat4x2_transpose(mat4x2s m); CGLM_INLINE mat4x2s glms_mat4x2_scale(mat4x2s m, float s); */ #ifndef cglms_mat4x2_h #define cglms_mat4x2_h #include "../common.h" #include "../types-struct.h" #include "../mat4x2.h" /* api definition */ #define glms_mat4x2_(NAME) CGLM_STRUCTAPI(mat4x2, NAME) #define GLMS_MAT4X2_ZERO_INIT {GLM_MAT4X2_ZERO_INIT} /* for C only */ #define GLMS_MAT4X2_ZERO ((mat4x2s)GLMS_MAT4X2_ZERO_INIT) /*! * @brief make given matrix zero. * * @param[in, out] mat matrix */ CGLM_INLINE mat4x2s glms_mat4x2_(zero)(void) { mat4x2s r; glm_mat4x2_zero(r.raw); return r; } /*! * @brief Create mat4x2 matrix from pointer * * @param[in] src pointer to an array of floats * @return constructed matrix from raw pointer */ CGLM_INLINE mat4x2s glms_mat4x2_(make)(float * __restrict src) { mat4x2s r; glm_mat4x2_make(src, r.raw); return r; } /*! * @brief multiply m1 and m2 to dest * * m1, m2 and dest matrices can be same matrix, it is possible to write this: * * @code * glm_mat4x2_mul(m, m, m); * @endcode * * @param[in] m1 left matrix * @param[in] m2 right matrix * @param[out] dest destination matrix */ CGLM_INLINE mat4s glms_mat4x2_(mul)(mat4x2s m1, mat2x4s m2) { mat4s r; glm_mat4x2_mul(m1.raw, m2.raw, r.raw); return r; } /*! * @brief multiply matrix with column vector and store in dest vector * * @param[in] m matrix (left) * @param[in] v vector (right, column vector) * @param[out] dest result vector */ CGLM_INLINE vec4s glms_mat4x2_(mulv)(mat4x2s m, vec2s v) { vec4s r; glm_mat4x2_mulv(m.raw, v.raw, r.raw); return r; } /*! * @brief transpose matrix and store in dest * * @param[in] m matrix * @param[out] dest result */ CGLM_INLINE mat2x4s glms_mat4x2_(transpose)(mat4x2s m) { mat2x4s r; glm_mat4x2_transpose(m.raw, r.raw); return r; } /*! * @brief scale (multiply with scalar) matrix * * multiply matrix with scalar * * @param[in, out] m matrix * @param[in] s scalar */ CGLM_INLINE mat4x2s glms_mat4x2_(scale)(mat4x2s m, float s) { glm_mat4x2_scale(m.raw, s); return m; } #endif /* cglms_mat4x2_h */