Added ground rolling functionality by pressing r
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9f84017a62
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7e035e70c0
@ -3,12 +3,17 @@ extends CharacterBody2D
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var gravity = 800
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const SPEED = 200.0
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const JUMP_VELOCITY = -400.0
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const roll_speed = 300
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var roll_cooldown_time = 0.5
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@onready var sprite = $Sprites
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var land_time = 0
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var jumping = false
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var roll_cooldown = 0
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var roll_time = 0
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var roll_dir = 1
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var side = 1
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var double_jump = false
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var state = State.Idle
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enum State {
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Idle,
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@ -16,7 +21,8 @@ enum State {
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Walk,
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Jump,
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AirSpin,
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Landing
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Land,
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Roll,
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}
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enum JumpState {
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@ -39,7 +45,7 @@ func _play_anim(state: State, velocity: Vector2):
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sprite.set_frame_and_progress(1, 0)
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State.AirSpin:
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pass
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State.Landing:
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State.Land:
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sprite.play("Land")
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func _process_velocity(state: State, delta):
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@ -48,47 +54,65 @@ func _process_velocity(state: State, delta):
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func _physics_process(delta):
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if not is_on_floor():
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velocity.y += gravity * delta
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elif jumping:
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jumping = false
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elif state == State.Jump or state == State.AirSpin:
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state = State.Land
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sprite.play("Land")
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double_jump = false
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land_time = 0.16
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return
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if Input.is_action_just_pressed("ui_accept"):
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if Input.is_action_just_pressed("roll"):
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if is_on_floor() and roll_time <= 0 and roll_cooldown <= 0:
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state = State.Roll
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roll_time = 0.55
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roll_dir = -1 if sprite.flip_h else 1
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sprite.play("GroundRoll")
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if Input.is_action_just_pressed("ui_accept") and state != State.Roll:
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if is_on_floor():
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velocity.y = JUMP_VELOCITY
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sprite.play("Jump")
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jumping = true
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state = State.Jump
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sprite.pause()
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sprite.set_frame_and_progress(0, 0)
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elif not double_jump:
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elif state != State.AirSpin:
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sprite.play("AirSpin")
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double_jump = true
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state = State.AirSpin
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var boost = 0 if velocity.y > 0 else velocity.y / 3
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velocity.y = JUMP_VELOCITY / 1.4 + boost
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if jumping and not double_jump:
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if state == State.Roll:
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velocity.x = roll_dir * roll_speed
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else:
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var speed = SPEED
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if Input.is_key_pressed(KEY_SHIFT):
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speed /= 3
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var direction = Input.get_axis("left", "right")
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if direction:
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velocity.x = direction * speed
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else:
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# Decelerate
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velocity.x = move_toward(velocity.x, 0, 25)
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if direction != 0:
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sprite.flip_h = direction == -1
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if land_time >= 0:
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land_time -= delta
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if roll_cooldown >= 0:
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roll_cooldown -= delta
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if roll_time >= 0:
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roll_time -= delta
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elif state == State.Roll:
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roll_cooldown = roll_cooldown_time
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state = State.Idle
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if state == State.Jump:
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if velocity.y > 50:
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sprite.set_frame_and_progress(2,0)
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elif velocity.y > -150:
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sprite.set_frame_and_progress(1, 0)
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var speed = SPEED
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if Input.is_key_pressed(KEY_SHIFT):
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speed /= 3
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var direction = Input.get_axis("left", "right")
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if direction:
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velocity.x = direction * speed
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else:
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velocity.x = move_toward(velocity.x, 0, speed)
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if direction != 0:
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sprite.flip_h = direction == -1
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if land_time >= 0:
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land_time -= delta
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# If shift left/right then 2 * speed, play run
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if land_time <= 0 and not jumping:
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if land_time <= 0 and is_on_floor() and state != State.Jump and state != State.Roll:
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if velocity.x != 0:
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if Input.is_key_pressed(KEY_SHIFT):
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sprite.play("Walk")
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@ -1,8 +1,9 @@
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[gd_scene load_steps=48 format=3 uid="uid://bjc6dwxaakqdg"]
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[gd_scene load_steps=56 format=3 uid="uid://bjc6dwxaakqdg"]
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[ext_resource type="Script" path="res://Code/Character.gd" id="1_23c20"]
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[ext_resource type="Texture2D" uid="uid://wfwjlevruveu" path="res://Import/Sprites/Character Idle 48x48.png" id="2_8h572"]
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[ext_resource type="Texture2D" uid="uid://c87b08n23v0kx" path="res://Import/Sprites/player air spin 48x48.png" id="2_gpxo5"]
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[ext_resource type="Texture2D" uid="uid://clx88ivnf6id6" path="res://Import/Sprites/Player Roll 48x48.png" id="3_4dpty"]
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[ext_resource type="Texture2D" uid="uid://bge22c82umdui" path="res://Import/Sprites/PlayerWalk 48x48.png" id="3_xxdqr"]
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[ext_resource type="Texture2D" uid="uid://y8syonuki304" path="res://Import/Sprites/run cycle 48x48.png" id="4_rqcgh"]
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[ext_resource type="Texture2D" uid="uid://8ikuchoh7pyd" path="res://Import/Sprites/player jump 48x48.png" id="5_f2sni"]
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@ -32,6 +33,34 @@ region = Rect2(192, 0, 48, 48)
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atlas = ExtResource("2_gpxo5")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_7tnm4"]
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atlas = ExtResource("3_4dpty")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xvlia"]
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atlas = ExtResource("3_4dpty")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_uk52w"]
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atlas = ExtResource("3_4dpty")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bnei3"]
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atlas = ExtResource("3_4dpty")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_7iiee"]
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atlas = ExtResource("3_4dpty")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wuw88"]
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atlas = ExtResource("3_4dpty")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_wh1kj"]
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atlas = ExtResource("3_4dpty")
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region = Rect2(288, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_t3ih3"]
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atlas = ExtResource("2_8h572")
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region = Rect2(0, 0, 48, 48)
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@ -187,6 +216,32 @@ animations = [{
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_7tnm4")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xvlia")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_uk52w")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_bnei3")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_7iiee")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_wuw88")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_wh1kj")
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}],
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"loop": false,
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"name": &"GroundRoll",
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"speed": 12.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_t3ih3")
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}, {
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"duration": 1.0,
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@ -317,8 +372,8 @@ script = ExtResource("1_23c20")
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texture_filter = 1
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position = Vector2(0, -16)
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sprite_frames = SubResource("SpriteFrames_gvqqb")
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animation = &"AirSpin"
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frame = 5
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animation = &"GroundRoll"
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frame = 6
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frame_progress = 1.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -49,3 +49,8 @@ down={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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roll={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
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]
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}
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