Shrink collider when rolling
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				| @ -1,10 +1,13 @@ | ||||
| extends CharacterBody2D | ||||
| 
 | ||||
| var gravity = 800 | ||||
| var gravity = 900 | ||||
| var gravity_mid = 500 | ||||
| var gravity_fall = 1300 | ||||
| const SPEED = 200.0 | ||||
| const JUMP_VELOCITY = -400.0 | ||||
| const roll_speed = 300 | ||||
| var roll_cooldown_time = 0.5 | ||||
| var colshape_stand = 30 | ||||
| 
 | ||||
| @onready var sprite = $Sprites | ||||
| 
 | ||||
| @ -25,35 +28,14 @@ enum State { | ||||
| 	Roll, | ||||
| } | ||||
| 
 | ||||
| enum JumpState { | ||||
| } | ||||
| 
 | ||||
| func _play_anim(state: State, velocity: Vector2): | ||||
| 	match state: | ||||
| 		State.Idle: | ||||
| 			sprite.play("Idle") | ||||
| 		State.Run: | ||||
| 			sprite.play("Run") | ||||
| 		State.Walk: | ||||
| 			sprite.play("Walk") | ||||
| 		State.Jump: | ||||
| 			sprite.pause() | ||||
| 			sprite.set_frame_and_progress(0, 0) | ||||
| 			if velocity.y > 50: | ||||
| 				sprite.set_frame_and_progress(2,0) | ||||
| 			elif velocity.y > -150: | ||||
| 				sprite.set_frame_and_progress(1, 0) | ||||
| 		State.AirSpin: | ||||
| 			pass | ||||
| 		State.Land: | ||||
| 			sprite.play("Land") | ||||
| 
 | ||||
| func _process_velocity(state: State, delta): | ||||
| 	pass | ||||
| 
 | ||||
| func _physics_process(delta): | ||||
| 	if not is_on_floor(): | ||||
| 		if velocity.y > 50: | ||||
| 			velocity.y += gravity_fall * delta | ||||
| 		elif velocity.y < -50: | ||||
| 			velocity.y += gravity * delta | ||||
| 		else: | ||||
| 			velocity.y += gravity_mid * delta | ||||
| 	elif state == State.Jump or state == State.AirSpin: | ||||
| 		state = State.Land | ||||
| 		sprite.play("Land") | ||||
| @ -65,6 +47,8 @@ func _physics_process(delta): | ||||
| 			state = State.Roll | ||||
| 			roll_time = 0.55 | ||||
| 			roll_dir = -1 if sprite.flip_h else 1 | ||||
| 			$CollisionShape2D.shape.size.y = colshape_stand / 2 | ||||
| 			$CollisionShape2D.position.y = colshape_stand / -4 | ||||
| 			sprite.play("GroundRoll") | ||||
| 	if Input.is_action_just_pressed("ui_accept") and state != State.Roll: | ||||
| 		if is_on_floor(): | ||||
| @ -102,6 +86,8 @@ func _physics_process(delta): | ||||
| 	if roll_time >= 0: | ||||
| 		roll_time -= delta | ||||
| 	elif state == State.Roll: | ||||
| 		$CollisionShape2D.shape.size.y = colshape_stand | ||||
| 		$CollisionShape2D.position.y = colshape_stand / -2 | ||||
| 		roll_cooldown = roll_cooldown_time | ||||
| 		state = State.Idle | ||||
| 
 | ||||
| @ -122,3 +108,30 @@ func _physics_process(delta): | ||||
| 			sprite.play("Idle") | ||||
| 
 | ||||
| 	move_and_slide() | ||||
| 
 | ||||
| # Maybe later | ||||
| enum JumpState { | ||||
| } | ||||
| 
 | ||||
| func _play_anim(state: State, velocity: Vector2): | ||||
| 	match state: | ||||
| 		State.Idle: | ||||
| 			sprite.play("Idle") | ||||
| 		State.Run: | ||||
| 			sprite.play("Run") | ||||
| 		State.Walk: | ||||
| 			sprite.play("Walk") | ||||
| 		State.Jump: | ||||
| 			sprite.pause() | ||||
| 			sprite.set_frame_and_progress(0, 0) | ||||
| 			if velocity.y > 50: | ||||
| 				sprite.set_frame_and_progress(2,0) | ||||
| 			elif velocity.y > -150: | ||||
