2023-10-17 22:42:59 +07:00

14 lines
213 B
GLSL

#version 330 core
in vec3 vPos;
in vec3 vCol;
in vec2 tCoord;
out vec4 FragColor;
uniform sampler2D t1;
uniform sampler2D t2;
void main() {
FragColor = mix(texture(t1, tCoord), texture(t2, tCoord), 0.2);
}