18 lines
351 B
GLSL
18 lines
351 B
GLSL
#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aTexCoord;
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out vec3 vPos;
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out vec3 vCol;
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out vec2 tCoord;
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uniform float offset;
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uniform mat4 transform;
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void main() {
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gl_Position = transform * vec4(aPos, 1.0);
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vPos = aPos;
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vCol = aColor;
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tCoord = aTexCoord;
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}
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