opengl-playground/libs/cglm/types-struct.h

298 lines
5.5 KiB
C++

/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#ifndef cglm_types_struct_h
#define cglm_types_struct_h
#include "types.h"
/*
* Anonymous structs are available since C11, but we'd like to be compatible
* with C99 and C89 too. So let's figure out if we should be using them or not.
* It's simply a convenience feature, you can e.g. build the library with
* anonymous structs and your application without them and they'll still be
* compatible, cglm doesn't use the anonymous structs internally.
*/
#ifndef CGLM_USE_ANONYMOUS_STRUCT
/* If the user doesn't explicitly specify if they want anonymous structs or
* not, then we'll try to intuit an appropriate choice. */
# if defined(CGLM_NO_ANONYMOUS_STRUCT)
/* The user has defined CGLM_NO_ANONYMOUS_STRUCT. This used to be the
* only #define governing the use of anonymous structs, so for backward
* compatibility, we still honor that choice and disable them. */
# define CGLM_USE_ANONYMOUS_STRUCT 0
# elif (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L) || \
(defined(__cplusplus) && __cplusplus >= 201103L)
/* We're compiling for C11 or this is the MSVC compiler. In either
* case, anonymous structs are available, so use them. */
# define CGLM_USE_ANONYMOUS_STRUCT 1
# elif defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))
/* GCC 4.6 and onwards support anonymous structs as an extension */
# define CGLM_USE_ANONYMOUS_STRUCT 1
# elif defined(__clang__) && __clang_major__ >= 3
/* Clang 3.0 and onwards support anonymous structs as an extension */
# define CGLM_USE_ANONYMOUS_STRUCT 1
# elif defined(_MSC_VER) && (_MSC_VER >= 1900) /* Visual Studio 2015 */
/* We can support anonymous structs
* since Visual Studio 2015 or 2017 (1910) maybe? */
# define CGLM_USE_ANONYMOUS_STRUCT 1
# else
/* Otherwise, we're presumably building for C99 or C89 and can't rely
* on anonymous structs being available. Turn them off. */
# define CGLM_USE_ANONYMOUS_STRUCT 0
# endif
#endif
typedef union vec2s {
vec2 raw;
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float x;
float y;
};
struct {
float r;
float i;
};
struct {
float u;
float v;
};
struct {
float s;
float t;
};
#endif
} vec2s;
typedef union vec3s {
vec3 raw;
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float x;
float y;
float z;
};
struct {
float r;
float g;
float b;
};
#endif
} vec3s;
typedef union ivec2s {
ivec2 raw;
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
int x;
int y;
};
struct {
int r;
int i;
};
struct {
int u;
int v;
};
struct {
int s;
int t;
};
#endif
} ivec2s;
typedef union ivec3s {
ivec3 raw;
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
int x;
int y;
int z;
};
struct {
int r;
int g;
int b;
};
#endif
} ivec3s;
typedef union ivec4s {
ivec4 raw;
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
int x;
int y;
int z;
int w;
};
struct {
int r;
int g;
int b;
int a;
};
#endif
} ivec4s;
typedef union CGLM_ALIGN_IF(16) vec4s {
vec4 raw;
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float x;
float y;
float z;
float w;
};
struct {
float r;
float g;
float b;
float a;
};
#endif
} vec4s;
typedef union CGLM_ALIGN_IF(16) versors {
vec4 raw;
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float x;
float y;
float z;
float w;
};
struct {
vec3s imag;
float real;
};
#endif
} versors;
typedef union mat2s {
mat2 raw;
vec2s col[2];
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float m00, m01;
float m10, m11;
};
#endif
} mat2s;
typedef union mat2x3s {
mat2x3 raw;
vec3s col[2]; /* [col (2), row (3)] */
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float m00, m01, m02;
float m10, m11, m12;
};
#endif
} mat2x3s;
typedef union mat2x4s {
mat2x4 raw;
vec4s col[2]; /* [col (2), row (4)] */
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float m00, m01, m02, m03;
float m10, m11, m12, m13;
};
#endif
} mat2x4s;
typedef union mat3s {
mat3 raw;
vec3s col[3];
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float m00, m01, m02;
float m10, m11, m12;
float m20, m21, m22;
};
#endif
} mat3s;
typedef union mat3x2s {
mat3x2 raw;
vec2s col[3]; /* [col (3), row (2)] */
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float m00, m01;
float m10, m11;
float m20, m21;
};
#endif
} mat3x2s;
typedef union mat3x4s {
mat3x4 raw;
vec4s col[3]; /* [col (3), row (4)] */
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float m00, m01, m02, m03;
float m10, m11, m12, m13;
float m20, m21, m22, m23;
};
#endif
} mat3x4s;
typedef union CGLM_ALIGN_MAT mat4s {
mat4 raw;
vec4s col[4];
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float m00, m01, m02, m03;
float m10, m11, m12, m13;
float m20, m21, m22, m23;
float m30, m31, m32, m33;
};
#endif
} mat4s;
typedef union mat4x2s {
mat4x2 raw;
vec2s col[4]; /* [col (4), row (2)] */
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float m00, m01;
float m10, m11;
float m20, m21;
float m30, m31;
};
#endif
} mat4x2s;
typedef union mat4x3s {
mat4x3 raw;
vec3s col[4]; /* [col (4), row (3)] */
#if CGLM_USE_ANONYMOUS_STRUCT
struct {
float m00, m01, m02;
float m10, m11, m12;
float m20, m21, m22;
float m30, m31, m32;
};
#endif
} mat4x3s;
#endif /* cglm_types_struct_h */