Stop animating P and Q and use keyboard shortcuts instead
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Torus.elm
48
Torus.elm
@ -3,6 +3,7 @@ module Torus exposing (..)
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import Html exposing (Html)
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import Html.Attributes exposing (width, height, style)
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import AnimationFrame
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import Keyboard exposing (..)
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import Time exposing (Time)
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import Math.Matrix4 as Mat4 exposing (Mat4)
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import Math.Vector2 as Vec2 exposing (vec2, Vec2)
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@ -25,12 +26,13 @@ type alias Attributes = { position : Vec3 , normal : Vec3 }
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type Msg
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= Animate Time
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| KeyChange Bool Keyboard.KeyCode
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| WindowResized Window.Size
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type alias Model =
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{ p : Float
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, q : Float
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-- , mesh : Mesh Attributes
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, torus : Mesh Attributes
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, time : Float
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, winSize : Window.Size }
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@ -41,8 +43,9 @@ knotScale = 0.2
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init: ( Model , Cmd Msg )
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init =
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-- ( { p = 1 , q = 0 , time = 0.0 , winSize = (Window.Size 1 1)
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( { p = 12 , q = 29 , time = 0.0 , winSize = (Window.Size 1 1)
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( { p = 2 , q = 9 , time = 0.0 , winSize = (Window.Size 1 1)
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, torus = constructTorus 2 9
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-- ( { p = 8 , q = 9 , time = 0.0 , winSize = (Window.Size 1 1)
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-- , mesh = (torusPoints 2 15 |> torusShell)
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}
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, Cmd.batch [ Task.perform WindowResized Window.size ] )
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@ -52,14 +55,25 @@ subscriptions: Model -> Sub Msg
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subscriptions _ =
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Sub.batch
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[ AnimationFrame.diffs Animate
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, Keyboard.downs (KeyChange True)
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, Window.resizes WindowResized ]
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update: Msg -> Model -> (Model , Cmd Msg)
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update msg model =
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let m = case msg of
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KeyChange b k ->
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let (p,q) = case (b, k) of
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-- pq / wo
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(True, 80) -> (model.p+1, model.q )
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(True, 81) -> (model.p , model.q+1)
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(True, 79) -> (model.p-1, model.q )
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(True, 87) -> (model.p , model.q-1)
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_ -> (model.p, model.q)
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_ = Debug.log "P Q: " (p, q)
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in { model | torus = constructTorus p q , p = p , q = q }
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Animate dt ->
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-- { model | time = model.time + dt * 0.001 }
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{ model | time = model.time + dt * 0.001 , p = model.p + 0.008 , q = model.q + 0.004}
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{ model | time = model.time + dt * 0.001 }
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-- { model | time = model.time + dt * 0.001 , p = model.p + 0.008 , q = model.q + 0.004}
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-- Animate dt -> model
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WindowResized size -> { model | winSize = size }
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@ -75,8 +89,8 @@ view model =
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diffuseVS
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diffuseFS
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-- model.mesh
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-- (constructTorus model)
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(constructTorus2 model)
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-- (constructTorusMesh model)
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model.torus
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(DiffuseColor
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(Mat4.makePerspective
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50
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@ -84,10 +98,10 @@ view model =
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0.01
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1000)
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(Mat4.makeLookAt (vec3 0 0 5) (vec3 0 0 0) (vec3 0 1 0))
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(Mat4.makeRotate (model.time * 0.5) (vec3 1 1 1 ) )
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(Mat4.makeRotate (model.time * 0.9) (vec3 1 1 1 ) )
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-- (Mat4.makeRotate (pi) (vec3 0.3 0.5 1 ) )
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-- Mat4.identity
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(colorToVec3 Color.red)
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(colorToVec3 Color.green)
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-- (colorToVec3 Color.darkGrey)
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-- (colorToVec3 Color.white)
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(vec3 1 1 1)
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@ -95,26 +109,22 @@ view model =
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(vec3 1 1 1)
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1.0) ] )
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totalLinePoints = 100
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ringRadius = 0.15
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ringVerts = 18
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constructTorus: Model -> Mesh Attributes
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constructTorus model =
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constructTorusMesh: Model -> Mesh Attributes
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constructTorusMesh model =
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let points = torusPoints model.p model.q |> makePairs
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rings = torusRings points |> List.concatMap makePairs
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in points ++ rings |> toLines
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-- in points |> toLines
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constructTorus2: Model -> Mesh Attributes
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constructTorus2 model =
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torusPoints model.p model.q
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constructTorus: Float -> Float -> Mesh Attributes
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constructTorus p q =
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torusPoints p q
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|> makePairs
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|> torusRings
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|> torusTris
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|> withTris
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-- |> wireframe |> List.map (\ x -> toAttributes x Vec3.i) |> WebGL.lineStrip
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-- |> wireframe |> List.map (\ x -> toAttributes x Vec3.i) |> WebGL.lineStrip
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withTris: List (Vec3 , Vec3 , Vec3) -> Mesh Attributes
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withTris tris =
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@ -13,6 +13,7 @@
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"elm-lang/animation-frame": "1.0.1 <= v < 2.0.0",
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"elm-lang/core": "5.1.1 <= v < 6.0.0",
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"elm-lang/window": "1.0.1 <= v < 2.0.0",
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"elm-lang/keyboard": "1.0.1 <= v < 2.0.0",
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"elm-lang/html": "2.0.0 <= v < 3.0.0"
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},
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"elm-version": "0.18.0 <= v < 0.19.0"
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