diff --git a/Godot/Import/Sprites/Player Crouch-Idle 48x48.png b/Godot/Import/Sprites/Player Crouch-Idle 48x48.png new file mode 100644 index 0000000..fe7b4ad Binary files /dev/null and b/Godot/Import/Sprites/Player Crouch-Idle 48x48.png differ diff --git a/Godot/Import/Sprites/Player Crouch-Idle 48x48.png.import b/Godot/Import/Sprites/Player Crouch-Idle 48x48.png.import new file mode 100644 index 0000000..b3f8bab --- /dev/null +++ b/Godot/Import/Sprites/Player Crouch-Idle 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://coqu2kyq778rq" +path="res://.godot/imported/Player Crouch-Idle 48x48.png-3965d75ed99417c1c7ee89a2ad756ee3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Import/Sprites/Player Crouch-Idle 48x48.png" +dest_files=["res://.godot/imported/Player Crouch-Idle 48x48.png-3965d75ed99417c1c7ee89a2ad756ee3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Godot/Import/Sprites/Player Roll 48x48.png b/Godot/Import/Sprites/Player Roll 48x48.png new file mode 100644 index 0000000..55915fb Binary files /dev/null and b/Godot/Import/Sprites/Player Roll 48x48.png differ diff --git a/Godot/Import/Sprites/Player Roll 48x48.png.import b/Godot/Import/Sprites/Player Roll 48x48.png.import new file mode 100644 index 0000000..bba54b6 --- /dev/null +++ b/Godot/Import/Sprites/Player Roll 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://clx88ivnf6id6" +path="res://.godot/imported/Player Roll 48x48.png-077344654d0ef2d34058b0fb8245ee57.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Import/Sprites/Player Roll 48x48.png" +dest_files=["res://.godot/imported/Player Roll 48x48.png-077344654d0ef2d34058b0fb8245ee57.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Godot/Import/Sprites/player air spin 48x48.png b/Godot/Import/Sprites/player air spin 48x48.png new file mode 100644 index 0000000..97b6068 Binary files /dev/null and b/Godot/Import/Sprites/player air spin 48x48.png differ diff --git a/Godot/Import/Sprites/player air spin 48x48.png.import b/Godot/Import/Sprites/player air spin 48x48.png.import new file mode 100644 index 0000000..f5770e1 --- /dev/null +++ b/Godot/Import/Sprites/player air spin 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c87b08n23v0kx" +path="res://.godot/imported/player air spin 48x48.png-a84d40370ad8a89e404f209abdd36be2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Import/Sprites/player air spin 48x48.png" +dest_files=["res://.godot/imported/player air spin 48x48.png-a84d40370ad8a89e404f209abdd36be2.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Godot/Import/Sprites/player crouch-walk 48x48.png b/Godot/Import/Sprites/player crouch-walk 48x48.png new file mode 100644 index 0000000..902ef2a Binary files /dev/null and b/Godot/Import/Sprites/player crouch-walk 48x48.png differ diff --git a/Godot/Import/Sprites/player crouch-walk 48x48.png.import b/Godot/Import/Sprites/player crouch-walk 48x48.png.import new file mode 100644 index 0000000..c17cfda --- /dev/null +++ b/Godot/Import/Sprites/player crouch-walk 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qqn8cr3vl7nn" +path="res://.godot/imported/player crouch-walk 48x48.png-1d8a359eb708302558e09df61ebddff4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Import/Sprites/player crouch-walk 48x48.png" +dest_files=["res://.godot/imported/player crouch-walk 48x48.png-1d8a359eb708302558e09df61ebddff4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1