import pygame as pg from pygame import Rect, Vector2 as v2 pg.init() screen = pg.display.set_mode((900, 900)) pg.display.set_caption("Pydoku") pg.key.set_repeat(200, 35) clock = pg.time.Clock() running = True CELL_SIZE = 60 CURSOR_SIZE = CELL_SIZE + 6 GRID_X = screen.get_width() / 2 - 9 * CELL_SIZE // 2 GRID_Y = screen.get_height() / 2 - 9 * CELL_SIZE // 2 cursorSurface = pg.Surface((CURSOR_SIZE, CURSOR_SIZE), pg.SRCALPHA) # Not used for now padding = 0 cursor_pos = v2(5, 5) def draw_grid(): for row in range(9): for col in range(9): rect = Rect(CELL_SIZE * col + padding * col + GRID_X, CELL_SIZE * row + padding * row + GRID_Y, CELL_SIZE, CELL_SIZE) rect = Rect(CELL_SIZE * col + padding * col + GRID_X, CELL_SIZE * row + padding * row + GRID_Y, CELL_SIZE, CELL_SIZE) pg.draw.rect(screen, "white", rect) pg.draw.rect(screen, "gray", rect, width=1) for l in range(4): pg.draw.line(screen, "black", start_pos=(GRID_X, GRID_Y + CELL_SIZE * 3 * l), end_pos =(GRID_X + CELL_SIZE * 9, GRID_Y + CELL_SIZE * 3 * l), width=2) for l in range(4): pg.draw.line(screen, "black", start_pos=(GRID_X + CELL_SIZE * 3 * l, GRID_Y), end_pos =(GRID_X + CELL_SIZE * 3 * l, GRID_Y + CELL_SIZE * 9), width=2) def draw_cursor(): pad_diff = (CURSOR_SIZE - CELL_SIZE) // 2 pg.draw.rect(cursorSurface, (100, 0, 155, 100), [0, 0, CURSOR_SIZE, CURSOR_SIZE]) rect = Rect(CELL_SIZE * (cursor_pos.x - 1) + GRID_X - pad_diff, CELL_SIZE * (cursor_pos.y - 1) + GRID_Y - pad_diff, CURSOR_SIZE, CURSOR_SIZE) screen.blit(cursorSurface, rect) while running: for event in pg.event.get(): if event.type == pg.QUIT: running = False if event.type == pg.KEYDOWN: keys = pg.key.get_pressed() if keys[pg.K_w] and cursor_pos.y > 1: cursor_pos.y -= 1 if keys[pg.K_s] and cursor_pos.y < 9: cursor_pos.y += 1 if keys[pg.K_a] and cursor_pos.x > 1: cursor_pos.x -= 1 if keys[pg.K_d] and cursor_pos.x < 9: cursor_pos.x += 1 # playerPos += dir * (speed * dt) screen.fill('cornflower blue') draw_grid() draw_cursor() pg.display.flip() dt = clock.tick(60) / 1000 pg.quit()