Create custom cursor class, use hjkl to move cursor, draw hud
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2dc9f89431
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51
pydoku.py
51
pydoku.py
@ -1,11 +1,21 @@
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import pygame as pg
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from pygame import Rect, Vector2 as v2
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from dataclasses import dataclass
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import os
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@dataclass
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class Cursor:
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row: int = 5
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col: int = 5
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oswinx, oswiny = 1940,50
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os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (oswinx,oswiny)
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pg.init()
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screen = pg.display.set_mode((900, 900))
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pg.display.set_caption("Pydoku")
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pg.key.set_repeat(200, 35)
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title_font = pg.font.Font(None, 64)
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clock = pg.time.Clock()
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running = True
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@ -17,7 +27,10 @@ GRID_Y = screen.get_height() / 2 - 9 * CELL_SIZE // 2
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cursorSurface = pg.Surface((CURSOR_SIZE, CURSOR_SIZE), pg.SRCALPHA)
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# Not used for now
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padding = 0
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cursor_pos = v2(5, 5)
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cursor = Cursor()
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board = [0] * (81)
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def draw_grid():
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for row in range(9):
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@ -45,26 +58,39 @@ def draw_grid():
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def draw_cursor():
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pad_diff = (CURSOR_SIZE - CELL_SIZE) // 2
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pg.draw.rect(cursorSurface, (100, 0, 155, 100), [0, 0, CURSOR_SIZE, CURSOR_SIZE])
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rect = Rect(CELL_SIZE * (cursor_pos.x - 1) + GRID_X - pad_diff,
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CELL_SIZE * (cursor_pos.y - 1) + GRID_Y - pad_diff,
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rect = Rect(CELL_SIZE * (cursor.col - 1) + GRID_X - pad_diff,
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CELL_SIZE * (cursor.row - 1) + GRID_Y - pad_diff,
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CURSOR_SIZE, CURSOR_SIZE)
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screen.blit(cursorSurface, rect)
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title = title_font.render("Pydoku", True, "black")
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def draw_hud():
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screen.blit(title, (screen.get_width() // 2 - title.get_width() // 2, 70))
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while running:
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for event in pg.event.get():
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if event.type == pg.QUIT:
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running = False
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if event.type == pg.KEYDOWN:
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keys = pg.key.get_pressed()
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# keys = pg.key.get_pressed()
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if event.key == pg.K_h and cursor.col > 1:
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cursor.col -= 1
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if event.key == pg.K_k and cursor.row > 1:
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cursor.row -= 1
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if event.key == pg.K_j and cursor.row < 9:
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cursor.row += 1
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if event.key == pg.K_l and cursor.col < 9:
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cursor.col += 1
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num = pg.key.name(event.key)
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if num.isdigit() and num != '0':
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num = int(num)
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idx = (cursor.row - 1) * 9 + cursor.col - 1
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board[idx] = num
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if event.key == pg.K_F1:
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print(board)
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if keys[pg.K_w] and cursor_pos.y > 1:
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cursor_pos.y -= 1
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if keys[pg.K_s] and cursor_pos.y < 9:
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cursor_pos.y += 1
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if keys[pg.K_a] and cursor_pos.x > 1:
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cursor_pos.x -= 1
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if keys[pg.K_d] and cursor_pos.x < 9:
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cursor_pos.x += 1
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# playerPos += dir * (speed * dt)
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@ -72,6 +98,7 @@ while running:
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draw_grid()
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draw_cursor()
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draw_hud()
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pg.display.flip()
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