2023-10-17 22:42:59 +07:00

17 lines
333 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec3 vPos;
out vec3 vCol;
out vec2 tCoord;
uniform float offset;
void main() {
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
vPos = aPos;
vCol = aColor;
tCoord = aTexCoord;
}