Add a button to check the state of the board, F3 to solve
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42
pydoku.py
42
pydoku.py
@ -50,6 +50,7 @@ running = True
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##################
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title_font = pg.font.Font(None, 64)
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filled_num_font = pg.font.Font(None, 60)
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btn_font = pg.font.Font(None, 28)
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pm_border_font = pg.font.Font(None, 18)
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pm_center_font = pg.font.Font(None, 32)
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title = title_font.render("Pydoku", True, "black")
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@ -68,18 +69,17 @@ cursor = Cursor()
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input_method = InputMethod.FILL
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# TODO: We have to make this async
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# sudoku = get_sudoku_puzzle(Difficulty.EVIL)
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sudoku = get_sudoku_puzzle_test()
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sudoku = get_sudoku_puzzle(Difficulty.EVIL)
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# sudoku = get_sudoku_puzzle_test()
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board = []
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for i in range(81):
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if sudoku.editmask[i] == 0:
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board.append(Cell(sudoku.cheat[i], True))
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board.append(Cell(sudoku.solution[i], True))
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else:
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board.append(Cell())
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# pencil_marks = [PencilMark() for _ in range(81)]
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pencil_marks = []
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for i in range(81):
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pm = PencilMark() if not board[i].given else None
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@ -108,6 +108,7 @@ def draw_grid():
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start_pos=(GRID_X + CELL_SIZE * 3 * l, GRID_Y),
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end_pos =(GRID_X + CELL_SIZE * 3 * l, GRID_Y + CELL_SIZE * 9),
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width=2)
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def draw_cursor():
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pad_diff = (CURSOR_SIZE - CELL_SIZE) // 2
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pg.draw.rect(cursorSurface, (100, 0, 155, 100), [0, 0, CURSOR_SIZE, CURSOR_SIZE])
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@ -128,11 +129,20 @@ def draw_pm_border(row, col, idx):
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def draw_pm_center(row, col, idx):
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third = CELL_SIZE // 3
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nums = "".join(map(str, sorted(pencil_marks[idx].center)))
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digits = pm_center_font.render(nums, True, "green")
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digits = pm_center_font.render(nums, True, "dark green")
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pos = (GRID_X + CELL_SIZE * col + CELL_SIZE // 2 - digits.get_width() // 2,
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GRID_Y + CELL_SIZE * row + CELL_SIZE // 2 - digits.get_height() // 2.3)
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screen.blit(digits, pos)
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done_txt = btn_font.render("Check", True, "black")
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done_rect = Rect(screen.get_width() - 10 - 100, 10, 100, 30)
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def draw_buttons():
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pg.draw.rect(screen, "gray", done_rect)
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pg.draw.rect(screen, "black", done_rect, width=2)
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screen.blit(done_txt,
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(done_rect.x + done_rect.w // 2 - done_txt.get_width() // 2,
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done_rect.y + done_rect.h // 2 - done_txt.get_height() // 2))
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def draw_numbers():
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for row in range(9):
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for col in range(9):
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@ -158,6 +168,16 @@ def draw_numbers():
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def draw_hud():
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screen.blit(title, (screen.get_width() // 2 - title.get_width() // 2, 70))
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def check_board():
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for i,cell in enumerate(board):
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if cell.value == 0:
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print("You still have to finish the puzzle!")
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return
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if cell.value != sudoku.solution[i]:
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print("You made a mistake!")
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return
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print("You completed it!")
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while running:
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for event in pg.event.get():
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if event.type == pg.QUIT:
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@ -175,6 +195,10 @@ while running:
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cursor.row = int((my - GRID_Y) // CELL_SIZE + 1)
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cursor.col = int((mx - GRID_X) // CELL_SIZE + 1)
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if done_rect.collidepoint(event.pos):
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check_board()
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if event.type == pg.KEYDOWN:
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# keys = pg.key.get_pressed()
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if (event.key == pg.K_h or event.key == pg.K_a) and cursor.col > 1:
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@ -219,21 +243,27 @@ while running:
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case pg.K_b:
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input_method = InputMethod.BORDER
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##############
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# Debug stuff
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##############
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if event.key == pg.K_F1:
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print(sudoku)
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if event.key == pg.K_F2:
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idx = (cursor.row - 1) * 9 + cursor.col - 1
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if not board[idx].given:
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pencil_marks[idx].border = {i for i in range(1, 10)}
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if event.key == pg.K_F3:
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for i,cell in enumerate(board):
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cell.value = sudoku.solution[i]
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screen.fill('cornflower blue')
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draw_grid()
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draw_numbers()
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draw_cursor()
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draw_hud()
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draw_buttons()
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pg.display.flip()
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@ -10,10 +10,13 @@
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* DONE Scrape websudoku.com
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* DONE Populate given numbers
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* DONE Pencil Marks
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* TODO Add "Done" button
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* TODO Check if puzzle is complete
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* DONE Add "Done" button
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* DONE Check if puzzle is complete
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* DONE Improve pencil mark colors
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* TODO Show errors
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* TODO Pass difficulty through command line
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* TODO Toast on valid solve
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* TODO Show the time it took
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* TODO Save current game
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* TODO Create a pip file
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* TODO Help labels
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@ -6,7 +6,7 @@ from typing import List
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@dataclass
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class Sudoku:
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cheat: List[int]
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solution: List[int]
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editmask: List[int]
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class Difficulty(Enum):
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@ -52,7 +52,7 @@ def get_sudoku_puzzle(difficulty: Difficulty) -> Sudoku:
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conn = http.client.HTTPSConnection(host)
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conn.request("GET", "/?level=4")
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conn.request("GET", "/?level=2")
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response = conn.getresponse()
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@ -69,4 +69,3 @@ def get_sudoku_puzzle(difficulty: Difficulty) -> Sudoku:
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else:
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print("Error getting sudoku puzzle:", response.status, response.reason)
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return None
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