16 lines
291 B
GLSL
16 lines
291 B
GLSL
#version 330 core
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in vec3 vPos;
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in vec3 vCol;
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in vec2 tCoord;
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out vec4 FragColor;
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uniform sampler2D t1;
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uniform sampler2D t2;
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uniform float mixAmount;
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void main() {
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vec2 flipped = vec2(-tCoord.x, tCoord.y);
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FragColor = mix(texture(t1, tCoord), texture(t2, flipped), mixAmount);
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}
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