| 				sprite.set_frame_and_progress(1, 0) | ||||
| 		State.AirSpin: | ||||
| 			pass | ||||
| 		State.Land: | ||||
| 			sprite.play("Land") | ||||
| 
 | ||||
| func _process_velocity(state: State, delta): | ||||
| 	pass | ||||
|  | ||||
| @ -10,7 +10,8 @@ size = Vector2(500, 20) | ||||
| [node name="Node2D" type="Node2D"] | ||||
| 
 | ||||
| [node name="Player" parent="." instance=ExtResource("1_ibeo8")] | ||||
| position = Vector2(163, 99) | ||||
| position = Vector2(251, 168) | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="StaticBody2D" type="StaticBody2D" parent="."] | ||||
| position = Vector2(265, 254) | ||||
| @ -22,3 +23,29 @@ mesh = SubResource("QuadMesh_n5vip") | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] | ||||
| shape = SubResource("RectangleShape2D_s46ls") | ||||
| 
 | ||||
| [node name="StaticBody2D2" type="StaticBody2D" parent="."] | ||||
| position = Vector2(331, 217) | ||||
| scale = Vector2(0.120002, 1) | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="MeshInstance2D" type="MeshInstance2D" parent="StaticBody2D2"] | ||||
| modulate = Color(0.168627, 0.678431, 0.701961, 1) | ||||
| scale = Vector2(500, 20) | ||||
| mesh = SubResource("QuadMesh_n5vip") | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"] | ||||
| shape = SubResource("RectangleShape2D_s46ls") | ||||
| 
 | ||||
| [node name="StaticBody2D3" type="StaticBody2D" parent="."] | ||||
| position = Vector2(204, 234) | ||||
| scale = Vector2(0.120002, 1) | ||||
| metadata/_edit_group_ = true | ||||
| 
 | ||||
| [node name="MeshInstance2D" type="MeshInstance2D" parent="StaticBody2D3"] | ||||
| modulate = Color(0.168627, 0.678431, 0.701961, 1) | ||||
| scale = Vector2(500, 20) | ||||
| mesh = SubResource("QuadMesh_n5vip") | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"] | ||||
| shape = SubResource("RectangleShape2D_s46ls") | ||||
|  | ||||
| @ -212,7 +212,7 @@ animations = [{ | ||||
| }], | ||||
| "loop": false, | ||||
| "name": &"AirSpin", | ||||
| "speed": 10.0 | ||||
| "speed": 8.0 | ||||
| }, { | ||||
| "frames": [{ | ||||
| "duration": 1.0, | ||||
| @ -330,7 +330,7 @@ animations = [{ | ||||
| }], | ||||
| "loop": true, | ||||
| "name": &"Run", | ||||
| "speed": 15.0 | ||||
| "speed": 12.0 | ||||
| }, { | ||||
| "frames": [{ | ||||
| "duration": 1.0, | ||||
| @ -363,7 +363,7 @@ animations = [{ | ||||
| }] | ||||
| 
 | ||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_wc2sw"] | ||||
| size = Vector2(16, 29) | ||||
| size = Vector2(16, 30) | ||||
| 
 | ||||
| [node name="Player" type="CharacterBody2D"] | ||||
| script = ExtResource("1_23c20") | ||||
| @ -372,10 +372,9 @@ script = ExtResource("1_23c20") | ||||
| texture_filter = 1 | ||||
| position = Vector2(0, -16) | ||||
| sprite_frames = SubResource("SpriteFrames_gvqqb") | ||||
| animation = &"GroundRoll" | ||||
| frame = 6 | ||||
| frame_progress = 1.0 | ||||
| animation = &"AirSpin" | ||||
| metadata/_edit_lock_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||
| position = Vector2(0, -14.5) | ||||
| position = Vector2(0, -15) | ||||
| shape = SubResource("RectangleShape2D_wc2sw") | ||||
|  | ||||
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